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LiveNoMore

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  1. Like
    LiveNoMore got a reaction from Fizou in CM Helper doesn't recognize CW   
    Trying to get a PBEM game going and Helper doesn't recognize CW. Tried manually adding it to no avail.
     
    Any thoughts?
     
  2. Like
    LiveNoMore reacted to umlaut in Blind troops   
    I have been debating with myself whether your comments deserve an in depth reply. I have decided that they don´t:

    Your sad lack of civlized language and ditto abilitity of watching the video and reading my decriptions in this thread has convinced me that you are clearly not genuinely interested in an answer. It seems to me that you belong to the tiny group of forumites who percieve even the slightest indication of criticism of the game as some sort of heresy. And so, let´s shoot the messenger.
  3. Like
    LiveNoMore reacted to umlaut in Blind troops   
    My apologies. I´d completely forgotten that I wasn´t a certified bug reporter. Next time something like this happens, I´ll just keep it to myself.
  4. Like
    LiveNoMore reacted to Warts 'n' all in Classic picture   
    "Hey, let's fill her up"
    "No way, it's B.P. I ain't having any of that Limey Gas in my tank"

  5. Like
    LiveNoMore got a reaction from Lethaface in Battle for Casa Beradi   
    So here I am sitting in the house with nothing to do  because of the "stay home" edict from my governor... The restaurants are closed, the movie theater is closed and it's raining outside. So what to do?? How about finally create a medium sized scenario around one of the 1st Canadian Division battles moving towards Ortona on the Adriatic coast? The area know as The Gully.
    It's early December 1943 and the Canadians are trying to move north up the Adriatic coast. They have taken Campobasso in the mountains and are moving east. The Gully is a natural defense running east/west for miles. In places there is over 150 meter difference between to top and the bottom. The Germans have heavily reinforced it and have been able to stop repeated attacks. On top of that the weather has been wet and rainy.
    On Dec 13th Princes Patricia's Canadian Light Infantry managed to get across a narrow portion of the Gully and take the Orsonga-Ortona road. However, they were stopped in their tracks as they tried to advance. Ahead of them lay the small village of San Martino with Casa Beradi just behind. Casa Beradi was on a small piece of land that jutted into the gully and gave the Germans clear LOS/LOF to the south, east and west. It had to be taken. By the night of the 13th of December both the PPCLI and the Seaforth Highlanders had been badly mauled by the German 90th Panzergrenadiers occupying the area. It was decided to have the 22nd Regiment, supported by the Ontario Tanks, pass through the lines and attack the village. C and D company, with C Squadron supporting, would have that honor. Unfortunately for them, The Germans also moved out the battle weary 90th and replaced them with a fresh company from the 1st Fallschrimjager.
    As so the battle began....
     
    I have created a scenario which covers the battle for San Martino and Casa Beradi. It has not been fully tested in the Allies v AI mode. I'm looking for anyone who would like to try the scenario and give me feedback concerning it's playability and the quality of the AI. I have rarely created an AI scenario as I usually prefer H2H. So I could really use some input.
    If your interested let me know and I'll send the scenario.
     
