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A Canadian Cat - was IanL

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Everything posted by A Canadian Cat - was IanL

  1. The Stug in a key whole saw a Stuart drive by but was unable to get their gun on it. Then a Churchill tank appeared. This time they were ready. They scored a hit but had no effect. The Churchill returned fire and missed hitting the building behind. Yikes.
  2. Another slow turn but there were a few exciting moments. The first elements of 5 company being their journey. While moving along the tree line this Shrek team spots a Churchill tank and takes a shot. But miss. The Panther’s move along the road being and next to their infantry screen. In the town a stray 150mm shell just about ruins the day of my crippled Panther (no main gun and no weapons controls. And the just about were goners. They are about 70m outside of the artillery target circle. The blast did shake up some infantry in a nearby building and they ended the turn out of commission hiding. I will take the luck that no one was actually killed.
  3. But more is better though Our first time through was a nearly pure armour 12 000 point battle. I was fielding totally Royal Tigers so with 20 000 of Stugs and Panthers plus a battalion plus of infantry I actually started off with more AFVs and loads of soldiers. DT has stayed pure armour so god knows how many of those blasted Churchills he started with but 20 000 points has been loads of fun. I am not sure we would do a write up for a battle that large again. We are both finding it taking a lot of time to write up. When I think about it it is like having three or four battles going at once. For a while I had action at the Orchard, Farm, Town and outside of town. Now that I am trying to concentrate on the town itself the action has dropped back. But I still have to keep track of the other areas and write up a bit about them. Anyway this is loads of fun and I am sure we will keep doing big battles. I am looking at the big urban map that was recently released for GL and thinking about a big battle there next. But first we better finish this one
  4. Yes, I think that is a good idea too. In real life soldiers would be very reluctant to just leave their buddies unattended but in this game it is just easy to press on.
  5. Yeah, sorry guys. Both of us have been busy in RL (me new job, DT new project, old job). It is hard when you only have a little time to play and you have to choose between playing one turn of this or three or four smaller games. Things are a little better now. I have one more turn to write up and it is my turn to play. Since I got caught up on just about all my turns this morning there is a good chance I can get a couple of turns in before the end of the week. There should be more action coming up now that I can move into the rest of the town.
  6. Just refinements to the orders from previous turns: the panthers continue their journey to the town. The infantry at the farm consolidate their hold on the farm buildings being careful not to anger the Churchill tanks. And 5 Company start to move out.
  7. This was a fairly uneventful minute. At the farm my Stug spotted and exchanged fire with a Churchill tank. The Stug missed and the Churchill’s round hit a tree. By the orchard members of 5 Company began loading up in their half tracks. And the artillery kept falling on the town.
  8. Oh wow, awesome turn. We are rooting for your M10 and bunker MG. Nice bouncing rounds off the hatch there:) Did the commander at least button up after that. I think the view through the trees looks pretty good I am hopeful the M10 will see those tanks and be able to engage. Nice thing is they would have to turn their hulls to engage you. Come on M10 crew - fire fast guys!
  9. Easy there you are mixing your metaphors, a sure sign you are about to do something rash. Remember slow down and do things right.
  10. Just out of curiosity what kind of arty are you calling in (60 or 81 mortars) and what kind of call time is your FO able to get?
  11. LOL OK then good attitude Fair enough. My plan to use the target command would not guarantee they would not shoot across the field. Still not totally sold on the pie shaped arc vs a circle but I appreciate the explanation.
  12. Indeed and I usually do. My son has this on a T shirt to help me remember:
  13. While pretty aggressive, as expected, your plan looks pretty solid so far. Given that sending scouts out with the rest of the platoon covering them is the right thing to do there is no need for me to sound my refrain to slow down and do things properly. On a more serious note, I do want to ask you about the covered arc though. I would hesitate to use an arc like that - what if the shrek team moves along the bocage to their right and out of the arc? I would have given them no orders - if they see the Shrek team the will attack it. Or perhaps I would have considered giving them a Target Briefly command just to be sure they spent some time shooting at the Shrek team but leaving them to defend them selves from any other threats should something new appear. Or in keeping with your desire to prevent them from firing at the opposite bocage line you could have given them a circular arch that reached almost to the other bocage line. That way the Shrek team cannot step out of the arch without fully withdrawing and if some enemy broke free from the opposite bocage line and charged your position they would come under fire as they crossed the field. my 2cents from the peanut gallery
  14. Oh man, that's embarrassing. Apparently it is a Freudian slip - I lust after ammunition. I mean "Just" and "ammo".
  15. And <shift>ESC pauses playback without the "Paused" noticed appearing on screen. Very useful for screen shots.
  16. Wow 5 hours later and no sign of them on CM Mods Warehouse. Is the upload still OK?
  17. Excellent, thanks for answer - and the excellent work
  18. Did I miss something here? According to your profile you have posted three times which means the "before" you are talking about is literately yesterday. Unless, as I say, I am missing something. Lust to set your expectations if BFC decide what you are asking for is the right way to go, the earliest you can hope to see a change is the next patch and it might be longer than that. Not long ago they had a defect that broke PBEM quick battles and the fix was just in the next patch. I cannot imagine that amo and weapon distribution would rate a super fast turn around hot fix if that did not. Plus, you may or may not get an indication that they agree with what you are asking at all.
  19. Downloaded and ready go to - Thanks. One question will these work for CMFI - GL as well or are their tweaks that need to be done first?
  20. Bump to help people find the right peanut gallery for the on going AAR. Come on peanuts where are you quite for 10 days - wow.
  21. Oh, no, they can cause Blue on Blue casualties for sure. I once had a grenade thrower killed while on the back swing. The grenade dropped and killed a buddy when it went off. Not really sure they seem to throw them further than I would have thought. Of course considering they can kill the thrower there is added motivation to throw. Yep. Definitly through and over hedge rows and low walls not sure if I have seen them be thrown over high walls. I do seem to remember a thread about that recently and they were being thrown over the high wall.
  22. Originally Posted by ian.leslie Excellent, no rush though I am looking forward to this all the way. I think doing this is a great idea and I look forward to lots of good discussion about all aspects of scenario design. Ian
  23. Oh good this looks like a very entertaining battle and write up - nice. Allow me to play devils advocate for ya. I'll be the voice saying "Slow down, you are attacking too much" See, you own men are worried about your leadership. Yes, you have the green young guys all fired up but the crusty old Sargent knows what is coming. He knows your plan is reckless and the young guys are annoying him. So, slow down do this right and bring your boys home.
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