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ExurbanKevin

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Everything posted by ExurbanKevin

  1. Yay! I prefer to play company-sized or smaller quick battles against AI, so having Tier √-1 Units to play with will, by their very nature, limit the mission creep that's been popping up in CM missions of late.
  2. REALLY like the initial premise of the scenario, but I agree. It looks like "Speed and Power" is going to be a little too much of both for Bill to deal with.
  3. That is, by far, the best (and shortest) description of modern warfare I've found. SO stealing it.
  4. Was I the only one giggling in delight watching those SAM trails criss-cross the sky, chasing at the SU-25? This game is going to be SO cool to play...
  5. Given the success of small elite units doing MOUT during the GWOT, it would seem to me that small unit actions would be a natural fit for this game. Night raids, attacks on C3i, recon, the possibilities are limitless.
  6. Tank riders! AA Guns that shoot at stuff up in the sky! Flamethrowers! And I agree, bring on the beta AARs!
  7. Based on the ft/lbs of muzzle energy and the effective range of a full-sized WWII-era rifle vs. that of a 9mm subgun, the subgun should be less likely to be a "man-stopper." Pistol rounds are pistol rounds and rifle rounds are rifle rounds even when the pistol ammo comes out of a slightly longer barrel and therefore has more oomph behind it. Great battle, great AAR. This one was going to go all 15 rounds.
  8. "Still haven't recovered from that turbulence over the Channel, have you matey?"
  9. Must....resist.... urge to make joke about the Right and Left Tits...
  10. So. Cool. Now you need a GI-Spec 1911 to go with it!
  11. I get the feeling that this battle will end up with a lone GI and a lone Bersaglieri throwing sticks and stones at each other
  12. Y'know, there are pills that can help with that these days... What I love about reading these AAR's is that both players are convinced they're losing the battle, and one of them just happens to be correct.
  13. I know the point of all of this is to a) iron out the bugs in CMFI and get us geeked for CMFI's release (which it is), but I'm just enjoying this AAR as a story apart from what it's supposed to do for Battlefront. Keep up the good work, guys!
  14. Going off of the scenario briefing... ... I stand by "vineyards".
  15. Does CMFI have a "Here, hold my beer while I try this" command that I'm not aware of?
  16. "Roaster" is for keeping track of the flammability status of your Shermans.
  17. The return of troops riding on tanks. Yes, I get that tanks aren't IFV's, but if, say, a platoon of infantry and a platoon of tanks show up as reinforcements at the back edge of the map, it's be nice to have them be able to hitch a ride up to the front.
  18. One shot, two kills are fairly common with soft-skinned vehicles and ATG's: There's a thread around here somewheres where somebody lined up a bunch of AFV's in a row and then shot 'em with a big gun. Hilarity (and multiple explosions) ensued. I had one where the two halftracks were at least a couple o' dozen yards apart. The ATG is in the upper right hand corner. We'll leave the discussion on exterior ballistics for another day, but dang, it sure came in handy in stopping that attack.
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