Jump to content

IanL

Members
  • Content Count

    14,038
  • Joined

  • Last visited

  • Days Won

    52

IanL last won the day on December 2

IanL had the most liked content!

About IanL

  • Rank
    Defender of the faith

Contact Methods

  • Website URL
    http://www.lesliesoftware.com/mods

Profile Information

  • Gender
    Male
  • Location:
    Ontario, Canada
  • Interests
    Photography, programming

Converted

  • Location
    Ontario, Canada
  • Interests
    Photography
  • Occupation
    Software Development

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Are some of your me going in the door you expect? If not there is likely a problem with the map and the door is inaccessible. If so you are facing a problem of your me are trying to execute your orders as fast as possible and some soldiers have grown impatient with thier buddies being slow and have gone to look for another way in. What you can do is split your squads and set the orders so there are pauses that prevent this impatience. Or someone suggested using the assault command for the entry order. I have not tested it but is sounds promising.
  2. One more thing @Sgt.Squarehead who acknowledged your previous report?
  3. Hummm I'm not sure why I said I would check in a week or so. No one is doing any work on internal campaigns and scenarios for Black Sea. When a next module is started people will get back there. I would expect this to take a while to be looked at.
  4. Ok fair enough. I see that your conclusion was based in something real - your experience. I have never felt like that over a scenario design. I certainly have messed up the balance and other times given up trying to get it balanced for both sides. I suppose sometimes I have felt hurt over feedback, at least initially. That's ego for sure but I shake that off before reacting to it. I hope that doesn't come off a snug because I don't intend it that way. Just to explain why I reacted with a "what are you talking about" post - because I don't feel designers make scenarios hard to fees thier ego based on my experience.
  5. ?? You want scenarios that are easy? Ego - nope. Who wants to design a cake walk? Who wants to play a cake walk?
  6. Oh yes, please. I would love to see that. There are many people who play in tournaments and campaigns at TFGM site that this would benefit - because those organizing them could do even more cool stuff.
  7. It can be. Normally with scouts I only give them sort move orders to get from one place of cover to another so I don't really want them stopping in the middle. In that case I am not using hunt. For recon in force I'll use hunt but no one has a cover arc cause I want them to engage when they spot the enemy. That's how I would use it.
  8. I once had a conversation with a marketing exec about pricing. He said there is a lot of art in pricing but the usual rule is that if you set your price so that some people don't by because it is too expensive then you have your price set correctly. Obviously if too many people feel that way you will not maximize your revenue but if no one is upset about the price then you are also not maximizing your revenue. Me too. I personally get the appeal of a single sand box engine. As a player that would add fun. As a tester not so much. For this past release of CMFI we had to pay some attention to older content and features not breaking but just the content from one game - imagine if we also had to pay attention to all the other games' content too.
  9. Oops I should have picked something that was clearly a feature instead of something that is a behaviour fix. My bad.
  10. I have not checked your math and I don't doubt you. I have to admit I am a bit surprised by that too. I would have guessed differently. Clearly if you decide to get the module you are better off just buying new. You could drop a note to support to ask for clarification - it is possible this scenario was not considered when pricing was set. LOL the principal that people should not be payed for their work? That principal? I know you have heard the explanation before and I know some people just ignore it or reject it but most games don't upgrade old engines they put out more content on the old engine. BFC decided to do things differently and now CMBN is just as "new" a CMSF because they did the work to update engine and not just create additional content and let the old games just lag behind. Goofy anomalies like what @Offshoot have encountered aside I am glad they did. Now I don't have to agonize over playing CMFB engine 4 with the spiffy new engine where MGs work as expected over CMBN engine 1 where they don't.
  11. Sure - they do in grammar so we can apply it here.
  12. LOL does double sarcasm make his initial trolling comments true
  13. 50 here too and I don't find the hexes or squares help much with topographic issues, for that I really need to get down to ground level. And I was referring to all computer games. So many have hexes built into the UI. One of my favourite things about CM is it just looks like the real world. Now if we could just get roads the curved... While not impossible but I think I went through there once about 10 years ago. These days I head East to Montreal more - kid at McGill.
  14. Yes, it will. And this is a good point. One that I just don't think about since I don't play much against the AI. If you want to then you will have to look at the plans and assign units to the groups that exist.
  15. LOL nice. It is a good thing that you can enjoy the game when things go poorly. It is very important since we all spend a fair amount of time loosing.
×
×
  • Create New...