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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

BodyBag

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  1. The patch?

    Not really. It's more likely that BF has prioritized the new projects higher, and left the patch on the backburner. There has also been very little communication from BF's side regarding the patch, although it has been brought up many times on the forum the last 14 months. Which is why we are left guessing...
  2. The patch?

    It's also bad economics! A lot of people like myself, never bothered to upgrade from 3.0, because of the problems with 4.0. We are just waiting to buy the upgrade for our games, whenever BFC get their act together. Very strange BFC don't care about that income, and customers have to wait more than a year for a patch!
  3. Why the patch for the 4.0 upgrade has not gotten first priority, is really strange. It should have been fixed long time ago. It does not make economic sense either. A lot of people who wanted to buy the upgrade, did not do so, because of the problems. I am one of the many, who is just waiting on BF to get their act together, in order to buy upgrade 4.0 for my games. Cheers,
  4. Nice to hear that something is finally being done to fix engine 4.0, after more than a year! I never bothered to upgrade my games from 3.0 after watching how it spoiled the gameplay, and I'm not the only one. If the patch are successful, BF will prob. see a rush of customers upgrading their older games. Looking forward to CMRT module 2. Cheers,
  5. Well, I could say the same for your position. We already have hundreds of scenarios and hundreds of vehicles,- I don't think people are yearning for yet another variant of tank X or vehicle Y. Scenario-makers have problems getting people to DL and play their work, because we already have so many to choose from. I think a lot of people would be interested in enhancing the quality of the EXISTING games, campaigns and scenarios through an upgrade of animations and sound-design. And I can't tell you how many ressources it would take, or if it would delay anything, and neither can you... But I do see a huge interest in getting the CM2-games to look and sound better (just count the number of mods!). So an official sound- or animation DLC from Battlefront, would have a good chance of selling well.
  6. Well, I did not write it only for you to see...
  7. Why not? There are a lot of shooting ranges in the US where you can try most of the guns used in WW2. Having a guy with a mic, recording the sounds to use in the game, does not seem that difficult. Besides, in a game that simulates realism in battle, having real and authentic gun-sounds will be a HUGE selling point for most of the potential customers.
  8. Because the sound mods are a mixed bag, in my opinion. Some of the gun/vehicle sounds are better than stock, a lot are worse, and none of them are based on AUTHENTIC recordings of the REAL guns and vehicles. For me it would be worth $30 to have a sound-DLC that used real recordings of a MG42, BAR, Pz IV and so on. These things matters a lot for my immersion, and would enhance the whole CM series.
  9. It's the newest standard called UltraWide. When it comes to gaming, the 21:9 aspect ratio offers a ‘Field Of View’ (FOV) advantage in most titles.
  10. True, I also have surround sound in my gaming room. And my 34" monitor in 3440 x 1440 shows how pretty CM can look, but also reveals the shortcomings... Cheers,
  11. Yes, I would gladly pay for better and more lifelike animations. The suppressed fetal position is getting really, really old... A sound upgrade based on REAL and distinct vehicle- and weapon sounds, would also be worth $10-30 for me. I would have no problem funding a Kickstarter Campaign for that purpose Cheers,
  12. Thanks, me and my pixeltruppen has been waiting... Cheers,
  13. Will the patch be out in May?
  14. Winter Bulge

    Great work, but it's too dark for my taste. If you have a bright, blue sky like that, the ground and vegetation looks way to dark and filled with shadows. Your tree-trunks are almost black. Just my opinion...
  15. Any ETA on the patch?
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