Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


  • Content count

  • Joined

  • Last visited


About BletchleyGeek

  • Rank
    Senior Member

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location:
    Melbourne, Australia
  • Interests
    Computer Science, AI, History, Wargaming

Recent Profile Visitors

1,270 profile views
  1. Irratic Framerate Issue

    There, you got your +1. Well done.
  2. Irratic Framerate Issue

    Steve? Love the disclaimer at the end of the OP: Also, notice that it is my personal understanding of the problem. I may be wrong somewhere - if so, please feel free to correct me. Just remember: before saying stuff like "I cannot see anything beyond 60 FPS", make sure that you've actually tried it on scenes that are able to deliver a real difference - I guarantee that you will see a difference up to 200 Hz, at least, with the right way of testing. He could have written at the beginning the sentence ACHTUNG QUATSCH! Anyways, thanks for the pointer, invaluable contribution to the understanding of human vision. He should send a research note to Nature.
  3. Irratic Framerate Issue

    Link to scientific paper, please? There's a difference between the response time of the photorreceptors in your eyes - which can be very short indeed - and the time for that signal to be picked up and integrated into higher level signals which then your frontal cortex assesses for relevance for whatever you're doing. From a good pop sci article on BBC http://www.bbc.com/future/story/20150727-what-are-the-limits-of-human-vision Any change below that resolution, well, it's completely lost. It happens that PC Gamer ran an article on this very same topic recently: Link: http://www.pcgamer.com/how-many-frames-per-second-can-the-human-eye-really-see/ Cheers!
  4. Irratic Framerate Issue

    This is pretty much SOP for me - there's no point in making the hardware work harder, stressing components and reducing useful life, to generate pictures your eyes will be picking up but won't register in your brain
  5. Jon writes about war

    Fair enough @JonS
  6. Jon writes about war

    Quickly picked up a little error before the edit deadline : Instead of crowning Charles IV in place of his discredited father Ferdinand VII Charles IV was Ferdinand's father and not the other way around. Also, no works of Charles Esdaile in the bibliography? His "Peninsular War" is considered almost definitive even by Spanish historiography, that remains divided interpreting this period to this day on pretty much everything else.
  7. Jon writes about war

    Noted and thanks @JonS as a relatively new arrival to these latitudes I am fascinated and saddened at an equal measure by the history of the formation of the modern nations here. Cheers!
  8. Jon writes about war

    This last article about the Maori - British wars is my current favourite of the series @JonS. Thanks and keep them coming
  9. New Josey Wales CMFI AAR

    And I need to return you a turn soon @SLIM It is been an interesting name... @JoseyWales write up on the morale rules was helpful to manage the situation. If you need something from me to compose one of your lectures, feel free to ask @SLIM.
  10. Irratic Framerate Issue

    That was a great post @Schrullenhaft - very informative. Apple's move away from OpenGL is a big thing for CM.
  11. A More Realistic Iron Mode?

    Well, according to the department of Immigration here I am a "permanent resident". I am actually Spanish... or Catalan, I am not sure I take your comment as a signal that people here can understand me even with the occasional convoluted sentences I manage to come up with. Thanks for the overview you gave @Battlefront.com, as @slysniper I do too appreciate such posts very much.
  12. A More Realistic Iron Mode?

    I am ESL so I am the mercy of native speakers to judge the clarity of what was written.
  13. A More Realistic Iron Mode?

    Actually this has cropped several times over the years, the keywords "iron mode manual" will return a quite comprehensive list of threads about the lack of clarity in that section of the manual. My interpretation was this one by @poesel a few years back But now I am reading Steve and I wonder whether actually the manual was clear and the in game behaviour wasn't.
  14. A More Realistic Iron Mode?

    Well, that's probably the first step when one puts ideas forward for discussion. Stuff that sounds wonderful in your head may turn out to be less great when you say it aloud, put it on writing or budget its costs and plan its implementations. So I think it's something that applies to gamers, testers... and developers I don't find your style abrasive @Battlefront.com - people find me "abrasive" too in the real world. But sometimes I wish could take back something I said and use a gentler tone. Glad to read you discussing game stuff!
  15. A More Realistic Iron Mode?

    Simulating something like Scourge of War's HITS - where the camera is restricted and friendly FOW is quite a thing - is quite possible. I think the threads that @Machor linked discussed a similar concept, where you could only change orders for subordinates within C2 range. Bil proposed something similar too, coding a little "aide de camp" spreadsheet based app to help with the bookkeeping. Now for an entirely personal and subjective take: playing SoW HITS or in CM2 restraining my godly powers is something which I like doing occasionally, but not often or exclusively. As a concept I think it would work great playing in coop multi-player (as it does in SoW) as reviewing the replays with the rest of the players can be very fun. I am not sure though that BFC would recoup the invested resources within a reasonable timeline - this feature could be a selling point for games venturing into the operational "middle ground", not so much for a tactical game where so much revolves around implementing fire and maneuver, and positioning heavy weapons and afv's, effectively.