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About LiveNoMore

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  1. Thanks for all the suggestions. I'll see how they work in the scenario. @MOS:96B2P At this point it will be H2H only. As I enjoy playing H2H the most I tend to make most of my scenarios that way. @Ithikial_AU Thanks!
  2. I am making an scenario based on the June 11th Battle for Grainges south of Carentan. On the night of June 6th elements of the 501st and 507th PIR were dropped as far as 18 miles south of their drop zones. They landed in the marshes near Graignes. Realizing they were in a good position to stop or delay any German reinforcements moving to Carentan they decided to dig in and hold out until relieved by elements of the invasion force. By the 10th they numbered less than 190 men including 2 scouts from the 29th ID which had gotten lost and stumbled into town. On the 10th of June the 17th SS Panzergrenadier Reg 38 recon units discovered their position and but quickly driven off. On the 11th the Germans launched a major attack against the town. Over the course of the day the paratroopers inflicted heavy causalities on the Germans (some estimates say 800 dead and 1000 wounded) before abandoning their position and moving north. About 100 paratroopers eventually managed to link up with their units. My question...... Victory conditions The object of the Germans is to take the town and all it's road intersections and destroy the paratroopers. The paratroopers want to stop or slow the German advance and get away with as many men as possible. Setting victory conditions on territory and causalities is easy, as is giving credit for units exiting the game. What I need to know is if it is possible to restrict the Paras from leaving the game until the Germans reach a trigger point or a time has been reached. Any help will be appreciated!
  3. Meeting engagements/Probe - neither side have first turn arty Attack/Assault - Defender doesn't have first turn arty No arty on staging areas
  4. I can't get past the password screen. It sits there and then boots me back to the desktop
  5. Hi Guys! I created this scenario a long time ago. All the research I did on the battles in the south of France talked about the Germans basically doing a series of fighting withdrawals. This was intended to simulate that. The Allies had a large advantage in numbers, especially armor. Most of the German armor had already been sent to battle the Allies breaking out from Normandy. I believe the entire German 11th Panzer was down to 2 or 3 tank battalions. The main objective for the Germans is to get the convoys through. It is inevitable that the Allies will take the map, but how long it takes and how many convoys get through is the key. In play testing both sides have won. Keep at it and let me know what happened when your done. If you and your opponent have any ideas on tweaking it, let me know.
  6. @Kaunitz The final map, which encompasses all three game maps is about 2100m x 2500m The smaller maps are 624x1808 and 672x1296 It's not to scale. Probably a little short, but close to the width.
  7. Thanks to Bootie's help I finally managed to upload the game. Even though it is called Rimini Airfield H2H Campaign it has been uploaded to the scenarios folder.
  8. The H2H Campaign has been completed. It will be on the Scenario Depot soon. A special thanks to Rocketman and BobWillett for all their help. Rocketman also devised the briefing setup and completed the hi res maps. I thought I'd let you all see what the briefing paper looks like. To get the proper lighting and ground conditions for a fall battle, the scenarios are set in September 1943. Once Rome to Victory is released I will change that to September 1944.
  9. @Ithikial_AU: I've been working on this quite a while. If Rome to Victory does come out soon I can easily swap the units. Just got bored waiting. @Sandokan: I was working off an old hand drawn map I found online about the battle. It had the name as Miramar. Probably a misspelling from the Brit that made the map. Or the name changed slightly in the last 50 years. Let me know if these screenshots are better.
  10. @LukeFF really? On my screen they take up half the page. I'll see about reposting them a bit larger.
  11. I haven't figured out the total scoring as you would see in a campaign. What I did was set up the first 2 scenarios and use the average from the play test games to create the initial set up locations for the last one. Santa Maria is a fresh battle. The map is clean. Miramar has the Greek 3rd trying to get to the Canadian Saskatoon unit and moving forward from there. The map has burning wrecks and damage. Some of the units on both sides are also less than full strength because of battle losses. Rimini Airfield then starts with the map littered with wrecks and such from the first 2 battles. A lot of the units are at less than full strength. In my game with Rocketman his results closely mirrored the historical results that I had read about. Right now I am trying to create a scale for the cumulative score from all three games. That's going to be the best I can do until a system is in place for H2H campaigns.
  12. Hi All, I have been working on a three-part H2H scenario dealing with the battle for Rimini Airfield. This was a part of British 8th Army’s Operation Olive assault up the Adriatic coast. It took place in mid-September 1944. The 1st Canadian Division, which included the Greek 3rd Mountain Brigade (their first and last major engagement), New Zealand 19th Armor and 22nd Motor Battalion. In front of them were a combination of the German 1st Fallschirmjager Regiment, 162nd Turkestani Battalion and various support units. By the 15th of September the 1st Canadian had moved up the coast were just south of the airfield. They needed to take the airfield before moving onto the town itself. Lieutenant-General Sir Oliver Leese, commander of the 8th Army had this to say about the battle; "The battle of Rimini was one of the hardest battles of Eighth Army. The fighting was comparable to El Alamein, Mareth and the Gustav Line (Monte-Cassino)." The morning of this battle the Canadian Saskatoon Light Infantry had probed north up the coast road and been stopped by fierce resistance. And this is where the battle begins. I broke the battle into three parts: 1. Santa Maria, which was the assault on the small village and church complex called Casalecchio, west of the airfield. 2. Miramar, the assault up the coast road 3. Rimini Airfield, the final attack on the airfield. Using the same map, I isolated the fighting areas for Santa Maria and Miramar. Then used the entire map for the Airfield. Overall map Saskatoon waiting for help. PzIV on overwatch Knocked out Panther Turret Bunker Special thanks to BobWillett and Rocketman for all their help, input and play testing. I hope to have it at the Scenario Depot in the next few days. LiveNoMore
  13. @mjkerner it is the last of a 3 part H2H series I made about the Battle for Rimini Airport. Greek 3rd Mountain, with support from the New Zealand 22 Inf and 19th Armor against a mix of Germans, primarily the 1st FJ and the 162 Turkstani. There are three scenarios. The first 2 are the Allies attack on the area east and west of the airfield. For these I used a portion of the overall map. The last scenario is the assault on the airfield using the entire map. This is near the end of the airport attack. It should be done play testing in a couple weeks, then I'll release it.
  14. Sorry Rocketman.... That is your failed attempt to take out my turret! :-))))
  15. They may not, but the Armor and Infantry units getting decimated by this turret bunker sure do!
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