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warrenpeace

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  1. Like
    warrenpeace got a reaction from Richi in Israel War Thread   
    "People driven out of those area's were a direct consequence of the war and Germany's behavior".    One might argue the same thing happened in Palestine.  The Jews accepted the UN resolution, the Arabs did not.
    "The United Nations resolution sparked conflict between Jewish and Arab groups within Palestine. Fighting began with attacks by irregular bands of Palestinian Arabs attached to local units of the Arab Liberation Army composed of volunteers from Palestine and neighboring Arab countries. These groups launched their attacks against Jewish cities, settlements, and armed forces. The Jewish forces were composed of the Haganah, the underground militia of the Jewish community in Palestine, and two small irregular groups, the Irgun, and LEHI. The goal of the Arabs was initially to block the Partition Resolution and to prevent the establishment of the Jewish state. The Jews, on the other hand, hoped to gain control over the territory allotted to them under the Partition Plan.
    After Israel declared its independence on May 14, 1948, the fighting intensified with other Arab forces joining the Palestinian Arabs in attacking territory in the former Palestinian mandate. On the eve of May 14, the Arabs launched an air attack on Tel Aviv, which the Israelis resisted. This action was followed by the invasion of the former Palestinian mandate by Arab armies from Lebanon, Syria, Iraq, and Egypt. Saudi Arabia sent a formation that fought under the Egyptian command. British trained forces from Transjordan eventually intervened in the conflict, but only in areas that had been designated as part of the Arab state under the United Nations Partition Plan and the corpus separatum of Jerusalem. After tense early fighting, Israeli forces, now under joint command, were able to gain the offensive."  
  2. Like
    warrenpeace got a reaction from paxromana in Israel War Thread   
    "People driven out of those area's were a direct consequence of the war and Germany's behavior".    One might argue the same thing happened in Palestine.  The Jews accepted the UN resolution, the Arabs did not.
    "The United Nations resolution sparked conflict between Jewish and Arab groups within Palestine. Fighting began with attacks by irregular bands of Palestinian Arabs attached to local units of the Arab Liberation Army composed of volunteers from Palestine and neighboring Arab countries. These groups launched their attacks against Jewish cities, settlements, and armed forces. The Jewish forces were composed of the Haganah, the underground militia of the Jewish community in Palestine, and two small irregular groups, the Irgun, and LEHI. The goal of the Arabs was initially to block the Partition Resolution and to prevent the establishment of the Jewish state. The Jews, on the other hand, hoped to gain control over the territory allotted to them under the Partition Plan.
    After Israel declared its independence on May 14, 1948, the fighting intensified with other Arab forces joining the Palestinian Arabs in attacking territory in the former Palestinian mandate. On the eve of May 14, the Arabs launched an air attack on Tel Aviv, which the Israelis resisted. This action was followed by the invasion of the former Palestinian mandate by Arab armies from Lebanon, Syria, Iraq, and Egypt. Saudi Arabia sent a formation that fought under the Egyptian command. British trained forces from Transjordan eventually intervened in the conflict, but only in areas that had been designated as part of the Arab state under the United Nations Partition Plan and the corpus separatum of Jerusalem. After tense early fighting, Israeli forces, now under joint command, were able to gain the offensive."  
  3. Upvote
    warrenpeace got a reaction from Aragorn2002 in Israel War Thread   
    I guess you are referring to the original 1948 war, which is when most of the Palestinian refugee's in Gaza were created.  I won't argue with you that some (but not all) were "driven out", although the exact reasons that some Arabs left and others stayed is not clear (20% of 1949 Israel was Arab).     However,  refugees as a result of war is not unusual.  Think about the aftermath of WW2.  All the German's who lived in East Prussia, the Sudatenland, and parts of Russia were "driven out".  For some reason, we don't call the ancestors of  these people as refugees.  I will also point out, that the there were large numbers (900,000) of Jewish Refugees from Arab countries that were "encouraged" to emmigrate to Isreal, in much the same way that Jews "encouraged" Arabs to leave.
     
     I agree that Gaza is a hell whole and no one wants it.   As for Israel's Arab neighbors, you seem to think that they actually care about Palestinians.  They don't.  Jordan still has 680,000 Palestinian's within its borders that are not Jordanian citizens, even though many of them have been living there for three generations.    This idea that Israel alone is responsible for the state of Gaza is one-sided.  Gazan's have been screwed by Israel, Arab neighbors, and their own government (Hamas).  
     
