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nik mond

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nik mond last won the day on June 6 2018

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About nik mond

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  1. Scripting syntax is pretty much the same for all high level languages , and many people would be able to jump right in. But for people who have no experience it is not really a problem either. Just having a couple pages of example scripts to use, or paste can get you started. Community feed back to help with the debug issues would bring people up to speed to tackle a scenario. A hybrid system would be awesome too. The Precanned scripts in CM2 work fairly well, the immediate shortcoming being the commands are linear, and lack branching (OR) conditional statements, looping etc. Having larger selections of AI commands, perhaps layered would be a good alternative for the next gen
  2. Some inspiration for the mod: Its all about the maroon beret.
  3. Interesting, because I've never changed my color settings, they were set to North American 2 which is sRGB1996 and uses the color spacing I am pretty much accustomed to looking at. I changed to adobe RGB1998 had a look, and what popped out to me were the reds. Color spacing changes are very much a function of vibrance (or it is the product of). And I incorrectly went straight to the hue and saturation to tweak but no its actually vibrance. If things don't look right and its a color spacing issue in the game view, try a little tweak with vibrance.
  4. Corporate espionage sanctioned by a competitor perhaps
  5. At this point (In time). The draft was not enacted until March 1863. Prior to this it was a volunteer Army up until, and at the time of the proclamation. However, saying all was a bad choice in words because it excluded the questionable practice of pressing criminals, and immigrants into service. Speaking of press gangs it looks like your thread got pretty well shanghaied.
  6. I'm probably on the same page as you. A possible reason why the door is left open for re branding is because the beginning of the war: 1861-1862 gets skewed, skipped, glossed over, or just plain fast-forwarded straight to the Battle of Antietam, and then the emancipation proclamation in 1863. Going back to the beginning: The expansion of slavery is ceased for any new state (west) entering the union. Policies are set in motion to phase it out everywhere else in time. Now 11 states seceded. Yes the American Civil war was very much about slavery. Did the union go to war for the reason of freeing the slaves in the south? No, well not initially, the south was winning battles in the beginning. The union even looked for a compromise. Remember Lincoln did not want to interfere with the institution of slavery as he initially stated at his inauguration. There was a push to appease the border states and even pro slavery democrats in the North were appointed. So who freed the slaves? I suppose General Fremont gets initial credit for this in August 1861, he declared martial law in Missouri and freed the slaves there... But Lincoln removed him from command and modified his order. So the poor slaves are not free anymore. Again, it was the big fear of tipping neutral states to the Confederacy. These were the dynamics of the time, which explain so many things. Once the union started gaining momentum, the neutral states became irrelevant. Enter January 1863: The emancipation proclamation. Remember all soldiers were volunteers, and it was at this point they were fighting in support of this.
  7. If you are referring to the American Civil War then I am inclined to agree I find American history textbooks uncomfortably subjective (to put it mildly) regarding this subject.
  8. The exception to this is with broken troops in buildings I think. They tend to stay put and can manage to fire back.
  9. When the Huertgen took place the US army had a very efficient system of requesitioning replacements similar to replacing lost material. As a result the full picture was not initially recognized, meanwhile Frontline troops became greener as casualties mounted.
  10. Fwiw I upgraded from a GT260 to GTX750 on my 1st Gen i7 a few years back and noticed a massive improvement in CM gaming. I was able to Max out settings for once. But that is going from a low end card. I now have night blade with gtx 1080 8gb and of course CM plays like dream because of the processing speed alone. I suppose if it's a 4km map of just buildings you would still get a lag at ground level but that still happens in the shooters I play that are maximized.
  11. Meeting Engagement objectives are always somewhat atypical. We can identify with hardpoints to hold, or swarm in an attack or defend scenario. But what objectives do you fight over when comparably sized task forces go BUMP. on a hill, in valley, in a forest. I think someone has a problem with these. If you don't have any hold objectives to reach, one of two things will happen: Player one runs straight to the hardpoints and fights a defend battle against an equal sized opponent, of course he wins! Or player two camps back then shoots at anything that moves, wins by attrition. Units that did meet, whether planned, or unplanned fought each other as the objective, and the need to lay claim to the key immediate terrain features which could change the tide of the battle. A cross road maybe, but also the building that covers the cross road, or the forest that masks the enemy's movements. You can't just say "oh I'd go around the forest, that's not a real objective" Well no, too late. Its a meeting engagement and you have a forest to hold, or a choke point, a hill, or building because your opponent will do it, if you don't.
  12. I use squad level scout teams alot more than I used to these days. Atleast one squad per platoon has a scout team detached. I don't actually consider this recon so much as I use it as a point man scouting ahead of the platoon to spot the enemy. Unfortunately he buys it first more often than not. But its a good way get a picture of how the map is occupied. This is slow plodding, and one hopes the time spent pays off when the fur flies.
  13. As long as it is expected for the player to call ceasefire at his discretion, then sure whats wrong with adding extra time. Personally I wish there was a "do you want to end scenario or keep playing" prompt for those situations when I caught on late to the avenue of approach or whatever. I was actually having a good time playing the battle. Experienced players who read the AI can really breeze through scenarios fast, shooting for an AI surrender. That can't be interpreted as a basis to set time for a scenario. Its safe to be generous with time allotment in almost all scenarios, you really can't go wrong. The exception being when time appreciation is the premise of the objective.
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