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mjkerner

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  1. Like
    mjkerner got a reaction from JulianJ in Yemeni Battle Videos   
    Wow, this is good stuff, Julian. Thanks!
  2. Like
    mjkerner reacted to theforger in Mission to Maas Version 2 Scenario   
    Mission to Maas V2.btt

    Updated huge scenario Axis KG Peiper versus Allies.
    Semi Historical based on the actions over 4 days around La Gleize and Stoumont, condensed into a 4 hour period.
    4 hours, gives plenty of time. But need to balance force preservation with speed to secure objectives, avoiding enemy artillery and fighting off counter attacks.
    Controlling 700 troops and over 50 vehicles is not for the feint hearted
    Improvements over Version 1
    Improved road layout near Coo and through La Gleize, so game engine doesn't re-route units behind buildings . Ground conditions now allow for more off-road manoeuvre with minimal risk of breakdown, although beware of mines. Some building layouts have been improved. Found Grilles! and added some German recon. German TRP setup is now at the front of the Spitze rather than inconveniently hidden in the woods! 5 action plans, with variable arrival time for USA reinforcements give more replay ability. Start time is 08:30am which provides darkness and poor visibility for the first 15-30 minutes.
    Why go large? 
    Operational type decisions on when and where to attack / defend with which company optional march routes route security, flank recon, patrols, early warning  creation of mobile reserve to respond to threats etc command challenges, do I move to counter that threat or temporarily withdraw to fight again? Deeper understanding of your own force strengths, weakness, mobility, firepower, combined arms Visual. Attack and counter attack over the same ground lets you fight past burnt out vehicles and damaged buildings, that are reset if occurring in a campaign Not many scenarios produced on this scale, probably for good reason Many thanks to the guys who commented on version 1,  much appreciated, hope you find this an improved experience.
  3. Like
    mjkerner reacted to JulianJ in Yemeni Battle Videos   
    I just found this pro-Houthi Yemeni battle vid channel   
    I have watched several videos and the Houthis v the Saudis and their allies would make really good scenarios for CM2. (I realise making games out of other peoples' misery is in pretty bad taste. I do find it hard to reconcile my wargamery side with my humanitarian ethos sometimes). Amazing rocky terrain - ideal for irregulars.
     
    NOTE: these videos are from the Houthi side - they indicate their soldiers with green arrows and the enemy (Saudi irregulars?) with red. I think these are total eye-openers. It would be interesting if anyone on the forum can understand Arabic, as the commentary would no doubt be enlightening but I cannot understand it.

