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BodyBag

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  1. Not really. It's more likely that BF has prioritized the new projects higher, and left the patch on the backburner. There has also been very little communication from BF's side regarding the patch, although it has been brought up many times on the forum the last 14 months. Which is why we are left guessing...
  2. It's also bad economics! A lot of people like myself, never bothered to upgrade from 3.0, because of the problems with 4.0. We are just waiting to buy the upgrade for our games, whenever BFC get their act together. Very strange BFC don't care about that income, and customers have to wait more than a year for a patch!
  3. Why the patch for the 4.0 upgrade has not gotten first priority, is really strange. It should have been fixed long time ago. It does not make economic sense either. A lot of people who wanted to buy the upgrade, did not do so, because of the problems. I am one of the many, who is just waiting on BF to get their act together, in order to buy upgrade 4.0 for my games. Cheers,
  4. Nice to hear that something is finally being done to fix engine 4.0, after more than a year! I never bothered to upgrade my games from 3.0 after watching how it spoiled the gameplay, and I'm not the only one. If the patch are successful, BF will prob. see a rush of customers upgrading their older games. Looking forward to CMRT module 2. Cheers,
  5. Well, I could say the same for your position. We already have hundreds of scenarios and hundreds of vehicles,- I don't think people are yearning for yet another variant of tank X or vehicle Y. Scenario-makers have problems getting people to DL and play their work, because we already have so many to choose from. I think a lot of people would be interested in enhancing the quality of the EXISTING games, campaigns and scenarios through an upgrade of animations and sound-design. And I can't tell you how many ressources it would take, or if it would delay anything, and neither can you... But I do see a huge interest in getting the CM2-games to look and sound better (just count the number of mods!). So an official sound- or animation DLC from Battlefront, would have a good chance of selling well.
  6. Why not? There are a lot of shooting ranges in the US where you can try most of the guns used in WW2. Having a guy with a mic, recording the sounds to use in the game, does not seem that difficult. Besides, in a game that simulates realism in battle, having real and authentic gun-sounds will be a HUGE selling point for most of the potential customers.
  7. Because the sound mods are a mixed bag, in my opinion. Some of the gun/vehicle sounds are better than stock, a lot are worse, and none of them are based on AUTHENTIC recordings of the REAL guns and vehicles. For me it would be worth $30 to have a sound-DLC that used real recordings of a MG42, BAR, Pz IV and so on. These things matters a lot for my immersion, and would enhance the whole CM series.
  8. It's the newest standard called UltraWide. When it comes to gaming, the 21:9 aspect ratio offers a ‘Field Of View’ (FOV) advantage in most titles.
  9. True, I also have surround sound in my gaming room. And my 34" monitor in 3440 x 1440 shows how pretty CM can look, but also reveals the shortcomings... Cheers,
  10. Yes, I would gladly pay for better and more lifelike animations. The suppressed fetal position is getting really, really old... A sound upgrade based on REAL and distinct vehicle- and weapon sounds, would also be worth $10-30 for me. I would have no problem funding a Kickstarter Campaign for that purpose Cheers,
  11. Thanks, me and my pixeltruppen has been waiting... Cheers,
  12. Great work, but it's too dark for my taste. If you have a bright, blue sky like that, the ground and vegetation looks way to dark and filled with shadows. Your tree-trunks are almost black. Just my opinion...
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