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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

IanL

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About IanL

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    http://www.lesliesoftware.com/mods

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  1. Here are my results. I normally run with Best, Best, Tree Detail High and Shaders on I loaded up the big scenario (BP1 - Op LINNET II (a - USabn UKgnd).btt) and as you can see I got 8fps. Not great by any means. The camera movement was not to bad mostly smooth but slow. It had some jerky moments. This one is big enough that I might consider dropping the quality down to help make playing smoother. The small scenario (BP1 - The Copse.btt) performed excellent. With units in the view I got 30fps and moving around the map was effortless and spiked as high as 80fps. Wait that's strange I thought I had the frame rate limited to half the refresh rate. More on that later... Changing the settings to Balanced, Balanced, Trees on low detail and shaders off. Did not effect the lowest frame rate for the big scenario but with less units on screen the fps rate was better and camera movement was better too. The smaller scenario was even faster. Wait 40fps that's unexpected again. I checked my Nvida card settings and found all my customizations were gone. Luckely I used Nvidea Inspector and backed them up so I could get them back. Now even the small scenario stayed at 30fps. The frame rate for the big scenario was not different so no additional screen shot.
  2. Because it was an awful feature. CM lets you play all the roles of leadership from the battalion CO down to the squad NCOs. While the command delays did a good job of representing high level command and communication issues it utterly failed at the squad level basic soldiering decisions. Imagine for a moment you have a squad crossing a street and they come under fire. Do you think it is reasonable for them to stand still in the middle of the street for 30s or a minute while they wait for direction? No way, thier Sargent would take action immediately to ensure his men's safety. Any time there was close action that needed low level leadership decisions command delays were a failure.
  3. No, no not at all. What I thought was that you had the wrong idea about the prevalence of what you were experiencing. I get it. Some may recall I had a lot of trouble with movement orders near bridges. I reported the problem several times. Finally I posted a are you guys ever going to fix this post and the response was fix what. It turns out it was very nearly only me that had the problem. I worked with Ken and Steve and we figured out the issue and the fix. Yeah but there are two classes of issues (my categories) those that think the game is broken if they cannot get 60 fps. Clearly they are both out to lunch and never going to be satisfied. Those that get sub 10 fps and stuttering camera controls. Typically they find game and card settings that resolve the issue. I am not aware of people who cannot get a reasonable frame rate to play. Hence I was surprised by your post. There simply are not a ton of people who cannot play the game due to frame rates. Again not counting people with unreasonable expectations. Note I am not saying that performance is perfect by any means I am just saying that people have mostly been able to get to good enough. An added challenge. Sadly for me my internet is down which means I am spending my day with support and replacing hardware. So, posting on my phone and not able to post screen shots. What you are starting is a good strategy. I have an Intel i5 4670 3.4Ghz with a GTX 760 card. I'll have to report back with the frame rate I see tomorrow ish. I am not sure if my cpu is more or less powerful but my graphics card is. I am not sure if there are any testers with similar cards. I'll have to ask.
  4. So, @Hister there is a plan of attack we can take. What video card do you have? Perhaps we can find someone that has the same one and we can compare card settings and driver versions and test the SAME scenario on both. With the hope that we can figure out where the bottleneck is.
  5. Humm. I don't have a view on the support issues list but there have not been that many persistent problems with that level of bad performance. Are there any others? And no not being able to get the "minimum to bother with a game of 60fps" does not count I'm talking about the really bad 3 to 20 numbers on small and medium maps that cannot be fixed with performance tuning of the graphics card. I get that you have had a problem but it doesn't seem like there are a lot of examples. Certainty not the numbers that would warrant a drop everything approach to the problem.
  6. Good analysis of NK dynamic?

    Yikes they have bayonets. It's all fun and games until someone looses an eye applies.
  7. By the Beautiful Blue Dniepr

    As @Ithikial_AU said glad to see it being used. BTW, shameless plug, here is the link if anyone is wondering what we are talking about: http://cmmodsiii.greenasjade.net/?p=5228
  8. Mods for CMSF 2

    Hey! There is this one that I created on request and I hear it works: http://cmmodsiii.greenasjade.net/?p=2684
  9. +1 for the Sublime Irony award! LOL I wasn't going to say anything...
  10. Snipers

    I also try to locate them at least some distance away from other units. Nothing sucks more than the MG team in the fourth floor drawing the ire of something big and nasty and having the sniper team on the fifth floor pay the ultimate price.
  11. Surely that's adding work for the design team that might be better handled by the scenario designers/QB participants themselves.....Assuming the full array of vehicles etc. were available? ?? No, I meant that a reasonable ask would be to add the unit options (no LWR, no ERA, no APS) to the TO&E and as you said let the scenario designers QB players choose what units they want. What I was saying was that asking for an additional UI option to choose between "true 2017" and "hypothetical 2017" would be work we don't want BFC to be doing.
  12. I rather like that idea actually. I doubt we would want them to add UI to make it a setting for QBs but adding the option into the force picker to be able to pick optional gear that was as 2017 actually was would be awesome.
  13. Sorry, I didn't get that. My theory is the AI kicked your ass with artillery. You should get back in there and cause the AI some pain. Good luck.
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