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_Itchy

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About _Itchy

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  1. Ah, didn't think to check that. Even better! Thanks.
  2. That is brilliant! FYI - it does not appear to work if the floor in question is a sloped roof, but on a flat wall that works a treat, Many thanks!
  3. Hello, I want to knock down a wall that has no windows on the 4th floor of a building I have some troops in, so that they will be able to see/fire out in that direction. They have satchel charges but the tests I have run so far all end with the satchel charge going off inside the building and the wall remaining standing. It may be that this is not possible or it may be that I am just being dense! If anyone could give me a pointer as to how to achieve this I would be grateful.
  4. +1 to this. 5 minute blocks are particularly unwieldy when creating shorter scenarios.
  5. _Itchy

    2vs2 opponents sought!

    Sure. OK, well we have done 2vs2 QB's too and totally get the fun of shopping for units. Though lack of reinforcements and the more predictable nature of those games (obvious objectives, known point strength of the opposition, etc) is the flip side. The issue of having played the scenario before is a non-issue really, as any such scenario is eliminated as a candidate if one of the players has already played it. CMRT would make a nice change that's all. Currently we have games going in CMBN (2) & CMBS. But we are flexible, let us know which game(s) you have to pick from. CMFB will be an option too as soon as it is released! Neither is a complete deal breaker. Though I doubt we would want to play nothing but QB's long term. Have a word with your potential team mate and get back to me.
  6. A buddy and I have been playing some very enjoyable games as a team versus pairs of other players for the last couple of years and are looking for some new opponents. The mechanics of playing 2vs2 is very simple and described briefly below. We tend to prefer playing scenarios to QB's, but that is negotiable. I would say we average about 2 turns per week playing in this style - but that varies hugely (plus and minus) depending on other factors. So if you have a buddy and fancy some co-operative play against a common enemy (us!) then send me a pm and we'll take it from there. -------------------------------------------------- Once we have the scenario and sides agreed with the opposition it works like this: After inspecting the available forces we decide which of the two of us will control which units.We discuss a plan of battle (or not!)Player 1 places their units and gives orders. Making a save game and then puts the file in dropbox for player 2.Player 2 grabs the save, places their units, gives orders, presses the red button and puts the resulting outgoing pbem file in dropbox for the opposite team.The opposition mirrors this.When we get a file back from the opposition whoever gets there first updates the orders for their units and passes the save to the other player, usually letting them know by email/whatever that they have done so.The other player then gives their orders and presses the button etc.Rinse and repeat...Obviously there is plenty of opportunity for discussion, making plans, cheering success, drinking beer, etc along the way. Equally, plenty of opportunity for misunderstanding, friendly fire, general confusion, lamenting bad luck, and drinking more beer - great fun!
  7. _Itchy

    The Scenario Depot III

    Awesome. I have uploaded my one and only scenario!
  8. Great! Commonwealth forces will presumably be in a module too, is that likely to be released before or after the VE day module?
  9. _Itchy

    2vs2 opponents wanted!

    Hi Joe, Yeah, battalion sized battles work well - each player ends up with a company+ sized unit to handle. But we have played smaller and larger games too - as long as the action starts promptly they all work well enough. So essentially we are pretty flexible on that score! How would you see a campaign working? R
  10. Hello, A buddy and I have been playing some very enjoyable games as a team versus a pair of other players for the last couple of years and are looking for some new opponents. The mechanics of playing 2vs2 is very simple and described briefly below. We tend to prefer playing scenarios to QB's, but that is negotiable. I would say we average about 2 turns per week playing in this style - but that varies hugely (plus and minus) depending on other factors. So if you have a buddy and fancy some co-operative play against a common enemy (us!) then send me a pm and we'll take it from there. ------------------------------------------------ Once we have the scenario and sides agreed with the opposition it works like this: After inspecting the available forces we decide which of us will control which units. We discuss a plan of battle (or not!) Player 1 places their units and gives orders. Making a save game and then puts the file in dropbox from player 2. Player 2 grabs the save, places their units, gives orders, presses the button and puts the resulting outgoing pbem file in dropbox for the opposite team. The opposition mirrors this. When we get a file back from the opposition whoever gets there first updates the orders for their units and passes the save to the other player, usually letting them know by email/whatever that they have done so. The other player then gives their orders and presses the button etc. Rinse and repeat... Obviously there is plenty of opportunity for discussion along the way. Equally, plenty of opportunity for misunderstanding, friendly fire and general confusion - great fun!
  11. Not really so much effort in setting up and well worth it. Much more fun to be had when planning your moves with a team mate.
  12. Hi, Apologies if this has been answered elsewhere, my search found nothing. I have just been using my 'backup' CM rig, an i7 processor running Win7 Ultimate with an Nvidia GeForce 640m LE to run a CMBN pbem game making use of the vehicle pack (so v 3.11). Everything is running nicely except that the flamethrower 'shots' are not showing. I get the noise, the ammo counts down, there is the resulting black smoke and screams of pixeltruppen - but the yellow gouts of flame that I am used to seeing do not show up. I have the latest nvidia drivers installed and the graphics settings are as per the pinned "Some performance and quality tips for NVIDIA users" post on this forum. Has anyone seen this before, is there a solution? Thanks.
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