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zuf

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About zuf

  • Birthday 07/01/1983

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  • Location
    Budapest, Hungary
  • Occupation
    IT

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  1. How much time should it take to get the confirmation e-mail? I've just bought the big bundle upgrade around 20 mins ago and no confirmation e-mail arrived...
  2. Hi! It has been bothering me for quite some time now that on newer systems fog is no longer working in CMx1 due to a missing feature in current graphics cards called fog table. I tried searching for a solution several time to no avail until a few days ago I have found a way to make it work. After I found it I sawn that it has bee posted on this forum too but in a different topic somewhere down the line so I thought if anyone else is interested maybe it should be in a more visible topic. So the solution is downloading a DirectDraw wrapper under the following link: https://github.com/narzoul/DDrawCompat/releases/tag/experimental Download the ddraw.zip, you will find a ddraw.dll inside it and what you have to do is copy this file into the folder where your CMx1 game executable is found. That is the root folder in CMBB and CMBO and \Run in CMAK. That's it. If you run your game this dll will be loaded instead of the offical one and it solves the fog table issue. I have found one problem on my system that using the nVidia card the game would not run but using the intergrated graphics card it worked like a charm. According to others nVidia should work as well. One other thing I was wondering is that I have a considerable collection of scenarios for the three CMx1 games, around 2300 for CMBB, 1600 for CMBO and 1100 for CMAK. I don't know if there is any copyright issue with sharing it but if there is none and there are people interested I can make them somehow available. I have checked that the old scenario depot contains around 1100 for the three and that number is 5000 for me. Zuf
  3. Hi Mark! It's Zoltan here. By handle you mean nickname? If yes then I would prefer Zoltan and thanks for the credit!
  4. If you don't mind that I can reply about once a day then I would like to play PBEM with you. Just drop the first file to zufzuf at gmail.com.
  5. There is only one thing that I really miss from CMx1 on the graphics part and that's the height-based lightening and darkening of terrain tiles. It gave a feel of depth to the level and I think it was a great feature. Probably it is not possible/intended to put into CMx2 but still it would be cool to have it.
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