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Boche

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About Boche

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    Senior Member

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  • Location
    España / Spain

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  1. Spent months looking forward to your videos hope you get back onto another campaign soon!
  2. Hey ive seen ths before....ah thats right! x png
  3. interesting, I will look up "a bloody ride" and "Zawiya uprising", I dont own CMFI, yet atleast :P. cheers for the reply!
  4. What other campaigns have you made mate? 😁
  5. the campaign isnt mine 😅 its already published
  6. Sweeet, got my teeth into the totenkopf Kursk campaign at the moment so will look forward for some more totenkopf action!
  7. for the past couple of months ive been trying to roleplay C2 as much as I can, craeting my CPs and liason points. I have to say I have noticed how info travells up and down the chain and my units seem to spot quicker and act better. Nice to see this concept in the mission!
  8. So awesome jajaja, how you guys pull this off is fantastic. Are there multiple AI plans? I mean will each playthrough give a different AA for the enemy?
  9. Genial, he visto tus videos y me han molado, sigue asi!
  10. Well its only 2 scenarios long jajaa but I have to say you have motivated me to get back on it. I dont know when but I will finish it soon! I will need help when it comes to making the actual campaign files etc though. will let you all know.
  11. I still have all the files...all i need is some tweaks and the motivation/time to finish it all up... 😅😌
  12. Im playing the dutch campaign and have to say the same thing has carried over from SF1, im suprised no one has mentioned it. The dutch GILL ATGM is completely broken. I havnt done the maths but im getting less than a 10% hit rate in all my launches. The missiles constantly over shoot the target and drop 50-100 meteres behind the target. We use that ATGM in my unit and although it depends alot on the users skill its nowhere near a less than 10% impact weapon.
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