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nik mond

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Everything posted by nik mond

  1. nik mond

    Invisibility cloak--real

    This happens to the weather girl every time she wears blue, or is it green. Anyway there is a blue screen involved.
  2. Graphically I wouldn't think so. Its just a texture with an alpha layer allowing only the wire to be visible. It could just as easily be a flat wooden fence. Neither of which would be graphic processor taxing.
  3. Yes 4CMBG. The expendable brigade. Where leopard 1's were king and blowpipes worked better than they really did. (My first posting, and we all read First Clash. We figured we were only meant to last 48 hours because the beer would be gone by then ) The question though is what year for Fulda gap.
  4. nik mond

    Apple deprecates OpenGL

    Apple would never concede an inch to PC. They also never support a product that they perceive will compete against themselves. Its likely they are looking at the new Metal platform. I feel an Apple IIGS rage coming on....Arghh! About 30 years ago the Apple IIGS came out, best computer at the time fully backwards compatible with Apple II and used new OS and even 3.5 disks. Apple cut production and support after 2 years. Imagine owning a $3500 boat anchor in 1988. The reason: Apple thought it competed against their own Macintosh. In reality the majority of GS owners moved on to x286 PC's. That's Apple great now my skin is turning green and my shirt is ripped.
  5. Hiding could be avoiding any form of exhaust signature as welI. In RL turning over a tank engine or reving especially a diesel could result in a plume above the trees.
  6. @Hardradi can you confirm in your option settings that you have 3D set to best. This not only affects how things visually appear but also how many textures are loaded into the pregame cache. Fastest settings load only texture 1 and 2 to save virtual drive space whereas Best quality loads everything. Just a hunch.
  7. nik mond

    What killed my recon squad ?

    There are 2 gun icons top north-east map corner that come alive as the rounds hit, separate from the barrage that occurs just after. Just wondering if those are artillery pieces firing direct at the fo team.
  8. nik mond

    Suppression Question

    I found it does noticeably suppress everyone in the building. I am not sure if this is a result of rounds landing in close proximity or if t is a result ricochets being tossed all over. But it will make the guys on the first floor nervous.
  9. nik mond

    Green Troops

    Other modifiers effect green troops. With low leadership it's like herding cats. With a leadership of +2 you can actually do something with them. One RL example would be 395th IR in Hofen. Self professed to be green, no experience. But managed to hold the line for various reasons, one of which was outstanding leadership.
  10. A couple filtered pics of a lonely panzer.
  11. nik mond

    Boring Time

    yes those objects are already in the editor. There are 5 different benches. And many different objects in the map maker/scenario editor. They can be pushed inside buildings.
  12. nik mond

    Boring Time

    I just did this, dropped some benches and crates and placed a church on top. Pews and alter. Same for factories and warehouses you can drop sacks and barrels etc. I never used or saved what I did but here's a screen shot.
  13. nik mond

    Green Troops

    Without trying to patronize that example I could see a green soldier firing a panzerfaust in a building and back blasting a comrade. Firing hand held AT in a building was implemented some time ago with penalties to condition. I've had schreks cause light casualties to squadmates when fired in a building too on occasion.
  14. nik mond

    Boring Time

    Ive fooled around with placing objects in buildings. Place the object first then the building. Most are not interior objects, maybe benches and crates work. Ground floor only.
  15. nik mond

    This guy is worth a watch

    Nuclear aircraft carriers maybe, because conventional carriers require fuel oil which kind of reinforces TIK's hypothesis.
  16. nik mond

    Physics question

    E=mC2 is a derivative of E2=[(m2)(c4)]+[(p2)(c2)] I think you would have to have volumes of equations and transforms based on time, angles of movement and velocities of every quantum particle involved to achieve the answer... well there is no one equation. best answer goes to Sgt Squarehead.
  17. I edit because i was impolite
  18. My example was for an end location, where a unit moved to an over-watch position, got beat back. The trigger condition was already met. I sometimes include a redundant last order later just in case. As I said, I didn't look at the scenario, and wasn't being specific to it, so if that example is at order 2 of 10 then fine.
  19. Its possible tac AI may have kicked in and backed these guys up to that location as a response to fire. I didn't look at the scenario in the editor. But that happens. The only work around is to have a redundant or repeated movement order in line, but set to occur much later in time to "rally" the group to the intended position. If they are already there then having an extra order to the same place later on won't matter much.
  20. nik mond

    Combat Mission AI

    I would like to assign an AI group to each individual vehicle if I could mainly for collision avoidance and coordinating movements through forest tiles, and leap frogging way points, when linear destinations are required. There are some good work arounds. Such as dropping the same number of destination tiles as there are vehicles in the group, works in most terrain except forest. I should mention I use dash often ( except at choke points or where combat is imminent) so all vehicles move at once to respond quickly if required, but there is a higher affinity for vehicles to go into the collision routine if the destination tiles are not set to the optimum location. It takes testing to determine which waypoints work the best.
  21. nik mond

    CMFB questions

    Hmmm, could be the ill fated Hamelburg raid. If so, it was something like 16 Sherman's, plus a some light tanks and half tracks. The Hetzers got the the jump on the task force as the task force was trying to refuel, the majority of the US vehicles were abandoned, some destroyed, most of the task force was killed or captured. The few stragglers that evaded capture reported a company of jagpanthers were encountered, after the war when the incident was investigated, they interviewed the German commander, turns out it was an understrength company of Hetzers involved in the engagement. This may or may not be the action you were referring to.
  22. nik mond

    PAK with 150mm shells

    Think of them as big honking rifle grenades for the paks
  23. nik mond

    Greatcoats and winter uniforms

    Other than modifying the textures for the greatcoat as, for example the fine mods above, there is no way to have mixed models of soldiers wearing greatcoats and m41 jackets or m43 tunics all within the same squad, or randomly. You can in the scenario editor specify which uniform type you want your soldiers to wear if available*. I believe this than be done right down to the squad level for platoons, and team level for specialist teams. *by "if available" , I mean dependent on TO&E i.e seasons, branch, epoch etc.
  24. nik mond

    Battle of the Bulge Memories

    Good read. Thanks
  25. Infantry on the move that are spotted then relocate or go to ground will show a "contact" icon at their last known location. The icon will linger for a turn or so and disappear.