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Deriuse

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    Deriuse reacted to Anson Pelmet in How do you "balance" your quick battles?   
    This may be a bit unconventional and unrealistic, but when I can't be bothered to do all of the movement necessary to be the attacker (which is most of the time) I select a medium-sized assault and I give the attacker a 70 percent boost to its forces. Then I choose the attacker's forces manually, doing it as fast as possible and without looking at the display of what they have, in the hope I'll forget exactly how many tanks they have, and then I choose my own defending forces. My thinking is that scouts might have observed the ememy's approach and have a decent idea of their configuration. This is not ideal, but better then having the computer select its own forces. Even in its latest iteration, I find time and again the game chooses an attacking force consisting of nothing but tanks, or no tanks, lots of troops, and about 50 useless half tracks, despite my clicking 'mix' for the make-up of the forces. (Btw, couldn't battlefront get somebody to make up, say, 20 different configurations of attacking and defending forces for each side and then have random selection operate between those configurations, so each time you let the computer choose either your or the emeny's forces you got some sort of workable combination?). Basically, when I choose to be the defender in a quick battle I make the attacking forces massive, to try to make up for their tactical stupidity. This might even be fairly realistic if you're defending against the Russians on the Easter Front, or against the Germans in the Battle of the Bulge (I've read accounts of extremely dumb tactics by German local area commanders in that battle, probably due to their lack of experience)...
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