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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve


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About IanL

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  1. Excellent - happy gaming.
  2. Either should be fine. Or you could rename your existing install directory and have both versions. I do this so I can continue existing PBEM games with the old version and start new ones with the new version.
  3. LOL yeah I don't recommend doing that.
  4. Yes, the full installer includes all the content. The Upgrade installer has only the files needed to upgrade 3.12 to v4. I recommend installing the full installer just because it eliminates the need to be sure you did all the other things in the right order. If you use the full installer then you *know* all the bits are there and that once you activate what you have purchased it will work.
  5. Here is what I would do. Purchase the v4 upgrade and run the full installer (not the upgrade installer). Now you will have all the content and be up to date. The only thing left to do is activate it. Start with activating what you already own (I think you might have to activate using both the v3 key and the v4 upgrade key) and then the modules and packs you already own. After that you can buy what ever module and pack you like and you do not need to install anything just activate it with the key (and the activate module short cut).
  6. For the sake of argument lets say you have a three battle campaign and you also have a fourth scenario file that holds your core units. As you create your three battles you start by importing the core units to each. Then you remove a portion of the formation for some of the battles and then as you are creating the third battle you decide you want to reduce the experience of a platoon. You are free to do so. But that means the platoon in the third battle will have less experience than the same platoon in the first battle. Instead what you can (should ?) do is open the core units scenario file and tweak the experience down for that platoon. Then synchronize the core units into all three battles so they all have the same soft factors. Just that you can synchronize the core units with your campaign battles if you make changes (the above example would be one reason). All of this is before compiling yes (mind you you can compile the cam file more than once to test - you just get the campaign settings as they are at the moment of compiling). You have to change the core unit file and then synchronize that change to all the campaign scenarios that use core units by re importing the core unit file. The changes that will be synchronized and updated in your scenario are the formation's structure (added units will appear, removed ones will disappear) and the soft factors (experience, motivation etc will be changed to match the core units file). What will not change is the AI group they are assigned to and all the other things in italics will not be changed. This allows you to change the character and the contents of the core units without loosing your AI planning, setup etc.
  7. Core units preserving casualties only works within a compiled campaign. You can load units from one scenario into another scenario but all that is doing is creating a copy of those units in the new scenario. Separate scenarios remain separate. Not sure what you mean there. Casualties are only tacked during the pay of a campaign. Customization of experience levels or deletion of sub units would be discarded after synchronizing. No. Not sure what you mean there at all. If you add another scenario then your campaign is now one battle bigger. I do not know what you mean by loosing results if you recompiled it because your casualties and results are tracked as you are playing an already compiled campaign.
  8. I have to admit I am somewhat confused. What is the problem? Do the files load? Large scenarios create large files. The more that is going on and the more others the larger the files. 120Mb is pretty big but I have had lots of games that generated files that big.
  9. Only CMBS has amphibious units at the moment. Does the vehicle get stuck on the bridge? Or does it resolve itself after a while? We should ask for a fix. There have been lots of bridge fixes and I am sure there will be more.
  10. Are you looking here: http://www.thefewgoodmen.com/tsd3/search-2/#search/category=CM+RED+THUNDER+[MAPS]? Hummm that does seem like a smaller than usual set of after market QB maps.
  11. That experience is much more reflective of the usual experience. CMBN was first and it's QB auto select code is still not as polished as the newer games. From what I understand the auto select code is a combination of an algorithm (which is the same for all titles) and some probability or weigh values in the TO&E for the game (which is specific to the game). The newer games have had more testing so they perform better.
  12. Send me a PM. There are two of us over at the Blitz that take turns organizing things. We usually have a pitch meeting before making the pick so I can get requests like this into the loop.
  13. Then thank you both - this is helpful. Nice summary. As @sburke said these are very likely side effects of the desired change to have troops caught in the open under direct or indirect HE fire should displace to avoid just staying put and becoming casulties.
  14. Very cool work, thanks for doing this. I look forward to your small arms test. My request would be to also include the scenario file and a saved turn with the orders you gave for the video recording set. Being able to see the turn execute and repeat it is helpful.
  15. I'm pretty sure you ment UI there. What @MikeyD says about force size is spot on too. The OP says he is not enjoying commanding large numbers of units so he has to reduce the number of units he is playing with, or change they way he is playing with those units. I'm not seeing other alternatives. Perhaps there are others. I look forward to hearing any. Personally I don't think, "you have no choice" or "just learn to like it" are super helpful, even if they might be a valid perspective. I suppose taking a break could work - I've done it from time to time especially during set up. I'm not sure if I would like to play every turn with a break or two.