  4. Like
    warrenpeace got a reaction from paxromana in Israel War Thread   
    I guess you are referring to the original 1948 war, which is when most of the Palestinian refugee's in Gaza were created.  I won't argue with you that some (but not all) were "driven out", although the exact reasons that some Arabs left and others stayed is not clear (20% of 1949 Israel was Arab).     However,  refugees as a result of war is not unusual.  Think about the aftermath of WW2.  All the German's who lived in East Prussia, the Sudatenland, and parts of Russia were "driven out".  For some reason, we don't call the ancestors of  these people as refugees.  I will also point out, that the there were large numbers (900,000) of Jewish Refugees from Arab countries that were "encouraged" to emmigrate to Isreal, in much the same way that Jews "encouraged" Arabs to leave.
     
     I agree that Gaza is a hell whole and no one wants it.   As for Israel's Arab neighbors, you seem to think that they actually care about Palestinians.  They don't.  Jordan still has 680,000 Palestinian's within its borders that are not Jordanian citizens, even though many of them have been living there for three generations.    This idea that Israel alone is responsible for the state of Gaza is one-sided.  Gazan's have been screwed by Israel, Arab neighbors, and their own government (Hamas).  
     
  5. Like
    warrenpeace got a reaction from paxromana in Israel War Thread   
    Israel will invade Gaza and reoccupy for some period of time.  Given the number of people killed in the initial Hamas attack, Isreali's will be willing to take the IDF casualties necessary to complete the operation.  They will literally go house to house (rubble to rubble) to disarm the entire population.  Lots of innocent Gazans will likely die during the operation.  
    The real question is:  What comes next?  For the last 30 years zero progress has been made to solve the Palestinian Issue.  The two-state solution seems to be dead, but no alternative has emerged.  But what other choices are there? The only way a one State solution-only way this would work would be to deny Palestinians full citizenship, i.e. make them 2nd class citizens without full rights.  Give them some limitied ability to control their own local areas.  Sounds like South Africa in the 1980's to me.  Won't be viable in long term.   How about a three-state solution?  Let Gaza be its own state.  Sounds wacky, but after this war Gaza will be in ruins and Israel will be able to dictate what type of government it has next.  Think Germany or Japan after ww2.  Maybe the strategy should be to offer to rebuild Gaza, set up a democratic government with a constitution, and a time frame after which the Isreali's will leave.  Sounds crazy, but this is essentially what happenend to Germany and Japan after ww2.  
     
     
  6. Like
    warrenpeace got a reaction from Seedorf81 in Israel War Thread   
    I guess you are referring to the original 1948 war, which is when most of the Palestinian refugee's in Gaza were created.  I won't argue with you that some (but not all) were "driven out", although the exact reasons that some Arabs left and others stayed is not clear (20% of 1949 Israel was Arab).     However,  refugees as a result of war is not unusual.  Think about the aftermath of WW2.  All the German's who lived in East Prussia, the Sudatenland, and parts of Russia were "driven out".  For some reason, we don't call the ancestors of  these people as refugees.  I will also point out, that the there were large numbers (900,000) of Jewish Refugees from Arab countries that were "encouraged" to emmigrate to Isreal, in much the same way that Jews "encouraged" Arabs to leave.
     
     I agree that Gaza is a hell whole and no one wants it.   As for Israel's Arab neighbors, you seem to think that they actually care about Palestinians.  They don't.  Jordan still has 680,000 Palestinian's within its borders that are not Jordanian citizens, even though many of them have been living there for three generations.    This idea that Israel alone is responsible for the state of Gaza is one-sided.  Gazan's have been screwed by Israel, Arab neighbors, and their own government (Hamas).  
     
