Jump to content


  • Content Count

  • Joined

  • Last visited

About Dynaman216

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. A large part of that is when the Russians used tanks they used them in mass. So any poor slob going up against a T34 was usually going up against a lot of them.
  2. It usually works due to the short distance that needs to be traveled to contact in most scenarios and there being only a single line of the enemy to deal with. In those cases I usually fast move to contact but in scenarios with a LOOONG way to go I walk them most of the time.
  3. I have noticed that fast moving vehicles turn more haphazardly. So in a town or such moving at move is better then moving at fast, they appear to make the turns better.
  4. Yes, it would have limited application but where it helps it would really help. The mind numbing tedium of plotting through a long jagged road in woods or other bogging terrain with lots of vehicles comes to mind.
  5. First move to where the copy move is being copied from and then copy all move commands after that.
  6. The tank moves to the point where the copy is done and then literally copies the existing movement commands from the other unit. Tank A has 5 movement commands, tank B plots a move on to the existing tank A spot and a popup asks if tank B will copy tank A, if yes is chosen Tank B is given the same plot points as A. The final plotted point may need to be modified or both tanks would try to stop in the same spot but if plotting a column through a wooded road it would not require plotting 10 to 20 points per tank.
  7. Just had a thought. The follow command was too complicated to implement but how about a copy command. When putting down a move order and clicking on an existing vehicle the option to copy it's move command from that point on pops up. This would make plotting multiple units through a jagged road much easier and only the order entry code would need modified.
  8. Download one of the demos. That will either have you salivating for the full game or let you know it is not for you.
  9. Same as 76mm, it can use a higher resolution but it keeps the square layout no matter what I choose. Being able to use the screen real estate (minues the borders) was nice but the graphics were too primitive for me to stick to it.
  10. I might have to try the dx utility. If I can run in in a higher resolution then the listed ones it might be worth it.
  11. The AI in the game is atrocious and there is no reasonable online or pbem possible with it. Hot Seat is really the only option.
  12. Back to RT instead of WEGO. No WEGO means IGO. They tried RT only (pretty much since WEGO was a gigantic mess) when the original SF came out and they figured out pretty quickly that RT was not their bread and butter (or they would not have invested so much work into improving WEGO)
  13. Sorry to pop in and post something without reading the thread to date but I'm reading "Armageddon in Stalingrad" by David Glantz and it is chock full of orders that are given to various size units in Stalingrad on a near daily basis and what results they actually achieved (a previous book detailed the drive to Stalingrad). It went from going miles in the drive to Stalingrad down to trying to take a single block by the end of the battle. The Russian plans were often nothing more then flights of fancy. It is dry (Sahara Desert dry) reading for the most part but an excellent reference.
  14. Port forwarding only needs setup on the hosting end. Yes, Hamachi should be far easier to setup and use but both of you will have to use it.
  15. Growing larger is risky - not a guarantee. Just as many companies go bankrupt from getting larger as are successful. That plus I don't think the people running BF want to become business managers any more then they have to.
  • Create New...