    NOTE 2: I have heard, but have no corroborating evidence, that the Saudi army can't get any decent soldiers - so  has to rely on desperate people, eg Pakistani poor. The only reliable units are held back against insurrection. Certainly if I was a Saudi tankman trained on an M1A2, and then sent into battle with a T55 I suspect my morale might have a negative modifier. 
    This channel's battle footage shows the Houthis being brave and competent against a what I can only describe as a pitiful, unprofessional enemy. Yet there is a truly astonishing amount of arms, ammo and equipment that the Houthis are capturing intact - it's like being in dusty aladdin's caves of war materiel. See for yourself. At around the 9 min mark 15-20 lightly damaged armoured vehicles and about a dozen softskins including a Grad MRL truck are abandoned by the side of the  road.  I'd guess most of them are repairable. If a Western battalion or brigade let this amount of vehicles fall into enemy hands it would be called a major defeat, wouldn't it?
  4. Upvote
    mjkerner got a reaction from Aragorn2002 in Where are the Goumiers in djellaba?   
    Slowly, Aragorn. RL is in the way constantly.
  5. Like
    mjkerner got a reaction from Hardradi in Any Chance for a New Afrikakorps game?   
    If Market Garden had worked, though, Monty would have been regarded as brilliant. As it was, it was a close run thing. Consider the unfortunate coincidence of the 9th and 10th SS refitting in the area, or if the 1st Airborne had conducted a coup de main directly on the bridge with an LZ on the south side on the first lift. What amazes me about MG, and in fact the entire war, was how quickly the Allies were able to mount operations? Planning and logistics masters, AFAIC...all without computers, mind you.
  6. Upvote
    mjkerner got a reaction from Frenchy56 in Where are the Goumiers in djellaba?   
    Yes, I was just kidding, Frenchy. They are with the socks, but I didn’t bother with them for this very quick job. It was just to show Aragorn that the skin tones on the Nisei need much work.
  7. Like
    mjkerner got a reaction from Bulletpoint in Any Chance for a New Afrikakorps game?   
    If Market Garden had worked, though, Monty would have been regarded as brilliant. As it was, it was a close run thing. Consider the unfortunate coincidence of the 9th and 10th SS refitting in the area, or if the 1st Airborne had conducted a coup de main directly on the bridge with an LZ on the south side on the first lift. What amazes me about MG, and in fact the entire war, was how quickly the Allies were able to mount operations? Planning and logistics masters, AFAIC...all without computers, mind you.
  8. Upvote
    mjkerner got a reaction from Aragorn2002 in Looking for weathered faces mod for British   
    Aragorn, I think Aris or someone did some for the Germans (which it sounds like you already have), but I don't think there are any for the British.  However, since I know you've done some renaming before, you can just rez-explode the CW version 110 brz of CMBN, then find the British "skins"  (faces) in the "soldiers" folder, and then copy the weathered German faces, and start renaming them with the British name for faces: uk-soldier-skin 1, uk-soldier-2, etc. The default British faces are numbered 1 through 8, and of course you can number them higher to your hearts content. (If you rename less than 8, say 1- 6, then the default faces 7 and 8 will still be in the mix.)
    I hope I explained this clear enough. Feel free to PM me if not.
  9. Like
    mjkerner got a reaction from IanL in CM WWII: Are tanks "overpowered"?   
    This^^.  In desperation, I've run regular infantry (with just generic grenades, no specific A/T assets) right at a tank, into it's AS, and it works more times than not. I mainly do it when playing Finns vs Russkies. Fun to watch, too---lots of grenades flying, pixeltruppen going down, confusion, etc.
  10. Like
    mjkerner got a reaction from Vergeltungswaffe in WIP: British Army Uniforms, Helmets, and Gear   
    Bootie put it up at CMMODS IV.  Thanks Bootie!
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-shock-force-2/cmsf2-infantry/cmsf2-british-woodland-dpm-camo/
  11. Upvote
    mjkerner got a reaction from 37mm in WIP: British Army Uniforms, Helmets, and Gear   
    Bootie put it up at CMMODS IV.  Thanks Bootie!
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-shock-force-2/cmsf2-infantry/cmsf2-british-woodland-dpm-camo/
  12. Like
    mjkerner got a reaction from Sgt.Squarehead in WIP: British Army Uniforms, Helmets, and Gear   
    Bootie put it up at CMMODS IV.  Thanks Bootie!
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-shock-force-2/cmsf2-infantry/cmsf2-british-woodland-dpm-camo/
  13. Like
    mjkerner reacted to Aragorn2002 in The Year Ahead Bone Post   
    I agree. I think most of us sense that BF is our only and probably last chance to get the quality games we want. That makes some of us greedy and impatient, including myself. But I agree.
    The thought of a future without BF makes me shiver. It really does. Let's hope they will stay around for a long, long time.
  14. Like
    mjkerner reacted to umlaut in Umlauts Commercial Buildings   
    Howdy folks
    The other day I realized that I had an almost complete mod set of commercial buildings that I´d never finished and released. So now I have brushed up the files and made it sort of ready for release. Mind you: The mod set is not as finished as I would like it to be - that is the reason why I didnt release it, when I made it three or four years ago. But I dont think I will ever get the time to fully complete it - so I have decided to release it as it is, rather than just letting it sit idle on my hard drive. 
    I am going to make it temporarily available from Dropbox - but hopefully it will be on CMMODS IV soon and then I´ll remove them again.
    https://www.dropbox.com/sh/f2tl7i0ntkw5r3u/AADyULTXZ40Ms5CDuaQ7B6b7a?dl=0

    Here´s a bit of info on it:
    Umlauts Commercial Buildings
    This set of mods contains modded commercial buildings for CM Normandy.
    I have added murals to the gables of some of the buildings and some extra storefronts.
    According to my research they should all be typical of Normandy in 1944 – but I could be
    wrong.
    The mod set contains quite a few extra commercial buildings, compared to the base game:
    Buildings 100: Base game = 2 sets – this mod = 3 sets
    Buildings 101: Base game = 2 sets – this mod = 15 sets
    Buildings 102: Base game = 2 sets – this mod = 2 sets
    Buildings 103: Base game = 2 sets – this mod = 13 sets

    Mirrored gables
    Unfortunately, the game reuses the gable BMP´s for both gables of a house, so if a
    commercial building isn´t accached to another buildong, then one of the murals will always
    be inverted.
    I have tried to fix this by adding two different versions of each gable – with the inverted
    part on both sides. This means that you can place two commercial buildings next to each
    other and cycle through the building layout (shift-left click), until the inverted gables are
    hidden where the buildings meet.
    Choosing the preferred layout
    I highy recommend that you cycle through the building layout (shift-left click) of each
    building to choose the one with the preferred layout. If you leave it to the game, the
    building layouts are assigned ramdomly – and you will probably see a lot of inverted
    gables and indentical buildings next to each other.
    When you cycle through the layouts, remember that there are up to 15 different layouts for
    some types. And if you click and nothing seems to change – then it is probably only the
    layout of the gable that has changed, while the rest of the building stays the same.
    Damage:
    I have altered the damage files of the game to suit my tastes. The buildings with damage
    showing the brick work through the plaster are modded to fit these damage files. To apply
    damage, press shift-alt-leftclick.
    Please remember that I do not consider this mod set completely finished. But I dont think I
    will find the time to finish it anytime soon – if ever – so I´ve decided to release it as it is.
    Enjoy
     
