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DMS

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DMS last won the day on June 16 2018

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  1. Rifle division (04/600, 1941) had only 18 45mm AT guns. Yes, high command could reinforce rifle division with AT regiments, but they had to be placed on important directions, not everywhere. Large open spaces of Russia were favorable for large panzer formations, they always had a route from flank. But tactically, when they chose direction, why couldn't they use mass of tanks, in line or "Breitkeil"? Frontal attack against few at guns (may be suppressed by artillery or Stukas with some luck) worked well.
  2. Well, in 1941 Germans also used to concentrate tanks. This tactics became expensive in 1943, when Red army started to widely use "pak fronts". If you read Soviet documents, you often see: "Enemy attacked with 50 tanks at direction..." Why not, if Soviet battalion had only 2 anti tank guns.
  3. Developers have limited resources (they can't add multiplayer, for example), but for years of development they fixed most problems and added a lot of features. They actively use Soviet and German documents, trying to simulate battles as realistic as possible. Andrey12345 often posts documents from electronic database "pamyat-naroda" to explain people why they do something in such way. But this realism may not improve gameplay! Real battles were not so sophisticated for modern wargamer. Just line of tanks rushing forward, for example. And it works well in the game under certain conditions. No "smart maneuvers" giving waypoints to every tank or squad, but giving 1-2 general commands to AI instead. Different gameplay, not like in CM.
  4. I don't think that this quote is true. Zhukov is victim of many falsifications as most famous Soviet war leader.
  5. https://www.welt.de/geschichte/zweiter-weltkrieg/article196544633/Rote-Armee-1943-Fotos-beweisen-Kamikaze-Angriff-russischer-Panzer.html
  6. In the article was rude enough statement: that "victory monument" (chapel is a "victory monument") has no foundations. Some Russian journalist translated that monument should be destroyed, for hype, I think. Everyone reposted... And that revisionists attempts to find a victory in any defeat are amazing. It's fun that Germans so much like to talk about shooting dozens of T-34 year after year. It is anniversary of "Bagration" offensive, when thousands German soldiers died because of militaristic madness of their country. But who cares? Victims are boring, stories about crushing 50 T-34s are fun.
  7. I think that reason of more tight Soviet formations is different. Messengers. In 1941 TO&E in company was 1 messenger and in platoon 1 messenger. Absolutely not enough, Germans had 4 in company HQ and 2 in platoon HQ. In 04/550 TO&E (12.1942) (that I posted above) no messengers at all! Second reason is that Soviet divisions were always under strength in 1944-1945. It is Stavka decision: to keep 7000-men divisions. If your company has 70 men, it is not reasonable to use 15-20 men platoons (with 1-2 machineguns) independently. What's about NCOs, well, they were able to keep soldiers in line. To make line formation in the game you have to split squads. By the way, in BUP-42 (Infantry combat manual - 42) is said that SMG gunners must act by groups of 4-5 men. SMG platoons ("avtomatchiki") were considered as "special" infantry for infiltrating and surprise attacks from flank or rear, not like rifle platoons. I am eager to help with documents from electronic archive pamyat-naroda.ru.
  8. Yes, of course, I mean IRL. Just wanted to note it, may be developers or beta testers will see my post. Excuse me if it sounded rude, yes, language issue. In 1941 in TO&E were no assistants, may be that's why in the game we don't see them. Machinegunner assistant was called "machinegunner" and machinegunner was called наводчик, I translated it as gunner.
  9. This is wrong. Machinegunner was leader assistant according to TO&E 04/550 (December 1942). https://ic.pics.livejournal.com/dms_mk1/42227490/452636/452636_original.png "Зам. командиров отделений - наводчиков" - "Squad leader assistants - gunners". "Мл. сержант" - "Junior sergeant"
  10. Good statement, showing roots of this conflict. Typical for revolt supporters: that armed men capturing administrative buildings are "the people", that are "terrorists". Recipe for civil war.
  11. Forward observer calls artillery fast enough, 5 minutes for 152 howitzers. Mortars - yes, they are too slow for unit organic weapons. And AGS lack indirect fire capability. They are widely used in this role in Donbass. Indirect fire is described in manual, it is "official" feature of the weapon.
  12. By the way, I really miss headcount option in QB... Most realistic Soviet formation is variant called "1944" in the game, but squads are too big. Must be 8 men. 70% headcount.
  13. Or a lot of spotting rounds high and low.
  14. At the end of war common practice (during major offensive) was to attach battery commander to infantry company and division commander to battalion.
  15. This is so stupid that I am not sure - are you trolling me or your avatar had affected your personality.
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