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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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IanL last won the day on May 5

IanL had the most liked content!

About IanL

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    Ontario, Canada
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  1. Fantastic, Looking forward to seeing it.
  2. I assume you are referring to the patch. Steve never publishes dates. He sticks to what is next and sometimes what order. Other that the message is always: "when it's ready". It is being worked on and it is not forgotten.
  3. A similar suggestion was just made by some testers. Good timing.
  4. Nicely looking map @CCIP. Have you considered posting it to the scenario depot? They have a section for maps. http://www.thefewgoodmen.com/tsd3/
  5. LOL yeah definitely one of those statements that taken out of context and reported on the evening news would cause trouble for some one running for office.
  6. Seriously - wow. Steve is working hard on the products, as are other people. Another of his concerns is maintaining the relatively good atmosphere on these forums. In fact it is a necessary business strategy IMHO. If people here would refrain from trolling and other bad behaviour Steve could spend more time working on product. As is stands keeping poor behaviour in check *is* part of his job. Personally I find Steve to be *very* forgiving. If it was up to me there would be more banned people bad mouthing me on other forums
  7. Oh yeah and the spy references were hilarious.
  8. Forgot to add - with too much kit. His lack of comment pretty much says it all. There are so few of us but those that do show up are generally pretty competent that they actually don't notice us at all
  9. That is some dramatic action @MOS:96B2P!
  10. The patch?

    Yep, that's it.
  11. I would not be surprised if doubles were messing with you. My site does not host any files itself - and never will, as I do not have a file sharing infrastructure setup. So, the site can only point to hosted files on other sites. I also have a policy against linking to drop box shares because they are just not long term solutions. So for a scenario or a campaign to get listed it has to be hosted on a site intended for that purpose which at the moment are The Scenario Depot, the old BFC Repository and the Blitz. If any other sites spring up I would be OK with listing their files too. Edit: ack I failed to recognize that this was a post on the Shock Force forum. I currently do not have a listing for CMSF because the tool I use to generate the web pages does not handle CMSF1. Indications are that it will work for CMSF2 and since CMSF2 is planned to read CMSF1 files with some work I can get a listing of all the CMSF scenarios. So, be patient because nothing will even being to happen until CMSF2 is out and after that the amount of time it will take to get everything listed will likely be as long as it took me to get the whole site setup. Except this time you guys will see how slow I work
  12. Good question. I do not know if anyone has looked at that. I believe the answer there is simple - hiding does not mean engine off. Many WW2 vehicles required dismounting and or a non trivial time to get their engine's started. Even with a reduced noise profile CM is still simulating combat situations and turning off you engine is not something you want to do if contact is imminent.
  13. NATO Forces Severely Over-Equipped?

    Geeze I'm not sure it would even last well. Look at how quickly the Syrian forces disintegrated in the face of the angry and lightly armed protesters that rose up after the Syrian Army attacked unarmed protesters. It was not long before defectors and poor morale left them unable to do much of anything. Careful now you'll start the whole my air defence is better than your air force argument again.
  14. NATO Forces Severely Over-Equipped?

    Love the mock up of the defence minister GI Joe figure. For those that don't follow Canadian Politics here are a couple of articles: https://globalnews.ca/news/3416736/harjit-sajjan-operation-medusa-architect/ https://globalnews.ca/news/3439350/commentary-operation-medusa-wouldnt-have-happened-without-minister-sajjan/ Pretty embarrassing but not quite the "totally made up out of whole cloth" that some of you might be used to from your leaders.
  15. NATO Forces Severely Over-Equipped?

    Indeed quite the story. Ooops. I have not heard all the details (I have an interview queued up in my podcast player) but what I have heard is they slowed the tempo to conserve ammo until the issue was corrected. So, clearly it had some effect but from the accounts I heard operation Medusa was an overall success so this problem, while clearly a challenge, was not a show stopper.