Dynaman216
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Everything posted by Dynaman216
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The year to come - 2024 (Part 2)
Dynaman216 replied to Battlefront.com's topic in Combat Mission - General Discussion
I would love, LOVE, LOVE! to see a Flight Commander 3 someday. -
CMv5 --- AI image upscaling --- imagine this?
Dynaman216 replied to markshot's topic in Combat Mission - General Discussion
AI may replace programmers someday, but today is most certainly not that day. I've tried AI code generation to help me a couple of times when internet search was coming up with wrong answers - the AI came up with exactly the same wrong answers, it just was more assertive in the incorrect answers it gave. To put it another way, AI for programming at least, is currently nothing more than a fancy internet search algorithm. -
The year to come - 2024 (Part 2)
Dynaman216 replied to Battlefront.com's topic in Combat Mission - General Discussion
He knew EXACTLY what he was doing with that PS that started this whole conversation. I know it was be "Space Lobsters From Vietnam in the Pacific Theater of North Africa" that will be released. -
Pershings............a few questions?
Dynaman216 replied to weapon2010's topic in Combat Mission Final Blitzkrieg
What I read is that it was a bit of psychology. They called them Heavies so the troops would have more confidence in them versus the big cats they came up against. -
The year to come - 2024 (Part 2)
Dynaman216 replied to Battlefront.com's topic in Combat Mission - General Discussion
My guess - an icon showing gaps in bocage and doorways on buildings so you don't have to get down in the weeds to find them. Yeah, almost certainly not correct but it would make urban battles and bocage fights so much less frustrating. -
The year to come - 2024 (Part 1)
Dynaman216 replied to Battlefront.com's topic in Combat Mission - General Discussion
What all of those don't have that CM does is 3D WeGo with replay. No other game seems to want to even attempt it. -
I would pay to consolidate CMFB and CMBN
Dynaman216 replied to Thewood1's topic in Combat Mission - General Discussion
I'm guessing here but I think the time it would take to combine CMFB and CMBN would just about exactly equal the time required to add the missing Commonwealth units into CMFB as a module. Plus if CMFB is not practically nearly ready to be released on Steam this month then things are going badly. -
Annual look at the year to come - 2023
Dynaman216 replied to Battlefront.com's topic in Combat Mission - General Discussion
Yup, in this case for just about 13 months. -
When does everyone end their PBEM games?
Dynaman216 replied to Simcoe's topic in Combat Mission - General Discussion
It is a game I play to have fun, if my (or my oppo) are not having fun it is time to stop playing that scenario. -
Frontal attacks were more common since, in general, an opponent that allowed themselves to be flanked didn't last very long.
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From what I have read in WWII the Russians and Germans pretty much ran a unit into the ground and then took it out to reorganize. Though just as often they left it in combat and put another fresh unit right beside it. The US did the Replacement pool and kept feeding new guys into existing units without normally doing any reorganization as such. Switching around experienced NCOs and Officers was about it. There were still other times when sub-units where mixed together too though. Long story short - just about anything and everything was done at some point by every army.
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The 85, 82, and 90% figures are such that they would not be reorganized. That is pretty much "full" strength for a unit that has been in any kind of battle. Even in western armies it would take getting down to 65% strength or so before being reorganized. Even at the 65% or so more likely new leaders would be chosen if needed and the Repple Depple would send in replacements (for the US). Perhaps not even taking the unit(s) out of the line.
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It certainly happened, three times in a row. It was years ago (soon after first release of RT so maybe fixed since then).
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I've had a tank hit trees in adjacent grid square, or is this for mortars and indirect fire weapons? I don't think I ever remember them hitting something in the firing location.
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Ethernet cables can be up to 300 feet before needing a repeater. Amazon has some very good ones in 100 foot length (get more than you think you need, hiding the excess is normally fairly easy but not having enough is always a pain). I ran my cables under through an airduct down to the basement (a hole just big enough to push a cable through the side) then up through another duct so the cable is not laying on the floor. I also used a cheap switch ($20 or so) to allow 4 devices to hook up to the switch. At my mother's that was not an option so I used ethernet over coax since she had coax outlets near where she wanted the PC and the other one was where the cable box is. The power line connectors also work well most of the time but when they don't work they are garbage (something to do with how the house wiring is done, I have had them work really well and really badly on different days - then switched to the coax version that works great all the time and is much faster, as fast as my internet signal) Here is a link to the COAX connectors: https://www.amazon.com/Actiontec-ScreenBeam-Network-Adapter-Ethernet/dp/B08ML1TSXC/ref=sr_1_1?crid=O6Z8M9ZH9M9G&keywords=ScreenBeam%2BBonded%2BMoCA%2B2.5%2BNetwork%2BAdapter%2Bfor%2BHighest%2BSpeed%2BInternet%2C%2BEthernet%2BOver%2BCoax%2B-%2BStarter%2BKit&qid=1683161563&s=electronics&sprefix=screenbeam%2Bbonded%2Bmoca%2B2.5%2Bnetwork%2Badapter%2Bfor%2Bhighest%2Bspeed%2Binternet%2C%2Bethernet%2Bover%2Bcoax%2B-%2Bstarter%2Bkit%2Celectronics%2C66&sr=1-1&th=1
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The Fistful of Tows miniatures rules lists the M48A3 as being in service till the mid/late seventies. I do not see it listing where they are though, I'm guessing it was mostly in National Guard units stateside. As for actual ability to penetrate T55 tanks there almost has to be data from the middle eastern wars to go on.
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I have a 5 year mid-range machine with 16K ram and an rtx-2070 (says the nvidia control panel, been so long I forgot) and the Steam version of CMBN runs fine. You machine sounds a heck of a lot more beefy then mine so it has to be somewhere in the drivers.
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In the short term almost certainly not (and indeed would most likely hurt). CM is, from a programming standpoint, a one man band. For this to work other programmers would need to be brought on board and until they are up to speed they would take up Brain Jar Guys time. After about a year or so though... (that is if enough money is coming in to justify keeping the new coder(s))
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Whose Turn Is It Question
Dynaman216 replied to Andrew Kulin's topic in Combat Mission - General Discussion
I just got back up and running with CM and tried WTII again. It says it will not work with Java 1.8 and needs 1.7 (win10). Is the new build of WTII working with 1.8 or is that something unique to my machine?