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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About BletchleyGeek

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    Melbourne, Australia
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    Computer Science, AI, History, Wargaming

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  1. BTW, @Japanzer homepage seems to be down atm.
  2. Thanks for taking the time of producing a video @Ithikial_AU, just finished watching it. That sounds solid to me, but I am not sure the campaign scripting system will allow to implement something :S A completely different approach, still requiring the intervention of a human umpire would be to have the branching of the campaign done programmatically, on the basis of the information that this tool that @Japanzer built many years ago (or a variant using different software) that app could then also reuse the other app @Japanzer made, that use the kind of software MMORPG macroers use to setup the scenarios automagically... This requires a bit of lateral thinking I think there were some guys trying to come up with similar tools for CMBS, I think I read a couple threads like that a while ago.
  3. That was actually quite common, in the Allies and Soviet armies. A notable example we can read about a lot is the US Army in Tunisia and Italy. Solid battalion leadership was a highly sought after commodity, and eventually Clark instated a policy to spare the few surviving experienced and surviving battalion CO's in 5th Army to become "the US Army's next war generals". Atkinson trilogy An Army at Dawn, A Day of Battle and Guns At Last Light does a good job of looking at the highs and lows of leadership and command in the ETO.
  4. I have been doing experiments with this over the years: - Certainly, having the campaign "flow control" to traverse a table is possible, but it gets difficult quickly to manage the files. If the timeline is broken down in say 2 hour slots, and you want to cover 8 hours, you end up keeping track of 16 scenarios. - Shorter scenarios is more game. Meaning that the shorter the battle, the easier is to playtest things and make sure the scenario provides the experience you want. Setting deployment areas and intelligence levels smartly reduces the need of allowing longer times for recon etc. - You really want to use a Master OOB scenario as a centralised DB. - And you would also really like to be able to track casualty levels while playing... some player aid would help managing the battle. - AI arty spotting can break the campaign by causing massive casualties. It can totally work but it's not a one man job if you want to tackle a regiment level operation. On the other hand there are a number of already done scenarios - the CMBN CW/MG and CMFI biggies for instance - and master maps to either use as a base or use directly. Also, by using historical OOBS one observes that British and American generalship tended to commit and feed troops into battle in dribs and drabs. From a standpoint of playability, this needs to be considered. As an object lesson in history, is well worth the ride.
  5. How accurate *is* CMBS?

    That's quite interesting, thanks for sharing!
  6. How accurate *is* CMBS?

    Looks to me that the way it is implemented - in the game - is that the "behaviour" is put in a queue of "jobs" which are served on first in first out basis. How often the queue is peeked to select the next task/behaviour to execute is another matter. Charles could have implemented that in a number of ways.
  7. How accurate *is* CMBS?

    Interesting, thanks, @Thewood1
  8. How accurate *is* CMBS?

    Thanks for writing that @Thewood1. We live in a funny time where we would like such networks to be more "open" to optimise better power flows, yet exposing them like that would be suicidal. The kind of reaction times we see in those simulated Abrams would be correct under the assumption that the US Army has developed a system that tracks potential threats in real time and then takes control of the vehicles from their human operators to ensure that the Abrams offers its strongest aspect to the incoming missile. Technically is completely possible: CAWS and AEGIS aren't cutting edge systems any more, and have similar capabilities. What I doubt is that such a system would be accepted by human operators sitting on the tanks themselves. As with self driving cars, such elbowing out has been proven to be dangerous at best. Your car deciding in short notice to swerve so to offer the back to am oncoming hazard would be a suitable analogy. Good luck with that working as expected once out of every ten times.
  9. Map making for computer wargames just done right

    The project got funded on Kickstarter https://www.kickstarter.com/projects/1366362068/general-staff-game-of-military-tactics-and-wargami/posts/2092289?ref=backer_project_update I was one of the 297 backers... We are still far from the 1,000 imaginary line I had set n my previous post. Ezra seems very happy and I am happy too to see how this "concept" war game got the funds / support it asked for.
  10. Combat in woods - clip from TV series

    The real deal would make terrible TV.... or great Slow TV. Just imagine sitting down for two hours through an artillery preparation, see the guys leapfrogging, being hit, blown to gorey bits, or curling up in a ball. Characters you like or appreciate die in random grotesque ways. All dialog boils down to sentences constructed around the word sh*t or variations of it, and the screams of the hurt and dying. Good luck selling that to a TV network.
  11. Jon writes about war

    That's pretty interesting @JonS.
  12. Jon writes about war

    Having said this re: antecedents, I find the fact that Maoris used earthworks to great effect is just the result of human intellect coming to the realisation that terrain can be engineered to enhance the defensive capabilities of a force equipped with fire arms in very specific ways. I doubt very much any Maoris were at Borodino or under Wellington under the Peninsular War investing Ciudad Rodrigo. But it is obvious that there were a number of very talented Maori individuals, who grasped very well the "tactical facts" of firepower, and came up with methods which were similar to those used elsewhere in the world. The interesting thing is that they certainly seemed to grasp these "tactical verities" better than the average British officer of the time.
  13. Jon writes about war

    The battle discussed in the podcast took place in 1845. Trenches had been long used before that during sieges, with M. Vauban's well known treatise on the siege of Maastricht compiles the practical knowledge accumulated on siegecraft in the age of gunpowder. I couldn't find anything on the internet but I do recall reading about similar tactics being employed by the Ming, Japanese and Korean armies during the Imjin Wars (1592-1598). Ellaborate fieldworks and their assault were a prominent feature in Yorktown (1781) and Borodino (1812)
  14. Jon writes about war

    Thanks @JonS, the show was very enjoyable - worked very well for a long drive I did this weekend. Didn't get what was all the fuss about "Maoris inventing trench warfare", probably I missed some context to the discussion, the claim itself sounded a bit far fetched.
  15. Ost Front Books

    Just one of my favourite pictures... that gunner was good at his trade as f*ck, and with early 1940s gear