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Rokko

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  1. These sort of issues are always what keeps me away from making scenarios. I hope the devs read this thread. Also, I too believe a comeback of CMSF1 type ditches would help at least a little, they're also much more easy to use than the "ditch lock elevation" feature (and are better gameplay wise for troops taking cover).
  2. Should work without any external software. Just put it in the same folder with some campaign files and double click the .exe Some questions: - was an error log file created? If so, please send it to me or post it here - did you use the correct version? There are executables for 32-bit and 64-bit Windows - could you tell me specifically which campaign(s) you tried to extract?
  3. Rokko

    Scan_Cade working?

    In order to run ScanCaDe you need to install Java (https://java.com/en/download/)
  4. Due to a specific request I've compiled a 32-bit version of the executable as well. No other changes so far, see the attachment. uncam-0.9.zip
  5. The updated KG Engel (CMBN) and Troina (CMFI) official campaigns are also not uploaded to the scenario depot, or were these integrated with a patch at some point?
  6. Rokko

    New Website status update

    Ok thanks, a little patience then
  7. Is it gone for good? I believe there were files that were not uploaded to the new mod/scenario depot. I cant find the excellent "A bloody ride" campaign anywhere for instance. Would be a bloody shame if such great content were lost for ever
  8. Rokko

    New Website status update

    How do you access your customer downloads with the new site?
  9. Yes you can, but the status of your or the enemies' core units will not be persistent with your savegames. In other words, all core units will be at full strength.
  10. I intend to do so, I just wanted to wait if someone reports any bugs or issues before doing so. No not really. The format for campaign files is pretty simple, it's basically just a bunch of files glued together, so all you have to do is find the glue. As I said Scenario (and savegame files) are much more complex and involve some sort of compression or decryption mechanism. I'm sure some reverse engineering expert could figure it out, but probably not me Not sure what you mean. You can extract scenario files from campaigns. You can open these files in the regular scenario editor then and alter whatever you like (or whatever can be altered with the editor). Repacking these (altered) scenario files back into a campaign files requires a little more input unfortunately, unless you don't mind losing the campaign briefing text/images.
  11. Hello, I had pretty much given up on CM back in 2016 for various reasons and mostly lost interest in anything CM related as well. The announcment of CMSF2 has brought me back somewhat and, coincidentally, I am currently learning a new programming language. So I decided to write a little application I had wanted to write even way back then, which can extract scenarios from campaign files so you can look at them in the editor or edit them. Mad Mike's ScAnCaDe is a great tool for parsing scenario files, extracting campaigns and visualizing scenario and campaign metadata. However, it does not work with the 'legacy' CM games Shock Force 1 and Afghanistan. Also, who knows if Mad Mike is still around to update it anymore for future versions. He did a great job deciphering the various campaign file formats that have existed throughout CM's lifetime and much of what I did is based on his groundwork (which involves a lot of staring at hundreds of rows of bytecode and figuring out which bytes stand for which variables), so credit where credit is due. And while according to the devs you should be able to play any old campaign in CMSF2 out of the box, now you can also extract the scenario files from these campaigns and update them to the new engine standards, even if the original creators are now longer around. I decided to focus on the extraction part and didn't bother with any of the metadata listing and visualizing. The tool should be able to extract any campaign file from any CM game so far and should also work with CMSF2 once it's released. I originally wanted to extract every bit of information required to also recompile the campaign from the extracted data without any further input, but that proved to be more difficult than I anticipated because some of that information is compressed or decrypted within the campaign files and I have not found a way yet how to extract that. This includes the campaign victory/loss texts and the complete core units and campaign briefing data. Maybe I will manage to add this at a later point. For now the scenario extraction works really well however, but I need some feedback from others. I don't have any CM games installed currently besides Shock Force and thus have only been able to thorougly test the CMSF stock campaign as well as many campaigns downloaded from the Scenario Depot. So if anyone finds a campaign that does not work, make sure to post or send me the error log file that should be created. Usage of the application is as simple as it can be, just put the .exe file in a directory that contains any number of campaign files and start the executable. uncam-0.9.zip
  12. Rokko

    v1.01 Patch is here!

    Randomly found a small bug while checking the new halftrack passenger postures: The MG in the Sdkfz 250 is a MG-34 but the menue says MG-42
  13. The removal of the wall in front of the truck driver also caused him to NEVER kneel. He is constantely prone, just like in the picture I've posted. In fact there was only one case where the truck guy started the test run in kneeling position and I aborted that one. So the only states were "normal" prone and "cowering" prone, besides being dead or wounded. So since he was prone either way and the terrain he was on was pavement I figured the benefits from cowering/ducking were minimal, i.e. almost non-existant, so it would hardly make a difference. If you tell me there is some abstraction going on that makes being in cowering state so much more beneficial in terms of protection even without any cover and on totally even ground, then I will have to reconsider the setup indeed.
  14. Oh, no I didn't count state changes, only hits. HT gunners don't have any state changes, their suppression increases but their state is always "spotting" I think. Since HT gunners don't have state changes I didn't count them for the prone truck driver either, they often went to "cowering" but only for very short amounts of time. I did differentiate between KIA (including "heavy" wounds) and WIA though. For the HT test there were 29 K's and 1 W. For the other test there were 3 W's and 27 K's.
  15. I have now run 30 tests each. Averages so far: vs HT: 10.63 vs Inf: 30.43 If you discount the 4 outliers (?) that were in the range of 100 (98, 97, 105, 100) the average is still higher at 19.63 Some of the hits against the HT gunner were clearly shield penetrations or at least hits on the shield. Still, to me this result seems wrong. I'd like to get at least 100 runs each before pushing the test to the 200m mark were shield penetrations would possibly not be an issue anymore.
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