Jump to content

Vin

Members
  • Posts

    106
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Vin's Achievements

Senior Member

Senior Member (3/3)

10

Reputation

  1. You're welcome. There is a detailed briefing for the Red side only as that is how the mission is meant to be played. There are fewer Soviet forces on the map, but they have off-map assets in order to deal with the escaping trucks effectively. It would make a good H2H mission, with the Mujahideen player trying to get all his trucks to escape while the Soviet player does his best to destroy them. I have no idea how much time it would take to convert the mission to a H2H but like I said, feel free to do so. The original author preferred to play solo from the Red side - so that's how he designed the mission.
  2. Yes. The original author deleted a few of his scenarios from the repository because the briefings were too story-like and is no longer active on these forums. I got permission from him to post the scenarios he removed to GameFront - three years ago. The links have been dead on GameFront for years so I posted this scenario to the repository at request of Berto. http://www.battlefront.com/community/showthread.php?t=99470&page=6
  3. --Sound of howling wind and a coffin lid opens-- No H2H in this one. I hope I'm not wasting my time posting this, but now it will be on the Repository for good. Description: Stop the Mujahideen from getting away with the trucks from the Samti deposit. (Play as Red vs. Blue AI only) The scenario should be posted on the Repository within a couple days, watch for the link. You can edit it to make it H2H. Enjoy. --Coffin lid closes--
  4. After unpacking red thunder v100a.brz, in the folder location: sound\bullets and shells\shots I found that there are still sound files in there named for American and British weapons - but using Soviet weapon sounds, so there are some files used by the Soviets that SFX 1.2.5 is overriding. There are also some new files present for other Soviet weapons. The majority of the generic sounds included in Red Thunder are overridden by SFX 1.2.5. One file I would delete from SFX 1.2.5 is garand ping.wav and just use the default sound.
  5. Aris Dust and Smoke Mod Aris Flames Mod Aris HD Explosion Mod Aris Tank Muzzle Fire Aris Gun Muzzle Fire SFX_1.2.5 (By Stephen) Veins_skies_CMBN_v1 Veins_tracers_C
  6. You need to register for the repository separately from the forum in order to download any files.
  7. Thank you for posting a preview of this scenario. I like the briefing screens and the layout of the map as well as the topic. Have a Happy New Year!
  8. After watching a few minutes of the action scenes I think I'm going to watch the entire movie even though I won't be able to understand what is being said. Excellent find.
  9. Eddie removed them because the battles were fictional and not based on historical events. They were also the first ones he created. I really enjoyed the briefings and the battles so I asked him if I could post them again so other people could give them a try. There are so few user-created battles for CMA that I wanted to make them available again to add to the choices.
  10. Hi Eddie, You're welcome, I wish the outcome had been better for me but I still had a good time playing. The AI plan was solid and the way the map was laid out made the battle more challenging. Not having motorized infantry was a logistics challenge in itself, most of the German troops counter-attacking WN 411c were in fatigued condition by the time they reached the point where they could see the trench. The American tanks also ended up dominating some parts of the battlefield after the German AT guns were destroyed/abandoned and the Marders started to run low on ammunition. The failed artillery strike on WN 411c cost me a lot of time in the mission, also ammunition and troops. Because of the hedgerows the line of sight was restricted and it was difficult to call artillery strikes accurately on WN 411c. By the time I had soldiers with a clear line of sight to WN 411c it was too late to call for another strike. You're welcome once again and I hope the videos give you some insight on the different (and difficult) situations that occurred during the battle.
  11. You're welcome, these battles are a good place to start for playing user made content. All three were created by Eddie and are very challenging with excellent map design. Thanks for letting us know what your results were downloading with a different browser. I use Opera 32-bit, but I think IE seems like the best choice for downloads from Gamefront based on your experience.
  12. I just logged out of Gamefront and was able to download with no problem. Try again, I hope the problem does not continue
  13. A movie about a battle during the 2nd Chechen war, shown mainly from the Russian side. It is a made for TV movie that was filmed in Russia. The dialogue is in German, but closed captioning is available in English and other languages. If you have the patience to watch it there is a lot of good action throughout the movie. War Fighter http://www.youtube.com/watch?v=TiCAdRjxGTU&feature=related
  14. I'm reposting this original battle file with permission from Eddie, it was removed from the repository. Hamid's attack on Hill 412 V1.1 http://www.gamefront.com/files/21093730/Hamid's+attack+on+Hill+412+V1.1.rar
  15. I'm reposting this original battle file with permission from Eddie, it was removed from the repository. The Samti deposit raid http://www.gamefront.com/files/21093733/The+Samti+deposit+raid.rar
×
×
  • Create New...