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A Canadian Cat

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Posts posted by A Canadian Cat

  1. 2 hours ago, AndreaVochieri said:

    do Scouts/Recon teams spot target or hide better than other teams? 

    Not as a specific "enhancement". However smaller teams are harder to spot so a couple of scouts will be harder for the enemy to spot.

    2 hours ago, AndreaVochieri said:

    Do recon battalions spot and hide overall better than other kind of battalions?

    Again not as some kind of skill enhancement. However in some TO&Es those formation s will have more experience and better equipment. If so those things will make a difference.

    2 hours ago, AndreaVochieri said:

    Is the hiding or spotting capability only dependent on experience?

    That is a factor. So is equipment (scopes, IR, etc).

  2. My MO is to try using group orders for company sized units. What I do is select the whole company, change the focused unit to something either on one of the edges or in the centre depending on where they will be moving. Then I plot some moves for all of them. Then I just check to make sure nothing too crazy was plotted for anyone and adjust as necessary. If the units are in a reasonable formation before the move that is all I need to do. If not I pay attention to the end points so that platoons are in a formation I want them to be in the end. Also I usually add some pauses so that small units (HQ, LMG, FOs etc) don't get ahead of the squads. Last thing you want is the company CO to be leading the charge all by themselves after a few minutes.

    All of that is for units not in contact. Any contact or likely hood of contact and there is no way I'd do that for a company sized force. Then I would do platoons at the largest and there would be a lot more adjusting and pauses and changes for quick to hunt going on as appropriate for the terrain. Not to mention ending in cover of some kind if possible.

  3. 1 hour ago, dan/california said:
    1 hour ago, Bulletpoint said:

    Watching a video about how FPV drones are now mass-produced in their tens of thousands using 3D printing, how long before we see a head of state assassinated this way?

    That thought has occurred to me as well.

    How many heads of state have been killed by any drone so far? I think the number is zero, right?

    If you mean more people will have access to these weapons, maybe that makes it more likely but will non state actors really get more access than they already have?

    I'm not sure it changes much to be honest. Clearly this possibility has to be something security teams are paying attention too but I'm not sure the chances go up a lot really. Clearly state actors are refraining from doing such a thing and the non state actors that might don't really have access to many resources with a long range so their choices of targets are limited by geography.

  4. 2 hours ago, Vacillator said:

    Although looking again, the Copyright 2023 Battlefront caption suggests it may have come from BFC?

    I believe that copyright is referring to the game not the image itself. Slitherine does not restrict themselves to in game only pictures the way BFC does. I have no memory for what uniforms may or may not be in there but I am very sure those soldiers' positions riding on the tank are not the animations included in the game. So, I predict that is Slitherine doctored or entirely made up image.

  5. 31 minutes ago, Anthony P. said:

    Ricochets seem to be the only way non explosive projectiles can cause friendly casualties. E.g. I discovered that .50 cal fire from a Stryker was hitting a tree which a fireteam was positioned under, shredding them due to ricochets bouncing down at them.

    .50 cal can straight up cause friendly casualties. If you saw it with 556 or 762 then it would be more interesting.

     

    31 minutes ago, Anthony P. said:

    I do feel that friendly fire is a large realism aspect missing from the game. 

    Maybe. Simulating it is hard. Given the TacAI limitations and human player issues along with orders (not able to say fire on that building until the entry team is within 20m) means that it would be all to easy to create friendly fire incidents that are way above normal. Couple that with the complaints it would generate and I can see BFC just choosing to not tackle improving this aspect of the game any further.

  6. 20 hours ago, Haiduk said:

    UKR anti-drone weapon

    Cool. Back in 2016 I heard about this program "Dutch police fight drones with eagles" (https://www.bbc.com/news/world-europe-37342695)

    It got cancelled in 2017 because training the birds proved harder than expected "Dutch police will stop using drone-hunting eagles since they weren't doing what they're told" (https://www.theverge.com/2017/12/12/16767000/police-netherlands-eagles-rogue-drones)

    Perhaps every little bit helps. I wish them luck.

