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A Canadian Cat - was IanL

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Posts posted by A Canadian Cat - was IanL

  1. @Erwin, @Vanir Ausf B

    Have you guys played the game yet? I have not - I don't own an iPad and my friend does not want to get it because he has to save his time to play my PBEM turns:)

    Thing is are you sure its bad? Really, I would first assume that they have brought a good game to the iPad and perhaps its first serious game (i.e. first non twitchy game for the iPad). If they venture to bring out an Android version I would pick it up just to see...

    @Vanif Ausf B - yes I suspect that you might have had your sarcasm bit flipped on. I have your shoes right here:D

  2. Correct it does change when you hover over impassible terrain. But it does not change when you hover over impassible obstacles.

    For example take a tank or other vehicle and notice that you can never get the no go cursor as you select from grass to grass through a bocage line. Your vehicle will never follow that path but the tool does not tell you it cannot make the trip.

  3. Also, if one of your units does spot an enemy outside of its covered arc, and if they feel directly threatened (e.g. the enemy is very close), they can chose to ignore the covered arc order and open fire on that enemy. Your units are more or less likely to do that depending on some factors: motivation for sure, and probably experience and C2 status too (if someone can confirm...).

    True. However the more experienced and the more motivated they are the more likely they will stick to the covered arc you gave them. That means that better troops are more likely to fall pray to getting killed from behind if you have a forward facing cover arc.

    In general even green troops mostly stick to cover arcs. In the original poster's scenario - being attacked from behind while using pie slice covered arcs are a disaster.

    All this means is that to successfully use pie slice covered arcs you better have the backs of your men. If you have a defense in depth and you know that no one can approach from behind without fighting through a horde of other defenders then go for it. But if you have pie sliced covered arcs on a lone unit or a thin line of units then be prepared to watch them die as they ignore attackers coming up behind them.

  4. Oh I would so like this to have a solution. I would even be OK with the no go symbol showing up when you hover over impassible walls e.g. bocage. The current problem of units not following the path I expect can be annoying (and dangerous) but the fact that I have no way of testing if the terrain between two points is passable is the broken part.

    I personally would like to see some version of "replace my way points with those the AI will actually use" feature.

    However I could live with the ability to check all points along a path manually with the cursor to verify that it is passable. This solution would not be as good as the first suggestion but at least I could validate my path manually instead of being totally in the dark.

  5. OK. Highest non ranked - oh you mean private. Well that depends on how you look at it:) I only ever view the ladder by ELO rank. Looking at it that way there are several higher ranked than me. Looking at the ladder by the score I see you are actually one slot above me. That just means that we are the most active new players on the ladder. Most of those guys have a rank based on their play over past years and on different games.

    Personal opinion follows:

    I see no point looking at a ladder based on who can play the most games. I would rather play people who are at a similar or higher skill level. Which is what I have done there. So far, I have only played games with players in the top 10 (heck most of the time in the top 5 - again based on ELO rank). Which means I started out getting my ass handed to me time and time again. I have learned to be a better player by doing that. So, later two or three wins against those same top 10 players has catapulted me up. My last win netted me 27 ELO points and sent me up 20 slots on the ladder. Again looking at the ELO ranking not the score.

    Anyway I am pleased that there are lots of players on that ladder and if they are there because they like to keep track of progress by score then great because that means they will be playing and there will be lots of opportunity for games.

  6. I agree that this idea is much simpler that previous proposals. Nice idea. I think I could use it. Now consider that I draw a LOS from one corner of the map to another though forest, multiple elevation changes such that the light blue line is heading to a point 100m above the map. Or worse my observer team is hiding behind a building and I draw a line to somewhere on the other side of the building. Now the viewable point is an infinite distance above the map. Do you just drop it if the height is over some amount? Any other limitations or edge cases that need to be considered.

    For the record I would hazard to say that I would just drop the light blue line if the distance above the map was greater than the 8 story tower.

  7. Due to a few issues with the Mac version of 1.10 I am having to stick with 1.01 for the moment.

    Are there any players out there willing to run a parallel install and play (using H2HH) 1.01?

