• Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve


  • Content count

  • Joined

  • Last visited

  • Days Won


About IanL

  • Rank
    Senior Member

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location:
    Ontario, Canada
  • Interests
    Photography, programming


  • Location
    Ontario, Canada
  • Interests
  • Occupation
    Software Development
  1. The manual says on page 39 that the damage uses the same indicators as the defence levels described on page 38. So that means: Red X - destroyed Orange 0 - Poor Yellow 0 - Average Light Green 0 - Good Dark Green 0 - Excellent I think there are more shades of green than two and there might even be more than one shade of orange or yellow. And the names given to the colours as described on page 38 are not quite applicable to damage levels. Bottom line is it a pretty common idiom to go from green to yellow to orange to red to indicate something getting progressively worse. I am not sure what else we really would need as an indicator.
  2. Yep, re-enactors. Ilford HP5 was introduced in 1976 but HP5 Plus not until 1989. source: http://www.photomemorabilia.co.uk/Ilford/Chronology.html Looks like the first HP film was introduced in 1935 - so good choice of modern film to shoot a re-enactment with
  3. Yeah that would be side ways in the ditch. I vote fake.
  4. Nope, not that I know of. The font size is some number of pixels high.
  5. Ah, right that makes sense. Tree based orchards are good but I can see that small bushes would not quite be right. You want something that looks between the single trees and the current short dense vineyards.
  6. Agreed Cool - more people asking means more visibility. Oh very clever. I would be inclined to go with the write it up in the briefing but this has potential uses too.
  7. If you already know this just ignore me. That sentence makes me think that you might not be aware that there is a tree placement option for orchards - or other planted forests. In the editor you have the choice of placing one tree, two trees, three trees, four trees or inline trees. In the editor it is the icon with the tree symbol and the lines. Placing tress with that will arrange them in rows like orchards are planted. Also I am not sure the bocage is making your orchard look better. Having some forest floor tiles mixed in might be better than bocage hedges.
  8. I have written this before but I'll say it again since this has come up again - twice in the same thread: That is completely unworkable from a game play stand point. First of all that would mean you would have to watch an isolated team (or perhaps a large group of soldiers actually if their platoon leader because a casualty) fight nothing that you can see and die to invisible enemy fire. Not fun. Second the whole way this game works is to represent all levels of leadership from NCOs all the way up to the battalion commanders. The TAC AI is pretty good but it is pretty good at following your orders not in making up its own orders. So if you have a squad isolated form their platoon Lt. that squad's Sargent needs to be allowed to make decisions for his squad. That Sargent is *you* because that is how the game works. If you can no longer give Sgt level commands to a squad just because the Lt is over the hill or in the hospital the game does not work any more.
  9. No one has said that is not in the plan. What is not clear is what is next and what is after that. I am sure they will get there...
  10. A frequently requested feature. Maybe one day - it would be nice to have. I think that would be brilliant actually. I am not sure if that has been asked for before or not. Something is off here. In the scenario design editor you can add what ever forces you want - no restrictions. You can even add forces form the other side to fight with you. Could you be talking about quick battles instead? LOL that would be nice. I would like to see icons for the TRPs - sometimes I cannot find them - despite how ugly they are. Yeah that is modelled already. This will no doubt cause lots of discussion since there is lots of debate about how it should or should not be modelled. Loads of fun. In the game all rounds are tracers for game play reasons - to help the player see what is going on.
  11. One thing to check is the bank conditions. If there is impassible terrain on the bank then the BMPs will follow the river looking for a location to climb out. Be careful where your orders on the opposite bank land. I have never played that scenario and I didn't fire it up to see - just a suggestion that could explain what you are seeing.
  12. .
  13. .
  14. Sigh multiple post...
  15. LOL, that does not sound very grounded in real life