  7. The scenario in question identifies itself as and "Axis Probe". I think you can see that on the Battle screen when you have the scenario selected. You can also see that in the scenario editor, plus it is visible here: https://www.combatmission.lesliesoftware.com/FortressItaly/Scenarios/TWC Right Hook at Valguarnera.html

    For the purpose of the my CM Career Record Tracker I just go with what the author designated it as. That stops all that hard thinking 🙂

  8. 1 minute ago, The_Capt said:

    Well now I know your old man and I know the same people.  I knew engineers on those missions into Afghanistan in the 80s. 

    Ah cool. Yep. He was in the first rotation. I forget how long the mission actually lasted but I am pretty sure he handed off before coming home. The observer teams rotated in and out between Islamabad, Pakistan and Kabul along other locations in the north of the country. I have a photo album he made of some pretty cool pictures.

    I got to visit as a teenager but was not allowed to go to Kabul (their plane actually took fire on a number of occasions and their HQ in Kabul did have a close call or two with artillery fire so, stupid teen was rightfully denied access :-). We had an interesting time off in Islamabad and then Singapore. Great trip great memories. I know it changed his view of the capabilities of the Soviets.

  9. On 1/14/2024 at 3:22 PM, The_Capt said:
    On 1/14/2024 at 12:20 PM, billbindc said:

    Fair to say that at least in recon troops and fires they Sovs were far more professional than the Russian army of 2021?

    Definitely more robust and better resourced than what we saw in '22. 

    I think yes. In 1989 my father was in Afghanistan observing the Soviet withdrawal. Even though he was watching a force pulling out he was impressed by the professionalism and capability of the Soviets. That was the summary of what he told me. He had a lot more to say to his NATO colleges. He spent his initial years in battalion stationed in Germany in the 1960s so he spent his time then thinking about a possible fight with the Soviets. 

  10. On 1/12/2024 at 11:07 PM, MikeyD said:

    Sherman hybrid did make it into the game, but in the guise of a very late M4 Sherman 75 on the US side. Let me fire up a QB.

    hybrid.jpg

    But that does not look like a 17pdr gun that looks like a normal 75mm.

    Am I missing something? Some of the pictures posted by @Frenchy56 look like 17pdrs and others like 75mm. The way I read the post was the hybrid was also a 17pdr.

    On 1/11/2024 at 4:18 PM, Frenchy56 said:

    The Hybrid Firefly served in Downfall's theater and is present in R2V,

    I'm just trying to get this straight in my head. I appreciate all the learning going on.

  11. Indeed a good explanation.

    17 hours ago, Brille said:

    Edit: You don´t have to occupy or take any other points of the villages. Though probably you will clear one or the other as a byproduct of your journey to the "real" objectives...

    Not to mention that it pays to control a bit around the objective some how to prevent the enemy from reentering it especially those pesky human opponents. 🙂

     

  12. 2 minutes ago, The_Capt said:

    I can be proud of my heritage (good and bad) and still be better at this world.  And make damn sure my kids are even better than me.

    Very well said.

     

    2 minutes ago, The_Capt said:

    I am not pro-Israel or pro-Palestinian.  I am pro "let's stop acting like a bunch of insular and scared primates and evolve to the bigger game and better natures our ancestors really had in mind."  It is hard.  It is not fair.  But we can be better than them...that is what they really wanted for us in the first place.  

    And even more so.

  13. 49 minutes ago, Bulletpoint said:

    marking AT mines has never had any effect for the last 10 years. At least not in the WW2 titles.

    How could it? If you take the time to mark a human sized path through a mine field how do you figure you can drive a truck or a tank through it. That's the issue. Marking AT mines still does not show a path for vehicles to get through.

    CMBN has flail tanks so you can do some clearing of AT mines but engineers manually clearing them is not in the game.

  14. On 12/28/2023 at 12:11 PM, Ultradave said:

    It's not. HE rounds don't get converted to Smoke in real life. And there *should* be enough fuzes for all the rounds, regardless of what types. We usually had extra fuzes. I think this is on the list of things to fix somewhere. I'll try to search for it.

    Dave

    Interesting I had it in my head that it was historically accurate the way the game is not. However my entries in the FAQ do *not* actually say that. They just explain how the game works - as above. Very interesting.

    So, @Ultradave is the issue already reported? I don't remember it being discussed. Mind you it could have been before my time.

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