    I currently have both versions installed and still have a game going using 1.01. I have too many games on the go right now but would be willing to add another game in a couple of weeks (or when ever a game finishes up). I will check to see if you are still looking for an opponent then. And I am part of the Blitz ladder as "A Canadian Cat".

  8. They'll fire automatically but you may want to give them a target arc of 30 metres or less so they don't open fire on other targets/exposed crewmen with small arms before the tank is in range of the panzerfaust.

    I recommend using a circular cover arc. There is nothing more frustrating than the tank moving more than you thought it would and having the pie wedge off by a bit.

  9. 1) There is a MS Office Excel 2010 file in the Campaign directory. Do I need to have that version of Excel to use this software?

    2) Clearly that campaign directory is a sample project. Do I have to use the same directory for my project or can I create my own directory(ies) to store my projects?

    I saw an answer to question 2) but not question 1). Do I need to get some way to read produce Excel 2010 files?

  10. Not having this information up-front leaves players re-inventing the wheel by bringing it up and getting bothered by it.

    Indeed, you have been around even longer than I have and, we both have probably seen many examples of people bringing up issues that were discussed multiple times in the previous year(s). I am not 100% sure how BFC could communicate those items better.

    Thanks for taking my post for what it was - to bring in the previous discussions. After I re-reading it I thought - I sound a bit like I am saying "stop talking about this". Which is not my intent.

    On the subject of searching: I knew I had read Steve's response to this issue previously but for the life of my I could not find it using the forum search tool. I have had this problem before. Finally I realized that the solution, to searching, is the same as it always is Google! Using "site:battlefront.com" worked like a charm - and I included the url for the google search so that other may benefit from using that feature of google to search this site.

  11. The East Front game will be a different story and would be much more realistic if a tank weren't able to shoot straight up since there will be more "city" battles.

    Plus we have the Market Garden module coming up soon which will involve lots of urban fighting. But given what Steve has already said on the matter I would recommend against holding your breath: because you might die:D

    It would be nice if some tweak could be made to lessen some of the really silly occurrences that can happen. However; given the background on the way the AI works I, personally, cannot envision how such a tweak could be made.

  12. Thank you for the reasoning behind the decision. I would think it is in BF's interest to actually be up-front with some of their design decisions so that even if we disagree at least we know whats what.

    BF has discussed this many times. A little searching (https://www.google.com/search?q=site%3Abattlefront.com+battlefront+gun+elevation)

    Yields these three specific examples:

    http://www.battlefront.com/community/showthread.php?t=98488

    http://www.battlefront.com/community/showthread.php?p=1194181&highlight=elevation+limits#post1194181

    http://www.battlefront.com/community/showthread.php?t=90522

    Plus this definitive answer from Steve:

    http://www.battlefront.com/community/showpost.php?p=1194005&postcount=91

  13. This looks really interesting! As you can see from my sig line this kind of thing is at the top of my wish list...

    I hope to get a chance to play with this tomorrow - at work now though. I have a couple of questions:

    1) There is a MS Office Excel 2010 file in the Campaign directory. Do I need to have that version of Excel to use this software?

    2) Clearly that campaign directory is a sample project. Do I have to use the same directory for my project or can I create my own directory(ies) to store my projects?

    I will follow along the help file directions and report back.

  14. If we actually had some benchmarks where the number of mods made a significant difference then yes it would be good to know what was more different about that machine.

    My machine specs are thus:

    Windows Vista Home Premium SP2 (64 bit)

    HP model a6500f

    AMD Phenom 9150e Quad-Core Processor 1.8GHz

    4 Gb RAM

    500 GB SATA 7200 RPM HD

    with and upgraded video card: Radeon HD 6770 with 1Gb memory

    Clearly JuJu's machine is quite a bit zipper than mine. The new video card gives me 20-30 fps on the best graphics settings and that will hold me over until the next PC upgrade cycle that is approved by the family accountant:)

  15. Looking interesting - I think you are on to something.

    Can you run those tests four more times and see if things stay the same? I know from experience that the numbers can vary quite a bit from run to run. A while back I did some bogging tests and ran 15 tanks over various ground types. Some runs four or five tanks were immobilized in others runs it was ten or twelve. In the end I ran those 15 tank tests five times and still felt like I should do it more to be sure I had good averages.

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