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Alchenar

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  1. So I'll agree it depends and there are reasons to not go with Workshop, but 99.9% of CM user content consists of files that go into one of two or three standard folders in the game install directory - it is a textbook example of the most basic implementation being able to completely service the community requirement, particularly as Battlefront is a hard no on ever opening up the games to more aggressive modding.
  2. Don't forget steam workshop, something I'm shocked hasn't been set up because it would instantly replace all of the various map and mission repositories while being much easier to use.
  3. Sorry, that was supposed to be playful but text does not convey tone well.
  4. So in Battlefront time I should check back in June?
  5. Actually what I've really wanted for at least 10 years now is the ability to load a save from within a mission. That would be a quality of life godsend.
  6. This. When you are playing the game you have already filtered for the top 1% most lethal contact situations, and then you play out that scenario with both sides typically being far more willing to be aggressive and accept casualties than they would in reality.
  7. But If I do want a Panther that shoots 100 rounds a minute...why should anyone care? It's my gaming experience. e^^ there are a bunch of models. You can open up the game and let anyone mess with the TOE and unit details and throw in anything they want. 100 rpm Panthers. Infantry with power armour. Double Barrelled Mammoth Tanks. Or you can run a curation service to screen for quality and lock modding access behind that gateway. Given Battlefront already has delivery issues I don't know why they'd want to take on that additional work.
  8. I'm totally on board with the answer 'no modding because we need to be able to monetise content' because I think game devs should absolutely be entitled to do that, but 'no modding because someone might have fun' is such a strange philosophy to have.
  9. Yeah I don't think there's anything in the manual you need once you've read through the different unit commands and crucially the interactions with artillery/air support. The rest is varying degrees of intuitive.
  10. I'm not remotely qualified, but my intuition is that the real problem is that the game engine is doing something really inefficient every time the camera moves. It's that, rather than anything in the simulation that causes issues.
  11. Yeah not being a programmer I accept that this is a bit of a 'things that you don't understand sound easy' but performance is the big one. The game engine isn't leveraging multi-threading, modern RAM expectations, or anyone's GPU integrated or otherwise nearly to the extent that it could. I can accept that it might just be too much work to make happen, but as a user I'm just not going to get excited about anything in an engine update that isn't 'the game no longer runs like ass'. There is one QOL update though that I'd like and that's the option to have artillery/air fire missions where I can pick multiple point targets in order. Or an area target with prioritised point targets. I should be able to tell a paladin battery of 3 guns 'I want you to precision strike these three points in one salvo'. Or an attack helicopter 'strike this tank specifically and then go after targets of opportunity in this area' as a single order. e; oh and this isn't quite an 'engine upgrade' but get Steam Workshop set up. That's really not much work at all and would be fantastic for the community.
  12. Well to do the full runaround - Combat Mission (particularly starting with Shock Force) has wanted to do urban combat but has implemented it in a way that lets the player do MOUT in full warcrimes mode with no penalty - or rather if there's a penalty it's for blowing up the civilian building but not for massacring the abstracted away inhabitants. A developer who wasn't righty fearful of the inevitable media outrage might implement the presence of civilians who can become casualties.
  13. I wrote my law dissertation on this case! There's lots of subtext that gets missing from most reports, but long story short they probably lied and it's unconvincing that the dead kid actually grew weaker much faster than the others. Custom of the sea was you were supposed to draw lots, they didn't, that's why they went on trial. The trial judge was a bit of a crusader who basically forced the jury into a factual verdict, then stacked the appeal court so that the answer to the facts was 'this is murder'.
  14. 1. More than 10 FPS when the cameral moves. 2. Actually just more FPS in general.
  15. And my retort there is 'the general situation of the real war is the Germans losing'. Anyway this whole argument would be irrelevant if Battlefront would just open up these values to modding. The community would pretty rapidly come to a consensus view on balance.
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