    Thanks,
    LiveNoMore
  6. Upvote
    LiveNoMore got a reaction from Aragorn2002 in Blind troops   
    I have had a bazooka team run through/past an PzIV on a bridge that was firing at another infantry unit. Then they turned and ran back across the bridge because they took fire from a MG. Never did they see the tank. However, the tank saw them and shot them all in the back.
    Currently I am playing a game where I had a good number of ATG and StuG's facing the route the Canadian Sherman's would be traveling down. They all had clear LOS/LOF down the road and into the first couple of rows of an orchard. They listened to the Sherman's approach and did not fire a single shot. They never saw any of the tanks. Looking down the barrel of each one I could clearly see the approaching enemy. And I could target the road the tanks were on, but the ATG/StuG's didn't see or fire. Instead they all sat there and were taken out by multiple tank shots. All were either veteran or crack units. And before all the folks on the forum who have no capacity to see a that there is actually an occasional issue with LOS in these games, or who do nothing but find a nebulous justification for it to happen, I want to say that it can make the game unplayable. Most of us play these game for enjoyment. Being constantly frustrated because of things like this is not enjoyable.
    Don't get me wrong. I love the games and I love creating scenarios. I just think this is an area that needs to be looked at. It may take a slight modification to the coding, but it can be fixed. I would rather have LOS be too easy then ridiculously off as we have all seen.
  7. Like
    LiveNoMore reacted to umlaut in Blind troops   
    Yes. Let’s just say that their turbans suddenly slipped down and covered their eyes and ears 😜
  8. Like
    LiveNoMore reacted to Freyberg in Standing in Foxholes?   
    Does no one appreciate a good Band of Brothers reference...?? 😐
  9. Like
    LiveNoMore reacted to Freyberg in Standing in Foxholes?   
    Maybe 1st Battalion sh*t in them... 😛
  10. Like
    LiveNoMore reacted to Freyberg in Poor editing of mission briefings   
    Many briefings are deliberately incorrect (as they may well have been in real life) - you should always take then with a pinch of salt...
  11. Like
    LiveNoMore got a reaction from Falaise in Campobasso, It   
    @Blazing 88's, Thanks for the scenario! @weapon2010 I will be remaking the entire scenario soon. Just finishing up on a 2 others which I'll post in the next couple of weeks. Then on to the new and improved Campobasso!
     
    Thanks All!
  12. Like
    LiveNoMore got a reaction from PIATpunk in Campobasso, It   
    @Blazing 88's, Thanks for the scenario! @weapon2010 I will be remaking the entire scenario soon. Just finishing up on a 2 others which I'll post in the next couple of weeks. Then on to the new and improved Campobasso!
     
    Thanks All!
  13. Like
    LiveNoMore got a reaction from Blazing 88's in Campobasso, It   
    @Blazing 88's, Thanks for the scenario! @weapon2010 I will be remaking the entire scenario soon. Just finishing up on a 2 others which I'll post in the next couple of weeks. Then on to the new and improved Campobasso!
     
    Thanks All!
  14. Like
    LiveNoMore got a reaction from Freyberg in Campobasso, It   
    Hi All!
     
    A long time ago (2012 or 2013) I created and posted a scenario called Campobasso. It was one of my first scenarios. Had a computer meltdown a few years back and today realized I don't have the scenario anymore. I looked in the Scenario Depot and it's not there either. I was wondering if anyone had a copy of it?
    Ironically,  I used an article I had read where the Germans said they had suffered heavy casualties in the battle and the city was heavily damaged. Recently I read an article by the Canadians who said they basically walked into town! So It looks like I created a fictional battle!
    Either way, I'd like to get a copy to play with and maybe update.
     
    Hope one of you guys has it filed in the back of your computer!
     
    LiveNoMore
  15. Like
    LiveNoMore got a reaction from GhostRider3/3 in Help me to pick one of these games :)   
    Fortress Italy, the first game in the series, has the most Italians. You need to start with this one as the others are add on games.
  16. Upvote
    LiveNoMore got a reaction from Warts 'n' all in Help me to pick one of these games :)   
    Fortress Italy, the first game in the series, has the most Italians. You need to start with this one as the others are add on games.
  17. Like
    LiveNoMore got a reaction from Bulletpoint in Ammo Dump   
    OK. So I did a little experiment. Same scenario with the ammo dump. Squad ammo at start of scenario for both Elite and Warrior.....
                          Elite                                                   Warrior   
    M1               1939                                                      1939
    M1Car           150                                                        150
    .45                  350                                                        350
    Grenades          21                                                         21
    Bazooka              8                                                           8
    60mm               32                                                          32
     
    So.............  Where was the ammo in the dump dispersed to? The other side? And, are we saying that people playing in Warrior or Veteran will never need to replenish their squads ammo?
    Again, it seems silly to me to require the lower levels to have ammo in trucks, but the higher levels can have it in buildings or anyplace they want to put it.
    IMHO
     
     
  18. Like
    LiveNoMore got a reaction from A Canadian Cat in PBEM House Rules????   
    Meeting engagements/Probe - neither side have first turn arty
    Attack/Assault -  Defender doesn't have first turn arty
    No arty on staging areas
     
     
     
