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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About black_prince

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    Senior Member
  • Birthday 01/22/1985


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  1. Maxim m1910 with 12.7mm rounds

    Sounds like an installation issue. You might also notice a few other odd things in your unit data/labels. After installing 4.0 for Black Sea I had mg teams labelled as tank destroyers, units with ww2 at gun ammo etc... I fixed it by re-installing the whole game including all patches.
  2. I suppose it's possible that a battle group would be in either Poland or the Baltic prior to the Russian invasion. Not sure how long it would take to reinforce that to either brigade or division strength. Also, forgot to include the NLAW in the new equipment (wish)list.
  3. The L129A1 is the section level marksman' s rifle but although it's from a US manufacturer I don't think it's related to the M110.
  4. I've no idea whether BF are considering a future module featuring UK forces. I understand the only one that is definitely on the cards at the moment is the Marines module. However, indulging some wishful thinking for a moment, given that BS is set in 2017, I was wondering what new equipment it would make sense to include. Obviously, it's too early for the Ajax family of vehicles. Presumably we could expect to see self-propelled and shoulder-launched Starstreak for air defence. UAVs such as Watchkeeper, Desert Hawk and the MQ-9. Maybe sharpshooter rifles in infantry sections? Also, I understand that Exactor (improved Spike NLOS) has been adopted by the RA as regular equipment. Would it make sense for it to be available as an off-board asset? Finally, just as engineering vehicles like the Churchill AVRE and the Sherman Crab are now available in CM, would it make sense to have the Trojan AVRE with a working line charge and mine plow featured?
  5. M60 MBT Modifications Opinions

    Hmmm... I wasn't aware that pessimist was an offensive term. In point of fact, I agree with you that Turkey is neither likely to be included in the game nor would they be a match for Russia one to one. On the other hand, I don't think that they would be markedly more inferior to Russian forces than the Ukrainians, particularly if their best units were involved.
  6. M60 MBT Modifications Opinions

    Missile Approach Warning System. Although I've only seen it in relation to aircraft defensive systems.
  7. M60 MBT Modifications Opinions

    Pessimist. They could be part of a package with the UK and France and call it Crimea Part Deux.
  8. M60 MBT Modifications Opinions

    Well, the M60T with its 120mm gun, fancy era package and what appears to be some sort of MAWS might still have some relevance. More so than the T-64bv perhaps. although I suppose that if the Turks were involved they'd probably send their Leopards. WRT M113s, I believe they use both plain old vanilla M113s and the 25mm cannon armed variety that the dutch use in CMSF. I'm sure if they were facing up to the Russian hoards they'd be able to at least purchase an ERA package for them as a UOR (if they don't already have one).
  9. M60 MBT Modifications Opinions

    Just noticed those little boxes at the corners of the turret there. Some kind of MAWS?
  10. M60 MBT Modifications Opinions

    All of these M-60 pics are giving me an appetite to see some M60Ts in game. How amenable do you think BF would be to including Turkey as part of a NATO module? After all, the Black Sea is their neck of the woods (although it's easy to forget we're allies at times).
  11. While we're on the topic of never going to happen wishlists, I always thought the Iran-Iraq war would work well in CM2. Lots of cold war equipment, good balance between forces, varied terrain etc... The only thing that would be difficult would be getting the kind of detailed information required for historical scenario design. Other than that, the Korean war would be quite interesting, T-34s vs Shermans, Centurions. Although I'm not sure how common tank on tank action was, probably confined to the earlier stages of the war.
  12. Sherman vs Churchill

    Even the earlier marks can resist 75mm L48 on their front hulls at most ranges and on their front turrets and sides at longer ranges. In one battle I had 3 rounds bounce off the side of a Churchill MkIV's turret. After the mission I discovered the rounds came from a StuGIII (75mm L48) fired at around 900 metres. While this is probably longer than typical tank engagement ranges in CMBN I'm positive that a Sherman would have been toast in that situation. Also, bare in mind that the 6lber armed Churchills in Normandy can penetrate Tigers frontally with APDS rounds at ranges of over 1000 yards.
  13. Are all 75mm HE created equal?

    Yes, the difference is modelled. There's a substantial difference in game between the explosion from a 75mm HE shell from the Panther's L70 compared to the much more powerful explosion from a 75mm L24 such as found on a Stummel.
  14. GL License issue.

    Thanks, will do.
  15. After a very long hiatus I attempted to load up CMFI/GL only to receive the following error: License Error: There was an error with your license. Please contact your vendor for assistance. I uninstalled then reinstalled CMFI and was able to get into the game. However, on re-installing GL I encountered the same issue. I then changed the settings on my security centre so that it would prompt me as to whether an application was allowed to access the internet rather than automatically blocking anything suspicious. No joy. I have only ever installed the game on 2 PCs. I'd be grateful for any suggestions.