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Saarud

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  1. I am planning for a fantasy scenario (yeah... well I just got to test it), in this scenario every city will have it's own unique units and it's own income of food (which actually will represent money). I don't think I can do unique cities directly (correct me if I am wrong), but if i make a unique city improvements for those cities that have unique abilities then the abilities could be connected to the city improvements instead. These city improvements shouldn't be buildable and they shouldn't be destroyable and they should exist in the cities where they are at the start of the scenario. I tried to load a ruleset I've made with 80 unique buidlings (first time I tried and I didn't know about the analyse feature) and it seemed liked it crashed but maybe I should just have clicked through 80 warnings.
  2. I want to use city improvements to give certain cities some unique features. These improvements shouldn't be buildable ever and I would, unlike other buildable improvements, like them to be undestroyable. From what I gather the only way to decide how easy improvements are destroyed are by setting how much damage the units make on improvements. There are no way to set some improvements to be undestroyable. Right? When I try to add improvents that aren't connected to a technology or buildable at start I get a warning about it. How can I get around this to start the scenario with some improvements on the map that can never be built during the game?
  3. Great game. I just bought it and I love the modding capabilities. I am planning a mod right now but I need to know some limitations of the modding capabilities so I don't do any useless work. I already figured that you can have a maximum of 10 players in a scenario? Is that correct? I also figured out that the maximum map size is 3600*3200... right? What about units? How many different unit designs are possible? How many different city improvements designs are possible I hope Brit continues to add to the modding capabilities of the game. I would really like to add/change resources and terrains. I would also like to have the possibility for an improvement to have a scripted effect, kinda like creating a certain unit every turn or something like that. Still even without that this engine has so much potential. I will tip other people about this game!
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