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Tempestzzzz

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Everything posted by Tempestzzzz

  1. Enjoyed the demo but really miss your artwork. I always use your UI mod.
  2. Ack your right-Thought this was the Black Sea thread. What happens when you select UNREAD CONTENT on ACTIVITY tab.
  3. I just read where a Russian soldier called a mission on himself killing himself and ISIS moving in on him. One man Special Ops. But I guess since he is a one man show he would be his own HQ. Right? No assistant? All NATO unit Special Ops I'm aware of is multiple men. FWIW
  4. I got a ton of games-way too many to play or give them justice-Total War, Hegemony this and that, Op Star, Steam and Iron, Rise of Flight, DCS (I even buy their betas hahaha), John Tiller-Nearly every AGEOD game, Command Ops, ARMAxxx....you get the idea. I keep coming back to Battlefront. Not going to go through the issues-do a search plenty of open threads and a few locked threads on 'stuff'. And I have my own opinion and issues BUT suffice to say Battlefront always provided a DEMO-so you know what you are getting, I never had problems with their help desk, and to extent their games are mod able. I love the Z Folder setup. I'm not a fan-boy but in our 'niche' market they are pretty damn good. That's it.
  5. Thanks for thanks for the responses. I usually play some QB infantry action (small forces large maps) and equip my men with 2 Ravens. Haven't had any luck spotting troops. But yes Russian AA does kill them easy in scenarios.
  6. Too cute. Armored Mini-me. http://www.dailymail.co.uk/sciencetech/article-3509993/The-mighty-mini-tank-complete-missile-launchers-cannon-Watch-Russia-s-tiny-unmanned-bot-action.html
  7. Subject says it all. And do you use area search or set a point over a forest area.
  8. All true. But I think hearing is certainly modeled in the game so if they are hiding they aren't just shutting their ears off.. So surveillance isn't just visual. "Lets have some noise discipline over there." The audio cues in the game aren't just atmosphere.
  9. After playing around with Mdr files I strongly suspect it's reading an Mdr file not meant for that particular vehicle. Game bug.
  10. "2. No armored attack is so urgent, even under the most pressing situation, that you do not have time to inform subordinate leaders of the tactical situation, mission objectives, and technical and logistical factors of the impending action. Impetuous action on your part can result in unnecessary loss of men and materials and place the success of the mission in jeopardy. -----From Panzer -Warts Which is why some scenarios I open up in my Scenario Editor and give them more time.
  11. Well I learned a lot. But what I couldn't get into because it is encrypted (with good reason) was the TOE. What units are allowed. I could never increase the allowance from 5 to 6. I renamed the files every which way-altered some data with hex editing. But with this and with a few other things I went beyond just a flavor object.
  12. FAILURE. All I'm doing is swapping out the stock unarmed concrete bunker for the stock unarmed concrete bunker from SHOCK FORCE The stock bunker looks similar to the armed MG bunker. No way I increased the the number from 5 to 6. Morale of the story-don't do mods late at night-you can jump to faulty conclusion. Hence the title to this forum string :^(
  13. Well no crash to desktop when it gets hit. Tough nut to crack by infantry-but doable albeit high casualties if it's loaded with Germans. SU-152-had no luck with it except when it was right up front to it. From the side or angle it just a lot of explosions and dust .Hit decals showed up-see yellow arrows. I will try to get a BETA uploaded for people to test in a dropbox on the weekend. Just have to drop it in your Z file. Not Titanium but Chrome-nickle steel. Damn Assad builds them tough.
  14. I've done some magic in my day with Flavor Object MDR files-but that Sun and Light b*****+ is just that-sun and light. But here I got a workable item from the ''vehicle' file. It's late and I am tired. But I borrowed one of Assad's Bunkers from SHOCK FORCE and put it in Red Thunder and it appears to work. And if this works-we could have an additional bunker toy in Red Thunder/Normandy/FORTRESS ITALY and BLACK Sea. NO SUBSTITUTIONS-and additional bunker. I just dropped this puppy in the Z folder and let the game engine do it's magic act. The textures are crap-but I just know we have talented artists. I do believe I have an ADDITIONAL bunker in the Scenario Editor to choose from. It says 5-but I counted 6 after I deployed them. Scenario editor picks these structures randomly in my tired mind tonight. Yeah I know a lot of questions-I don't have answers. Didn't crash the simple btt file I created. Had to rearrange/rename and delete some files. Has that real ORGANIZATION Todt Atlantik Wall look-No? This is a BETA of A Beta Mod.
  15. So true. Wartrs. an All HAHAHAHA I just got out of the editor and did that a few times-but it's still hit or miss. The solution is to reduce the length of travel from 1 meter to something less. Or some other way to freely manipulate the poster. As an aside-the the solution we both tried works for buildings. But solid walls not so much since the poster is buried in the wall and then you can't get it out. I tried rotating the poster parallel to wall and walking it backward with Shift click. But really it is an exercise. 1 meter movement is too much. They are a neat flavor object which really do add atmosphere. But manipulating them in the editor is poorly implemented. Kohlenklau I also noticed that to when I go in and out of 3 D view- the image you like will not be what will show next time. My take-Flavor Objects-posters is buggy. Kohlenklau: Seen you a PM on an unrelated matter regarding graphics.
  16. Given your body of work and your seniority of post that is discouraging news :^( Thanks for your prompt response umlaut. I couldn't even find a way to nudge them gently in place. Maybe someone from Battlefront.com can chime in. Or this editor feature is a bug.
  17. Subject says it all-I know how to delete and move flavor objects. Even how to rotate them. But mounting a poster flush on the wall is just frustration. Usually ends up in a wall on the other side of a wall... Help.
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