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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

WallysWorld

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  1. I just tried DDraw on my Windows 7 desktop and now fog shows up for CMBB. Many thanks for that tip.
  2. Oleksandr's Modding Space CMA

    Terrific to see this game being modded again. Much appreciated, Oleksandr. I still play this game quite a bit.
  3. new muzzle effects and tracers

    Many thanks for posting that, Vein. Playing CMRT right now and I can say that the green tracers are from the Soviets while Germans have red.
  4. new muzzle effects and tracers

    These new effects are definitely in the new v400.brz files that installed with the game engine upgrade. The file names for tracers and muzzle effects have changed so any mods for those will not work with new or old save games. As Ian wrote, someone will probably mod them eventually. I myself have no talent when it comes to this.
  5. Anyone use an SSD card w CM games?

    My HDD crashed on my back in February and I replaced it with a SSD and I definitely would not go back to a HDD. The boot up time for Windows 7 went from about 3 minutes download to about 20 seconds on my old i7-920. Games load much faster now including CMx2 like others have mentioned. Performance wise though, there is no difference. But despite being upset having to reload everything from scratch and the cost of the SSD, I'm very happy having with the SSD.
  6. V-Sync is set to Off in the game. In nVidia Inspector, V-Sync is set to 1/2 Refresh Rate and Vertical Sync Tear Control set to Adaptive. That should give you 30 fps pretty consistently.
  7. My settings are: V Sync: Off Antialias/Multisample: On High Priority: On Shaders: On What really helped with my GTX 970 was turning on Adaptive V-Sync and setting the V-Sync refresh rate to 1/2 in nVidia Inspector for all of the CMx2 games. I get 30 fps pretty consistently using Improved Model Quality and even Better and Excellent. The Texture Quality is always set to Best.
  8. In-game settings: High Priority: On (speed) V-sync: Off Trees: High Shaders: On
  9. With my old but trusty i7-920 overclocked to 4 Ghz and GTX 970, I can maintain 30 fps quite easily on almost all scenarios. The key for me is to set the Vertical Sync to 1/2 Refresh Rate and Vertical Sync Tear Control to Adaptive for all CMx2 games in nVidia Inspector. That and I have the 3D Model Quality setting in CMx2 at Improved for very large scenarios or I bump it up to Better and even Excellent for medium and smaller scenarios. I also set the Antialias/Multisample setting to On in CMx2 as that seems to give me better picture quality than using AA in nVidia Inspector.
  10. That was definitely happening to me with the demo. But in the purchased game, the issue does not happen.
  11. Winter Bulge

    I tried with SweetFX on and off and both are good. It's just a matter of personal taste. This is an excellent mod! I also tried the SweetFX settings file that ht-57 posted about and that file is also a good one too.
  12. Rattled......why whole squad?

    I don't know about the whole squad being rattled at once because a few basically cracked. I'm playing a CMFI PBEM where one Italian squad basically broke under pressure, but I had one single soldier keep firing and firing while the rest of the squad cowered. Poor brave guy was eventually shot down. I thought that if you split squads all the time, some cohesion is lost when you recombine them? I thought that was the case, but I'm not sure.
  13. Winter Bulge

    I'm playing the "A December Morning" demo scenario so I guess that's about a medium sized map. I definitely do concede that my GTX 970's usage goes up a bit with Worghern's textures so the graphics card is working harder than with the vanilla textures. But even with the harder working card, I really don't see a performance degradation with Worghern's textures. Maybe a 1-2 fps loss if anything, but nothing I worry about. Please keep in mind that I do not use SweetFX with CMx2 so that could be a difference.
  14. Winter Bulge

    I only have the demo right and I see no performance difference between the vanilla graphics, Aris' beta terrain mod or Worghern's mod with my i7-920 overclocked to 4 Ghz with a GTX 970. What i find is the best solution to keep steady frame rates at 30 fps is exactly what sandman2575 wrote: Set your Vertical Sync to "Adaptive - Half Refresh Rate" if you have an nVidia card. Setting this, I get a pretty steady 30 fps on all scenarios for all CMx2 games with shadows and shaders on and mostly at the "Improved" 3D Model Quality setting. Sometimes I can bump it up to "Better" and still keep 30 fps. The only trade off is that I sometimes get that blurred line for the ground textures, but that is tolerable for steady frame rates.
  15. Aris Graphic FX Mod Compilation

    http://cmmodsiii.greenasjade.net/?p=446
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