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JSj

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  1. Yeah, giving an ETA that can not be followed would be awkward. It's not like someone has already talked about a before March 2019 ETA, right? 🙂
  2. I don't expect BF to have the resources to hire someone to answer questions here on the forum full time, but as I wrote before, surely they could spend a few minutes once in a while so we could get just a few lines of information to find out what is going on, instead of Months and Months of nothing.
  3. Definitely. That they don't even bother to take a few minutes to write a few lines about why the "before March" release did not happen is really bad.
  4. Actually, Steve did: "At the moment we're doing some last minute TO&E fixes. While making Rome to Victory I got into some retro revisions which had a ripple effect. Almost done with it. These last minute fixes do delay things, but worth it IMHO. I'm still thinking that we can have them out before March (yes, of 2019). "
  5. But, can you guys imagine how many times we have experienced mischief just like that? It must be dozens of times! So it was you all along causing this to happen deliberately!!! Oh, those thousands and thousands of times when this did not happen? Meh, those must have been just coincidences. 🙂
  6. I think you misspoke there, what you really meant was: "Give it a couple of months."
  7. I didn't think it was going to be a long wait either, in the fall of 2015, when it was said that the release of Final Blitzkrieg was close. Then, as time went on, I thought there was going to be a release at the anniversary of the start of the Battle of the Bulge, in December... but no, it was not released until in April 2016. So, I am not holding my breath for CMSF 2 or an Engine 4 patch anytime soon. Like I said, we're on Battlefront time here.
  8. We're on Battlefront time here. This means, check back in 6 months, and if you're lucky, you'll see a message about the patch now finally being almost ready, and it will be released "soon".
  9. Yes, here is an article about the new USMC squad organisation. The SAW is being dropped, and the more accurate M27 is being adopted more widely. https://www.overtdefense.com/2018/05/05/usmc-transition-12-man-rifle-squads/
  10. Yes, very true. Also, I think that more than 90% of all bugs and problems that gamers have are because of mods that break the game.
  11. If only Combat Mission was available on Steam, we wouldn't have to worry about patches and all the different versions. On Steam, the latest version is always available for easy downloading.
  12. Agreed, I much prefer games that are on Steam. The purchasing, downloading, and everything else is so much easier than having to search for download links on a game developer's home page. And as you said, of all the millions of Steam users, there must be quite a few that are potential Combat Mission customers.
  13. Agreed, it's clear on the splash screen, it clearly states game version and engine version. I was more thinking of other situations. There's been many threads here on the forum with people being confused about the difference between the engine version and the game version of a specific module.
  14. It gets confusing when there are two different versions given, one for the game, and one for the game engine. I wish this could be simplified somehow, maybe using the format of the first number being the game engine, and then the game version? So, if you'd update your game version 3.01, for instance, to game engine 4, it would be changed to 4.01.
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