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mjkerner last won the day on February 25

mjkerner had the most liked content!

About mjkerner

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  • Birthday 08/04/1953

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  1. I agree 100% with Repsol, at least before BFC added triggers (haven’t messed with making my own scenarios in a long while). We’re the commands changed when they added triggers?
  2. Kevin, if you double-clicked on the Platoon HQ, the whole platoon will light up. Well, I should qualify that, since I rarely do battle post-mordems anymore. The whole platoon will light up during the game when you do that, and I *think* it's the same when you do post-mordems.
  3. Okay, okay, grab the ¥§$#@& tires and put ‘em in your stupid sandcrawler, but then get the hell outta here, ya little sh*ts!
  4. Thanks for the encouragement, Splinty. Settling up my Mother-in-law's estate, cleaning out the house, etc., etc. has been taking up most of my time. I also hit a big snag with the mod, when I discovered that a part of one of my template layers was fipped around. It was the seams in one of the base layers, so I wasted a lot of work and time. Don't know how I missed it. Fingers crossed I can get this out the door in a week.
  5. Hell, it's bad enough at 65. I'd say you're doing pretty well for 400!
  6. Frenchy's right... smod_american_helmet-soldier smod_american_helmet-soldier 2 smod_american_helmet-soldier 3 smod_american_helmet-soldier 4 smod_american_helmet-soldier 5 ...should do it (I put 5 variants of helmets for each division, IIRC. I have no idea how the patches are working, because the FB naming convention is also different for uniforms from CMBN. It sems to me that someone else either did patches or updated some of my uniforms after v.4???
  7. Crommie, are they the ones I did? If so, I’m pretty sure they were done under v1 of CMBN and I never renamed them. Thing is, my uniform patches I think we’re done under v1 as well, so they shouldn’t work either...except I may have updated them for CMFI/GL and just not bothered with the helmets. If it’s not my mod, then in my best Emily Latella voice...”Never mind!”
  8. Gotta hand it to you, Harry, you know your animations!
  9. The ditch/trench...maybe not an obstacle per se, but it's one of the things they jump over. I use akll your other animation mods, but how would you get them to jump over a wall and not anything else? Eliminating the jump would be worse I think.
  10. RH, that's just how the animations work in CMSF2. I asked that question when it was first released because I thought it had to do with the old trenches by default turning into fernces. But those in the know said it was just how the animations work for most (all?) obstacles.
  11. Hey Z, you’re on a roll, so I say go for it. Pretty sure you can swap an M16/C7 for an AK, or an rpg7 for a faust, etc., etc. I swapped in a FN-FAL from CMBS, but haven’t had time to check out swapping around weapons within CMSF2 yet. Don’t see why not; shouldn’t be anything more than a model swap via renaming. But, someone will come along soon and straighten my thinking out if I’m full of it!
  12. Not sure I follow you, hypeman. You mean you would like a folder with the original uniforms (in BFC lingo, “skin” is the term used for the face textures) from the game in the mod download? If so, I can do that. But just so you know, if you just use the Rezexplode tool, you can explode the original brz files and copy the uniforms and gear pretty easily yourself. Btw, I thought I would be done with this mod by now, but my Mother-in-law went into hospice two weeks ago, and passed away 3 days ago, so I haven’t been at it for a while. Anyhoo, thanks for your interest and compliments, they are much appreciated. (As far as I can tell, there is no way of determining how many people downloaded the USMC mod, so I can’t tell how well received it was except by comments on the forums.) I’ll add a folder with the stock uniforms and gear when I upload this mod. (You may need to remind, though, cuz I ain’t getting any younger!)
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