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Everything posted by mjkerner
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It sounds like the drop shadows are on their own layer rather than on the layer the gear that you want to hide is on. I use Corel Paintshop Pro so if you are using Gimp or Photoshop I can’t vouch for this solution, which is to simply collapse/merge the drop shadow layer with the piece of gear layer. Hope that is clear enough…and that it works!
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LutzP, they possibly could have been suppressed/cowering if they were under fire for that turn.
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Advice on the new game\campaign needed
mjkerner replied to dbsapp's topic in Combat Mission - General Discussion
It's all good, man! -
Nice to see bayonets, Phil! More blender work?
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CMFI Crete 1941 mini-mod project
mjkerner replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
Thank you! But now whose the gentleman, lol? -
Other than the shorts you mentioned, Phil, there isn’t any uniform with rolled up sleeves. The boots can be modded in, but making a rolled shirt means the using the existing sleeves as the arms and I guess masking along the forearms to eliminate the excess cloth. What model of tunic was worn then? That should be easy to make from existing m43 and m44 tunics.
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CMFI Crete 1941 mini-mod project
mjkerner replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
Just to clarify, Phil hasn’t hassled or put pressure on me to move faster on this project. I am my own worst enemy for time-to-completing things…as you probably remember while waiting for those Goums, Aragorn. -
CMFI Crete 1941 mini-mod project
mjkerner replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
See, I told you he was a gentleman! -
CMFI Crete 1941 mini-mod project
mjkerner replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
Phil is being a gentleman, as usual. It’s being delayed by me, I’m afraid. I bit off more than I should have considering a number of life factors. Plus my own mission creep. But in a week or 10 days, I’ll wrap up the uniforms. -
AI plans can be set to drop HE on first turn and beyond. When you are playing that side, you may have to wait for events, like reinforcements with proper cred.
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Hey Panzerblitz, you don't have any FO's and your Regt Commander doesn't show up for 15 minutes, so I assume that is the problem? Then again, you should be able to call in the set up phase, but I never do that, so I'm not sure.....
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The Searchers, Red River, or The Oxbow Incident. But also really liked Open Range. Prolly the best gunfight sequence.
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Sez the man who used to autograph his maps with his name in wheat/cornfields, lol!
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Yes, that's the one.
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kohlenklau's Vehicle Modding Test Idiot Log
mjkerner replied to kohlenklau's topic in CM2 Scenario and Mod Tips
Looking pretty damn good, Phil! -
Let's talk about the Road to Nijmegen
mjkerner replied to phil stanbridge's topic in Combat Mission Battle for Normandy
Sorry, I misled you. I was commenting in regard to Combatintman’s point regarding persistent damage effects being absent in the game. I believe a branching campaign design could be set to achieve what you are after… take the village and then you go on to the scenario that starts you in that village, instead of on the outskirts of town again, or whatever. But all the damage you caused in the first battle for the village will be repaired, which tends to wreck the immersion aspect. -
Let's talk about the Road to Nijmegen
mjkerner replied to phil stanbridge's topic in Combat Mission Battle for Normandy
"... impossible as that may be" Yup, there's your problem right there. -
breaching hedgerow with (large) artillery
mjkerner replied to LRC's topic in Combat Mission Battle for Normandy
Actually, I've seen that more than once, Erwin. I was surprised because I thought it wasn't working/enabled/whatever by BFC. But the first time it happened, it was on the third hit on the same tree in a WEGO minute, and the tree just disappeared, and the next shot went into the target (a building). But I don't know if it's dependent on the kind of tree, whether it's more difficult if the tree is a single, double or triple "type", or the caliber of the weapon, or some or all of those factors. But it definitely does happen. -
Really Good War Movies (CM Scenario Inspiration)
mjkerner replied to Probus's topic in Combat Mission - General Discussion
Haven’t seen (or thought to look it up online) The Odd Angry Shot since it’s release. Nice! -
Today's forum change - the elixir of life
mjkerner replied to Vacillator's topic in Combat Mission - General Discussion
Enough of the Commie claptrap, my good sir! Equal opportunity, not equality of outcomes. Wolverines!!!! -
Pretty Damn Cool, Mr. Pye!
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Canuck, if I were the Germans in that scenario, with a bunch of Paras 400 meters out, trying to stonk me with Area Fire, and knowing that they are obviously going to come closer to get the prize (bridge), I’d hunker down, take the punishment, and wait until they starting moving out of their cover and getting closer before I opened up. If I had mortars or arty I’d use that, otherwise I’m keeping my head down as much as is practical. I think Combatintman is on the money here. But being stubborn (I know a little about that myself, lol), keep at it until you either figure it out or it drives you nuts! Good luck.
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Which BRZ-file contains the Waffen-SS uniforms?
mjkerner replied to Aragorn2002's topic in CM Red Thunder Maps and Mods
Aragorn ol’ pal, you should RezExplode all the brz’s. Doesn’t take but a few minutes, then you can explore them to your hearts content. Lot of neat stuff to see, IMHO, and might even stimulate you to do some (more?) modding! -
Press release: New CMFI module delayed
mjkerner replied to kohlenklau's topic in CM2 Scenario and Mod Tips
Early motor home prototype??