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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Ithikial_AU last won the day on December 11 2017

Ithikial_AU had the most liked content!


About Ithikial_AU

  • Rank
    That YouTube Guy
  • Birthday 05/06/1984

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  • Gender
  • Location:
    Perth, Western Australia


  • Biography
    Playing Combat Mission since "Beyond Overlord." Lurking forums ever since.
  • Location
    Perth, Western Australia
  • Occupation
    Public Servant
  1. On this idea of artificially 'grow a pair' adjustment to morale from the CM1 days, has this ever been thought about for limited CM2 use? Why I ask relates to my biggest personal thump head on table gripe relating to the TacAI that makes pixeltruppen look dumb as two bricks at times. I keep running into it, particularly in urban fights going building to building. A fire team/squad conducts a move order and when only one or two action squares from their destination "Johnny" gets hit. At this point, rather than working out they are a couple of strides to their destination they stop and decide to flee the way they came which means running back through the same LOF that caused 'Johhny' to go down. I've seen this occur even when the unit that lost 'Johhny' realises immediately where they took fire from based on a strong sound or visible contact. There also appears to be no factor in play based on the action tiles the unit is about to enter at the end of the way point. ie. "Hey my destination has a giant stone wall between me and the shooter, I'll likely be safe there than heading back the way I came." Granted I fully expect unit experience would certainly play a role here, with Conscript and Green troops being more likely to opt to simply drop to the ground ground and call for a change of pants, but when Regular and above rated troops have this reaction as well it gets 'weird' watching replays. I've never been in the military or near an active combat zone (thankfully!) so please correct me if I'm wrong, but I can't see a trained soldier being taught from basic that the best thing to do when coming under fire is to turn around and run through the same LOF again to give the enemy another chance. Could the 'grow a pair' unit morale adjustment for the final few action squares help alleviate instances like this?
  2. Reshade Graphics Post-processor

    Yeah back when I had a GTX280, GTX580 or the GTX980 I have now I've never managed to get smooth shadows in CMx2 titles.
  3. Reshade Graphics Post-processor

    I just want to know how the above StuG images actually have nice smooth shadows.
  4. Happy New Year's Day! 2018 look ahead

    I'm in the same camp as Sgt Squarehead where it would be a nice inclusion to play with some fantasy "1946" toys but 'not right now.' There are still so many other historically based 'packs' that can still be explored for the WW2 titles that would and provide us with a lot more variety in gameplay and scenario design opportunities compared to some shiney new vehicles with bigger guns. Partisans, elite formations and minor nations would be at the top of my wishlist for future packs/modules. I'm probably the only one that's also flagged the idea of a 'Terrain Pack' in the past - again to give scenario designers some increased variety. Playing in the editor in CMBS you realise not having an infantry non-easily passable chainlink fence that doesn't block LOS/LOF is a real annoyance when trying to make a modern urban/industrial map.
  5. Happy New Year's Day! 2018 look ahead

    To a good year ahead. Now if I can somehow quit my own full time job to dedicate more time to CM...
  6. Bridge Bug - Tanks Falling Off Bridges...

    Sorry to be a pain but I think my campaign run has completely bugged out. A 4.0 Upgrade problem? Final mission of the campaign. Briefing says I'm meant to have my replenished Armoured Squadron and advance forward over a series of objectives. Load up the battle and I have a grand total of about 3 tanks plus some Stuarts and Crusader AA's carried over from the last mission. I know the mission is only meant to be a probe but seems way off for the scale of the map - and re-reading the briefing it talks about a full squadron. Missing something? @JonS Many thanks.
  7. Bridge Bug - Tanks Falling Off Bridges...

    @JonS @IanL Unsure if it's another bug/glitch introduced since the campaign was made or a prob with the OOB. Next mission I got an interesting 'Tommy' tagging along for the ride.
  8. Map editing and Unit placement

    Hopefully as well as an 'Undo' button. Certainly looking forward to some editor enhancements one day through an upgrade.
  9. Bridge Bug - Tanks Falling Off Bridges...

    Cheers Ian. It happened again further into the mission whe some Sextons got into a traffic snarl and one dropped down into the drink. Same spot as the Shermans at the 'end' of the bridge as they tried to exit back onto dry land. Sadly, quite a bit of reloading of saves had to happen in this mission to get through it. Given there's only one path over river for the vehicles the bug sort of dictated the scenario. Still a good challenging mission @JonS .
  10. WeGo Moments

    When I somehow managed to knock out Four Tigers in One minute. Video proof:
  11. Bridge Bug - Tanks Falling Off Bridges...

    PM with dropbox link sent last night. Hope it's enough.
  12. ... again. An old one but still alive a kicking by the looks of it. Unfortunately a smokescreen lifted a little too early and one of my tanks was pinged on the bridge. Not destroyed but crew dismounted. The traffic jam behind them decided to try and go around the dismounted vehicle and proceeded to drop down into the river below. Anyone need a save file I've got one.
  13. Operation Uranus

    <-- Persistent caller for a push towards early-mid war titles. I remember fondly the fun times playing Barbarossa era scenarios in the CMBB days. Some weird and wonderful kit that's already been discussed is a draw card for me but then there's also all the fun little Axis minor nations. Given the attention to detail we're getting in CMFI with the smaller Allied nations... no love in the future for Hungary, Romania, Finland... even the Spanish Blue Division? The biggest drawcard though is the array of new challenges for players fighting tactical battles in a different 'era' of the war. No panzerfauts/schrecks/zooks alone changes everything when you are playing with and against armour. Or when you spot a Panzer IV and shurg but then realise you're playing a scenario set in 1941 and you have AT Rifles and grenades. I'm just a bit concerned for BF and the sheer logistical nightmare of keeping so many base games updated with each engine upgrade. In my perfect world they would have modules pushing Red Thunder back towards Kursk and then start of a new family for the first half of the Eastern Front when the Germans were more the dominant power. Combat Mission: Grey Lightning?