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DMS

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DMS last won the day on June 16 2018

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  1. I hoped that game will be released on 1-st of May... Did you know the legend that Stalin ordered to take Berlin by 1-st of May?
  2. I would exchange Maus, IS-3, Jagdtiger and anything else for a horse! And German infantry carriage.
  3. I found division's journal: https://pamyat-naroda.ru/documents/view/?id=130019938 On page 4 is table with personell numbers. Division had 7500 men. (Note that it was reinforced division, that was moved from reserve.) That's why so narrow front. On 1.2.45 division had 6100 men. Page 25 - maps.
  4. Battalions were deeply echeloned. If division attacks in 2,5km front, in 1-st line are 4 rifle battalions (each on 750m front), in 2-nd line 2 rifle battalions, then goes 3-rd regiment. Divisions had objectives deep in the rear and had to be deeply echeloned to achieve this objectives. During Vistula-Oder offensive each division transferred 1 battalion to "special echelone", to capture German positions by surprise, during pause in artillery preparation. So this "special echelone" battalions attacked on division frontage, 2-2,5 km (followed by other battalions, in usual formation).
  5. “Cyborgs,” as the Russians came to call the Ukrainian defenders when referring to their perseverance and bravery" OMG. It's self-claimed nickname, of course. As Russian proverb says, if you don't compliment yourself, nobody compliments you.
  6. Well, IRL Germans had solid trench line, occupied by minor forces. They tried to avoid massive artillery strike on their main forces and used to set them back. Soviets knew this and tried to assault 1-st trench line by surprise. In the game there is no solid trench line and player didn't get divisional artillery, looks like battle in the depth of defense. I would play like usual, slow advance, spot MG nests, call mortar fire on them. Attack on broad front, clear flanks, be aware of mines and AT guns. Assault guns should be 50m behind infantry line according to regulations.
  7. Yes, and to 7 men after 44. http://community.battlefront.com/topic/137088-soviet-infantry-squad-organisation/ But each rifle company now has 1 smg platoon.
  8. But what's wrong with old bullets? Corrosion? Yes, 7,92 bullets (actually 8,2) through 7,62 barrel were not good, I guess that rifles became smoothbore after some time. Well, NKVD could support them with something, but small weapons ammo in big quantities was not transportable by air. They couldn't drop enough so that every partisan would get at least 50 rounds to his rifle every month. That's why this extractor modifications were recommended officially, by instruktions. They also had to modify case, so Mauser round would lay in x54 chamber without resting by rim. There were enough
  9. Once I dispersed platoon (1943) in 300-400m wide area. I splitted squads, set teams 50m from each other. Then my opponent attacked and teams on my far flank started to surrender without taking any losses. ) Really, they are "fragile" when splitted.
  10. In CM squad organization affect gameplay, unlike other games. You can't split Soviet squads, because they get morale penalty and start to panic after getting fire. The reason is absence of squad leader assistant. Soviet squad had only 1 NCO, while in German were 2. That is true... Until 27.09.1941. Below is Stalin's order №374. He states, that on machinegunners posts (Also ATR riflemen, mortar and artillery gunners) must be designated "most skillful and initiative" soldiers. They must be promoted to junior sergeants or gefreiters. In TO&E must be created new position - squad leader assista
  11. MG was heavier, DP had heavy disks instead of belts, in summary weight was nearly equal. But even regular army soldiers used to drop that DP disks. I guess partisans were carrying 2-3 in the best case. Soviet partisans remade extractors of DP and Mosins to used German ammo. (It's interesting that 7.92 bullets passed good through 7,62 barrels) I think any irregulars did some sort of modification or reloaded ammo. Probably the hugest storages of ammo were German, with their 1200-1400 rounds for every mg. I think that theese SMGs were rather PDW than combat weapons. For self defe
  12. Thank you! I had found some documents about TO&E, can post if needed (in separate thread)
  13. BFCElvis, are 11 men squads in the final version of the game? I think it can be a mistake. I'd posted documents some time ago, in full strength Soviet division squads couldn't be more then 8 men. 8 men in squad - the best case, average number would be 5-6. 11 men squads were only in pre-war TO&E. In 1944-1945 red army had problems with manpower, units couldn't be reinforced by draft of locals. All divisions were transferred to so called "7 thousand TO&E", having only 6000-7000 men. And soviet squads have no squad leader assistant? Actually there were 2 NCOs in Soviet squad, squad
  14. Thank you for informative answer. Too heavy for partisans! So, major part - German weapons and may be some Soviet. (In 44-45, after the war weapons were replaced by soviet after some time, of course) But no huge German ammo loads with 1200+ rounds for a mg. How much did they carry? Some 50 round belts? It would be interesting too play battles partisans against partisans, with more important role of rifles. They had to rely on them as most ammo saving weapons, I guess.
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