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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

jeep

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About jeep

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    Senior Member

Converted

  • Location
    Breckenridge CO
  • Interests
    Snowboarding
  • Occupation
    Design engineer
  1. Virtual Reality

    Adding my perspective on this subject (as a long time CM player and an Oculus Rift owner)... VR support would be HUGE for the Combat Mission series. Don't believe me, here is why 1. The best games on Oculus / Vive right now are 3rd person perspective floating camera (just like CM). They are easy to navigate, no motion sickness issues, great UI, and just plain amazing in terms of how much they add to the feeling of immersion. The ability to move the camera with your head is amazing and something you have to try to understand how much it adds to the game. CM would be AMAZING. 2. Porting CM to add VR enable should be relatively straightforward. It is already a 3D rendered game (OpenGL, right?). Updating for Rift/Vive is mostly A. Tieing the camera control to head movement api B. Mapping the mouse interface to the gamepad / touch control api C. Adding stereoscopic rendering and prewarp when using VR (this is part of the 3d engine, straightforward in opengl) The min computer specs for Oculus/Vive are really powerful, so you shouldn't need to worry about performance issues. 3. There isn't that much content right now for VR, so having a quality game like CM in the Oculus store would bring a lot of new customers to the series. Very similar to the first apps in the iPhone app store.. I would happily pay full price for a VR update to any of WW2 CM series. Really seems like low hanging fruit (for the dev team) to me!
  2. Great idea on testing it myself Seems I am the problem..... Same thing happens. Battlefront, can I submit the two files so you can see what is wrong?
  3. I need someone to play a couple turns of PBEM against to see if it works. I have been trying to play my brother but it keeps failing. It asks for a new password again on turn 2 and then locks up. Trying to determine if it is my fault or his
  4. No temp files on my system either. I thing I did notice is that most of the CMBN files are showing up as shared on my system (windows XP). Not sure how this happened, since I never did it manually. I can't seem to un-share them either. This could be totally unrelated...
  5. Hi Phil, I'll try it with the new patch also. It will take a bit since the person I (am trying to) play against is out of town. I have only tried with him, and that is why I said is doesn't work period. Thanks for your help in advance. I really need this to work since playing against my brother is why I bought the second copy of the game.
  6. Bummer. I certainly hope this is fixed, since it doesn't work period as it is (at least for me).
  7. I have run into this problem on cats chasing dogs also. In my case it is loading file 002. It asks for a new password and then locks up. Any resolution?
  8. If I put a blast radius on artillery (if this is even possible), it would attack every unit in that radius each attack, correct? How would it work for production/build/building damage. Would each also get attacked as well, or would it switch between units & one of the above each attack?
  9. Great scenario! I came away with German minor victory on my first play. I was able to recapture 411C, but I will say the defenders were tenacious. I finally took it by sending up a two prong attack. The first platoon came up the left side of the map, but didn't have enough men left to dislodge all the defenders (who fought effectively to the last man) and the two tanks. I sent a second platoon up the road and hit them from behind, finally taking the objective. The tanks in the center had already been taken out (2) or displaced (1) by the Paks and Marders. I found they were very effective. I only lost the marders when I tried to drive through a low bocage (hoping it was brush). He turned around and exposed himself to MG fire The other one took a sherman shell. Only complaint on the anti armor is the pak on 411c was dead meat from the beginning. Both the other Paks survived. I like how you scripted the shermans, very effective. Usually the AI just drives right into my sights and burns. These ones were tough to crack I tried a brief counter attack up the road on the right side of the map, but it took fire from both sides plus arty so that ended quickly. After seeing the enemy forces in the bocage afterwards it never would have worked anyway. One complaint is the lack of openings in the bocage. It really limited the german retreat and counterattack. The center field is the worst, since there is no way to enter/exit on the left at all. I was going to send it some troops to retake the center bocage after 411c but there was no practical way to do it. The germans need to think about their lines of retreat when setting up the defense Not sure if the americans could have realistically taken the WN objectives. Were the tanks scripted to ever move forward to support the attack? Seems like they had a lot of troops left over on the right side bocage that didn't support further attacks.
  10. Jet speed > range

    I was going to increase jet speed by 50% to hopefully make them better at intercepting tac / reg bombers. Would doing this cause any issues since it would set the speed higher than the range? This also assumes that speed is one of the variables used in the interception calculation.
  11. Open source for EOS

    The issue where the different players games can get out of sync. It happens to me all the time if my stupid dell crashes right after processing the turn but before I hit the save button. The other players will get 2 sets of events for the turn, since when I reload the game it has to calculate the turn again. I think it can also happen when one of the other players (not the host) thinks it sent the event file but the host doesn't receive it (corrupt file on the server or some other issue). In that case it just seems like that player starts seeing weird behavior. All sorts of strange behavior follows that..... BTW, the crashes don't seem related to the game. It is some mysterious dell problem that happens every so often.
  12. Open source for EOS

    That sounds like it will be interesting to play around with I'm guessing you haven't had time to work on the PBEM sync thing, but I thought I'd ask anyway.....
  13. Open source for EOS

    Since EOS development is effectively done, how about releasing the game as open source? A lot of the topics for improvement that have been discussed here could be addressed that way.
  14. Seems like a simple thing. Arty is coming in, the crew abandons the gun and runs for cover. After the smoke clears they come back and start plinking tanks again. Why can't we? Another thing.... Please fix the tank bail out command in WEGO. If you accidentally hit it there is no way to cancel the command. Lost a few tanks that way...
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