     
  15. Like
    mjkerner got a reaction from Bud Backer in Some Tactical Advice Needed - Rooting out Infantry in a town   
    Yeah, I always try to get the enemy in a crossfire whenever possible. They *seem* to bug out/displace more easily that way.  Flanking fire, and all that.
  16. Like
    mjkerner got a reaction from General Jack Ripper in With tanks on the prowl should squads alway be split?   
    I’m biased, because I always split squads not matter how large or small the battle. The only time I don’t is when moving up to the Line of Departure and the troops are very clearly out of the enemy’s sight. So my answer is “Split them”!😉
  17. Like
    mjkerner reacted to MOS:96B2P in The Year Ahead Bone Post   
    I guess he could have unknowingly been playing on Scenario Author Test mode..............  . 
  18. Like
    mjkerner reacted to SimpleSimon in CM WWII: Are tanks "overpowered"?   
    Games and movies have spoiled us a lot nowadays. It's important to understand that in 1940 not all that many people on Earth had ever seen a car before much less an airplane or a bulldozer. 
    So you're a lowly Private in a poor nation's Army on some god-forsaken flank, you're barely literate owing to the fact that a higher education was mostly beyond your family's agrarian background as local villagers and things like telephones and photographs are a real novelty when you happen to see them on rare visits into a town. 
    In your foxhole one awful, unfortunate morning the enemy's fire is particularly heavy, there's way more smoke than usual but instead of the usual callouts and sporadic bursts of rifle fire a terrible noise starts to echo from somewhere behind the mist. A methodic, clacking noise of metal accompanied by deep, guttural rumbles that seem to rattle the entire countryside. The ground, literally, begins to shake as the silhouette of an enormous moving block of steel and fire emerges laying waste to all before it. Where ever it looks the same place suddenly disappears violently into a cloud of thunder, dirt, and intense heat. Men from positions in front of you are fleeing already, in vain as it mows them down with fire...or maybe even runs them over as if they were ants. It didn't take long at the front to learn about what this thing is, but nothing anyone told you about it could really prepare you for it because fact is, you've never seen anything like it. It's an actual monster of the Biblical kind and whether or not God or man made it doesn't matter much because it's the worst thing that's ever happened to you. You've got a rifle, maybe some grenades, and the uniform on your back. The officers already ran away....think you're really capable of earning that medal? 
  19. Upvote
    mjkerner got a reaction from Combatintman in WIP: British Army Uniforms, Helmets, and Gear   
    Well, I'm up for doing the uniforms, once I finish the Goumier for CMFI RtV and a few things for 37mm and the Heaven and Earth mod. I have some of the weapons swaps already, too.    I have a number of uniforms "base-camo'd"  (but much more work needed on them and the helmets and gear)  for the various African Bush Wars combatants and for the Philippines.  I need to do some more for more recent events in Burkino-Faso , Mali, Chad, South Sudan, Ethiopia, Nigeria, etc., etc.  Basically, the whole effing continent!
  20. Upvote
    mjkerner got a reaction from Aragorn2002 in WIP: British Army Uniforms, Helmets, and Gear   
    British uniform Mod is almost done, but a few glitches to fix and decisions to make. (For example...DPM camo too bright?) For photo-op purposes, the DPM uniformed and helmetted troops have MTP Gear, and vice-versa.  This Mod will have a complete set of uniforms, helmets, and gear in separate folders for both DPM and MTP camo. The photois show a few different camo schemes for the plate carriers/armor vests, but I'll settle on no more than two for each uniform set, propbaly simply just use both DPM and MTP camo for each set, unless anyone has a better idea.  I can do a follow up for specific unit shoulder insignias if anyone has a real hankering for some.
    This Mod will be ready in a few days, hopefully.  Cheers!






  21. Like
    mjkerner reacted to 2Dog in What I'd like to see in CM3...   
    Good idea but the black areas in the UI are only visible at the higher resolutions. Anyone who uses the lower resolutions would have the green UI going across the whole of the bottom part of the screen, the black areas wouldn't be there. Maybe the compass and the white text could go on a second monitor? 
  22. Upvote
    mjkerner got a reaction from 37mm in WIP: British Army Uniforms, Helmets, and Gear   
    After a looooong hiatus from Combat Mission, and then hand/wrist surgery, I finally got back to this and finished the dpm woodland camo. I will upload them as soon as I get the readme and whole package together and squared away with Bootie/CMMODS. Tomorrow maybe. Mtp camo will follow but not sure how soon. 
    First two pics are with shaders/shadows on. The other two are with them off (well, shaders might be on in the last one, not sure).
     
    Cheers!.
     
     




  23. Upvote
    mjkerner got a reaction from 37mm in WIP: British Army Uniforms, Helmets, and Gear   
    I added a dusty-ish set option as well (top two pics).  I PM'd Bootie about getting author status at the Mod Warehouse. Just waiting to hear from him. Glad this monkey's off my back finally!
     

     
  24. Like
  25. Like
    mjkerner got a reaction from Sgt.Squarehead in WIP: British Army Uniforms, Helmets, and Gear   
    I added a dusty-ish set option as well (top two pics).  I PM'd Bootie about getting author status at the Mod Warehouse. Just waiting to hear from him. Glad this monkey's off my back finally!
     

     
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