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peter thomas

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  1. Like
    peter thomas got a reaction from George MC in Combat Mission Red Thunder Battle Pack 1 pre-orders are now open   
    Ah. Thanks!
  2. Upvote
    peter thomas got a reaction from George MC in Combat Mission Red Thunder Battle Pack 1 pre-orders are now open   
    Can someone tell me, please - is this BP already out if you buy it now, or not? I pre-ordered yesterday and was told it's all there already if I'm up to date, use the activate new products tool etc, which I did, but I don't see the battle pack anywhere. Thanks
  3. Like
    peter thomas got a reaction from CaptainTheDark in cold war tank thermals novice question   
    Do Patton commanders get best vision with open hatch, head in the free, open German air, or down inside using thermals? Can't work out if they have that kind of thermal, or something they would use whilst unbuttoned. Thanks. 
  4. Like
    peter thomas got a reaction from The_MonkeyKing in CMSF2 Release Update   
    No problems here - all downloaded v quickly and installed without issues. Thanks.
     
    1. It's a very small install - the smallest ever - only 4GB. Nice (considering SSD space is limited), but is there a reason, I wonder, why a 4 module bundle is only 4GB (plus half a gig in the documents folder) and CMFB, for example, rolls in at 14GB???!! What's the extra 10GB in CMFB? Even CMRT and BS - the previous smallest installs - were twice this size. 
     
    2. Plus I have a question about the battles. Are they 'updated'? I understand the campaigns for the base and marines only have been worked through - is that right? - but what about the battles from the modules? Are they still to be worked over and 'updated'? 
     
    Thanks. 
  5. Like
    peter thomas got a reaction from Hister in SF2 demo game engine enhancements?   
    1. Regarding the 'low trees detail' setting. If what it's meant to do is de-animate the trees, stop them swaying (as someone has mentioned above), then it doesn't seem to work in the demo. If you switch the setting to 'low' the trees still sway. 
    2. I was just messing around trying things and noticed the trees thing. In fact, on my pretty mediocre laptop system (i7, 8gb RAM, gtx850m) with the demo installed on the D drive (an HDD) it all works really nice and smooth with everything set to max. I do, however, always use the (free) 'crystal disc info' app to manually configure the AAM/APM control to 'Feh' in order to prevent load stutters, which that app does beautifully. (I've posted before about micro stutters running the game from an HDD on systems with SSD and HDD - the stutters are due to lags caused by head parking on the HDD  when the sound files are loading real time during the game (they are not pre-loaded each game, like the graphics files), and this 'crystal disc info' app solves the issue completely.) I mention this again just in case anyone here with the game on an HDD in a dual SSD/HDD system was experiencing micro stutters and hadn't seen that thread...
  6. Like
    peter thomas got a reaction from Lethaface in SF2 demo game engine enhancements?   
    1. Regarding the 'low trees detail' setting. If what it's meant to do is de-animate the trees, stop them swaying (as someone has mentioned above), then it doesn't seem to work in the demo. If you switch the setting to 'low' the trees still sway. 
    2. I was just messing around trying things and noticed the trees thing. In fact, on my pretty mediocre laptop system (i7, 8gb RAM, gtx850m) with the demo installed on the D drive (an HDD) it all works really nice and smooth with everything set to max. I do, however, always use the (free) 'crystal disc info' app to manually configure the AAM/APM control to 'Feh' in order to prevent load stutters, which that app does beautifully. (I've posted before about micro stutters running the game from an HDD on systems with SSD and HDD - the stutters are due to lags caused by head parking on the HDD  when the sound files are loading real time during the game (they are not pre-loaded each game, like the graphics files), and this 'crystal disc info' app solves the issue completely.) I mention this again just in case anyone here with the game on an HDD in a dual SSD/HDD system was experiencing micro stutters and hadn't seen that thread...
  7. Like
    peter thomas got a reaction from Mord in Don't post Combat Mission on Steam.   
    This has certainly been the funniest thread I've ever read in here. Thanks (Mord, in particular, the Ikea manuals jibe especially..) 
  8. Like
    peter thomas got a reaction from George MC in CMBS Rolling thunder do is difficult.   
    I also just finished playing this through and it was a really absorbing 3 hours or so worth of gameplay. Really enjoyed it.
    ***SPOILER ALERT***
    I got a total vic, as US, but only by using saves 3 times to roll back atrocious errors. If I'd left the errors in then I would have been down to 3 squads from 6, more or less, and then it would have been much harder at the end, perhaps. As it was I lost 2 tanks and a couple of Bradleys. But it's true that the US has incredible firepower in all those Bradleys, plus very heavy artillery support, which, combined with the ravens, makes it relatively easy to decimate the Russian armour and AT threat. I spent all of the first hour hardly moving, just using the ravens and the arty, then there was still plenty of time left to take the villages etc. Very few kills were down to my infantry arms, most credited to the Bradleys.Thanks George MC. Great scenario. I see why they chose it as the demo.
  9. Like
    peter thomas got a reaction from George MC in CMBS Rolling thunder do is difficult.   
    OK. Many thanks. Maybe I just didn't see it. 
    Playing it now and it's certainly a superb map. Thanks!
  10. Like
    peter thomas got a reaction from George MC in CMBS Rolling thunder do is difficult.   
    Thanks George MC. I have it now - from the download Sgt Squarehead so kindly provided above. It looks great. But it wasn't in my original game, I think, unless it's called something else. Is it called Rolling Thunder V1 as a stock scenario, or something else? How strange. Now I'm wondering what else my stock game should have, but doesn't......and how that could happen...?
  11. Like
    peter thomas got a reaction from Badger73 in New Website status update   
    Maybe worth mentioning that whilst the old site is still partially working, it seems, it's possible to click on  'my details' and see both your used user name and email address, in case you forgot them.
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