My first game today and I really like the game design and approach.
1. in mid-game, human taking too long to get to "end turn"
One thing I've found that is even in a mid sized game I find myself bogged down and taking longer, and longer, to work through to end the turn. I had to walk away for awhile after I realized that I was sitting there for @10 minutes just sorting through what was going on...
2. Let's say I get too crazy queuing up units in some 20 cities after carefully thinking about what i need where...but then at the end, I happen to look up and see that I am making a total of +4.8 food. In other words, I have queued up more than I can sustain.
...is there a way to pause construction at all or some cities?!
3. Suggestion: we need a "sentry for 10 turns" button as well...or sentry for "N" number and let us choose for each unit. Part of my issue in #1 is dealing with so many idle units.
I am liking this game as I play through game 1.
Going to add more as I continue to play...