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Gogol

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Posts posted by Gogol

  1. (issues like: what if a city has a factory but that factory is destroyed, and player X doesn't know it was destroyed. What happens if player X targets a cruise missile on the factory? Nothing?)

    What if : sub targeting is not allowed on "in fog of war cities" ?

    you need spy plane above , or people to actually see the target

  2. I like the new map editor video. Excellent !!! I didn't know you could use this feature to build a map.

    Follow up with the next one and then do some overall Videos showing some game action and strategies.

    I believe this will really help sell the game.

    Good job. Now I'm off to try and build a map. :-)

    HI, i am new, i just bought the game. i wanted to let you know that i bought

    it thanks to the video described above.

    and i don't have any regret.

    Of course, i'm a wargamer. So i think you should target grognards and wargamers audience BUT , your game is so easygoing that you could also target a more casual audience like the one who plays WEEWAR

    you are in what we frenches call a ``niche`` (a nest) , so you just have to

    be a sniper at targeting audience, and you ll be fine.

    You could also communicate a little more around your user created content INTEGRATED tools (with no funnel effect) , because that is the future and you are already there.

    Don't forget your 2 targets :

    1- wargamers who like historical realistic stuff BUT ARE FED UP with Matrix Games stupid mission editors ! they want to be able to create a theatre in 15 min.

    2- casual turn based players who plays Weewar and Advanced war

    and also , i did not hesitate a long time before to buy it because i played Combat Mission series and love them. so because it is labeled BATTLEFRONT ,

    i trusted. give trust is what you do well , but this takes LOTS OF TIME , so the last advice is , keep the good work , cheap and smart !

    Thanks for this nice game tho. :)

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