  19. Like
    LiveNoMore got a reaction from PIATpunk in Rimini Airfield   
    Hi All,
     
    I have been working on a three-part H2H scenario dealing with the battle for Rimini Airfield.  This was a part of British 8th Army’s Operation Olive assault up the Adriatic coast. It took place in mid-September 1944. The 1st Canadian Division, which included the Greek 3rd Mountain Brigade (their first and last major engagement), New Zealand 19th Armor and 22nd Motor Battalion. In front of them were a combination of the German 1st Fallschirmjager Regiment, 162nd Turkestani Battalion and various support units.
    By the 15th of September the 1st Canadian had moved up the coast were just south of the airfield. They needed to take the airfield before moving onto the town itself.
    Lieutenant-General Sir Oliver Leese, commander of the 8th Army had this to say about the battle; "The battle of Rimini was one of the hardest battles of Eighth Army. The fighting was comparable to El Alamein, Mareth and the Gustav Line (Monte-Cassino)."
    The morning of this battle the Canadian Saskatoon Light Infantry had probed north up the coast road and been stopped by fierce resistance. And this is where the battle begins. 
    I broke the battle into three parts:
    1. Santa Maria, which was the assault on the small village and church complex called Casalecchio, west of the airfield. 
    2. Miramar, the assault up the coast road 
    3. Rimini Airfield, the final attack on the airfield. 
    Using the same map, I isolated the fighting areas for Santa Maria and Miramar. Then used the entire map for the Airfield.

    Overall map

    Saskatoon waiting for help.

    PzIV on overwatch

    Knocked out Panther Turret Bunker
    Special thanks to BobWillett and Rocketman for all their help, input and play testing.  I hope to have it at the Scenario Depot in the next few days.
     
    LiveNoMore
  20. Like
    LiveNoMore got a reaction from rocketman in Rimini Airfield   
    Thanks to Bootie's help I finally managed to upload the game. Even though it is called Rimini Airfield H2H Campaign it has been uploaded to the scenarios folder.
     
     
  21. Like
    LiveNoMore got a reaction from Hardradi in Rimini Airfield   
    The H2H Campaign has been completed. It will be on the Scenario Depot soon. A special thanks to Rocketman and BobWillett for all their help. Rocketman also devised the briefing setup and completed the hi res maps.  I thought I'd let you all see what the briefing paper looks like.
    To get the proper lighting and ground conditions for a fall battle, the scenarios are set in September 1943. Once Rome to Victory is released I will change that to September 1944.
     

  22. Upvote
    LiveNoMore got a reaction from Heirloom_Tomato in Rimini Airfield   
    The H2H Campaign has been completed. It will be on the Scenario Depot soon. A special thanks to Rocketman and BobWillett for all their help. Rocketman also devised the briefing setup and completed the hi res maps.  I thought I'd let you all see what the briefing paper looks like.
    To get the proper lighting and ground conditions for a fall battle, the scenarios are set in September 1943. Once Rome to Victory is released I will change that to September 1944.
     

  23. Like
    LiveNoMore got a reaction from Ithikial_AU in Rimini Airfield   
    The H2H Campaign has been completed. It will be on the Scenario Depot soon. A special thanks to Rocketman and BobWillett for all their help. Rocketman also devised the briefing setup and completed the hi res maps.  I thought I'd let you all see what the briefing paper looks like.
    To get the proper lighting and ground conditions for a fall battle, the scenarios are set in September 1943. Once Rome to Victory is released I will change that to September 1944.
     

  24. Upvote
    LiveNoMore got a reaction from sttp in Rimini Airfield   
    The H2H Campaign has been completed. It will be on the Scenario Depot soon. A special thanks to Rocketman and BobWillett for all their help. Rocketman also devised the briefing setup and completed the hi res maps.  I thought I'd let you all see what the briefing paper looks like.
    To get the proper lighting and ground conditions for a fall battle, the scenarios are set in September 1943. Once Rome to Victory is released I will change that to September 1944.
     

  25. Like
    LiveNoMore got a reaction from DerKommissar in Shall try to start an unofficial screenshots thread?   
    Failed bombing run against a Panther Turret bunker and the AA gun protecting it.

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