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BletchleyGeek last won the day on April 28

BletchleyGeek had the most liked content!


About BletchleyGeek

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    Senior Member

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    Melbourne, Australia
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    Computer Science, AI, History, Wargaming

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  1. BletchleyGeek

    Horrible frames. Getting frustrated.

    That's an incomplete answer @Schrullenhaft: the situation isn't static.Things have been changing over the past two years. I do have a i7-4400k + GTX 1080 system (not designed to run CM but to do work, mind you) and I have appreciated a steady and slight deterioration of performance over the past year and a half. So what changed so the envelope of optimal performance contracted? There may be two causes for that imo. First, the patches to "fix" the Specter (and his colleague whose name can't recall) chipset bug, which had a "slight" performance hit. We seem to have forgot about that, yet those patches easily laminated a good 10% off performance on most operations, and more on I/O bound operations (which include also the CPU sending data to the GPU). I think I remember it hit harder older chipsets like the i5. Second, NVIDIA has been obviously been reworking their drivers to drop support for "legacy" cards (older GeForce mainly) and gearing up for the incoming RTX extravaganza. That has probably changed the assumptions on which the shadowing, LOD and scene culling algorithms in the engine were resting on. I wish Phil was still around. Perhaps he would have been able to keep up on top of this and update/refactor shaders and the shadowing heuristics, trying to keep ahead of the curve.
  2. All your Steams belong to me
  3. BletchleyGeek

    Pixeltruppen Planning Problem

    The actual name of the class is NP-complete. And pathfinding is a polynomial time problem https://en.wikipedia.org/wiki/Dijkstra's_algorithm?wprov=sfla1 But quadratic is usually too much anyways. I am sure that the TacAI is using some kind of informed search algorithm improving significantly in most cases over Dijkstra. Probably @RockinHarry is the one with the guess closer to the mark.
  4. BletchleyGeek

    Steam players for multiplayer

    My understanding of Steve's posts is that the current website is a customised instance of a generic template provided by the same company that provides them with payment and fulfilment services. At several levels, it is pretty much the same that having a page about your game on Steam's site. What they "miss out" is the visibility and discovery services provided by the main Steam site. And also Steamworks, which provides many services that simplify enormously some "logistical" aspects which can be quite hard to solve (like matchmaking) as well as more or less intrusive mechanisms to figure out what do players actually do in your games (from passive stuff like achievement stats to more active, greyish allegedly anonymised user data collection).
  5. BletchleyGeek

    CM:FI AAR SLIM versus Bletchley_Geek

    Aaaand I need to remember to follow up on this!
  6. BletchleyGeek

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    Thanks very much for the AAR Bil, I always find them very didactic and illustrative. Looking forward to the next one.
  7. BletchleyGeek

    The state of CMSF2

    These forums are an extension of your business - or so I consider them - and indeed, you set the rules here for what is civilised discussion and what's not. Youwere underpromising weren't you? Nothing of value costs nothing. Of course, there as many possible appraisals of value of a thing as possible punters interested in buying it Have a good weekend, Steve.
  8. BletchleyGeek

    The state of CMSF2

    Before unfollowing this thread, so I don't get these back and forths into my inbox, let me quote this bit I found on the top news item in the website The obvious question out there is "when will CMSF2 ship?" We're aiming for no later than the end of September. However, we'll soon release a demo with 4 battles and a training mission. That should help keep you occupied for a while. "No later than end of September" it's pretty clear to me and English isn't my first language. And it is announcing that peeps will be getting a demo before launch too. How hard was to point out this to Aragorn guys? Some in the industry don't do it, just like you - the Ukranian fellows in Kharkov for instance, some do it very well imo - Jason Williams at 777, and others do it very badly - like the Star Citizen guys who were showing their experiments on procedurally animated fried eggs meant to be a decorative prop in an in-game canteen
  9. BletchleyGeek

    The state of CMSF2

    Because if you underpromise it will be hard to be elected...
  10. BletchleyGeek

    The state of CMSF2

    Underpromising and overdelivering is what works best in my experience, in most life endeavours but politics.
  11. BletchleyGeek

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    Well, these are battle mishaps @Bil Hardenberger, demoralising, but not breaking the bank, do they? In any case, this battle was just a probe. Once you establish the strength of the opposition you can come back with more stuff and artillery support...
  12. That actually made me laugh.
  13. That's dangerous territory, friend. Make clear somewhere that uncon footwear are 100% legit fakes made in Malaysia. Very cool shot but I would have loved more to see the dude in black shooting from behind the corner. Illustrating one of the coolest things in the 4.0 engine, the improved infantry behaviours.
  14. BletchleyGeek

    CMSF2 New Belligerent ?

    Thanks for sharing your assessment, 10+ years on, Steve.
  15. BletchleyGeek

    CMSF2 New Belligerent ?

    My intention wasn't to re-litigate anything, but look at it from a historical perspective, as the years have go on and I think we all have moved on and made our own peace with all that. Well, at least I have. I don't love modern, I won't hide that, but I can appreciate what you guys have achieved. Which is pretty unique. I was just looking at a counterfactual and musing that your offering would be objectively poorer as in less diverse if things had gone my way.