  7. Like
    warrenpeace reacted to Vet 0369 in How Hot is Ukraine Gonna Get?   
    I must take exception to most of this. It just isn’t true except in an extremely small number of circumstances. Most of the issues with replacements isn’t that they are not trained or inexperienced, but that most units train as a unit and are very familiar with how each operates. Replacements are new members of the unit, and as such are “unknowns.” It is a matter of “trust.” The reason the WW2 “vets” appeared to “shun” replacements is much more related to the the causality rate of the replacements themselves. Almost no one wanted to “get to know” or “befriend” a replacement who was likely to become a major casualty in the next fight and be gone. After surviving the first fight, the replacement had shown that he had either the “luck” or “skill” to survive and was accepted.
  8. Like
    warrenpeace got a reaction from A Canadian Cat - was IanL in How Hot is Ukraine Gonna Get?   
    I have not been following this thread that closely, but it seems to me that the lack of progress in the Ukranian counter offensive reminds me a bit of Kursk in 1943.  The Soviets had time to prepare defense in depth and made extensive use of minefields and fixed defensive positions to essentially nullify the German offensive advantage.  I think the lesson here is that without massive air superiority, fixed defenses win.  Does anyone else see this parallel?  
  9. Upvote
    warrenpeace got a reaction from dan/california in How Hot is Ukraine Gonna Get?   
    I have not been following this thread that closely, but it seems to me that the lack of progress in the Ukranian counter offensive reminds me a bit of Kursk in 1943.  The Soviets had time to prepare defense in depth and made extensive use of minefields and fixed defensive positions to essentially nullify the German offensive advantage.  I think the lesson here is that without massive air superiority, fixed defenses win.  Does anyone else see this parallel?  
  10. Upvote
    warrenpeace got a reaction from A Canadian Cat - was IanL in Combat Mission is so addictive!   
    I totally agree.  Last night I loved watching the reply of the German Infantry man get shot just as he was about to throw his hand grenade.  The grenade falls of tile behind him and explodes as he falls to the ground.  Sounds a bit gruesome as I write this, but it was so real.
  11. Like
    warrenpeace reacted to womble in Combat Mission is so addictive!   
    For me, WEGO is the only way to play. RT may as well not exist, as far as I'm concerned. A massive chunk of my enjoyment is in re-watching the turns unfold, finding the engaging little stories that play out. RT simply doesn't give anything like the same opportunity for watching situations develop and resolve.
    I hate to miss anything, and even on a small/Tiny map, you will in RT.
  12. Upvote
    warrenpeace got a reaction from Bufo in I'm confused who would buy a game from Steam compared to buying from here?   
    Steam is nice because there is no additional book keeping with regards to installing and playing game when you get a new computer.  All your games are in one account so you don't have to go back to old emails to try and find battlefront serial numbers.  In addition, new patches are automatically installed.  Finally, you have a single place to go to buy additional games or DLCs.  This is why Steam is so popular.  I strongly support the move to Steam and am a bit shocked that Battlefront made the move given their bashing of it in years past.
  13. Like
    warrenpeace got a reaction from Davis06 in Engine 5 Wishlist   
    My list:
    Little things:
    1) Follow road command
    2)  Adjust fire mission length not just location.
    3)  Better survival skills for routed troops (i.e. hide more, run less)
    4)  SOP type order for what to do at first contact with enemy (important for turn based play).
    5)  Ability to decompile campaign core unit and briefing file.  Important for being able to modify campaigns.
     
    Bigger things:
    1) Combat medics.  Dealing with wounded is not "optional".  An aidman is assigned to every platoon.  Also, the killed to wounded ratio needs to be tweaked.  The ratio seems way off.  Lastly, there should be incentive to try and save wounded in the points calculation.
    2)  Be able to split squads in vehicles.
    3)  Be able to use aquire command as part of order string, i.e. run to vehicle, aquire Javelin, come back.
    4)  Shading to show what terrain a unit can currently see.  I.e. light areas would be potentially visible to Unit.  Would make it a lot easier than using the FIre command tool.
    5)  Some sort of news feed to let you know when important stuff happens. For instance you might get a message that says "Stryker destroyed".  If you click on message it would take you to the right place on the map.  Would be extremely useful in large scenarios.
    6)  Be able to see path that AI will take when clicking on end point.  
    7)  Some sort of way to let the AI headquarters take over part of command.  Would involve accessing part of the AI plan for the scenario editor for a particular formation.
     
  14. Like
    warrenpeace reacted to alison in How Hot is Ukraine Gonna Get?   
    Hi all, I am a new account on this forum, but I have been reading this thread every day for the past couple months after getting referred to it from elsewhere. This thread, the daily ISW reports and Perun's videos are my primary sources for keeping track of what's going on in this war and why. Thank you everyone for the great contributions.
    My account took a couple days to get approved, so this comment is out-of-date relative to the comment I wanted to respond to, but there have been several times the topic of China came up so I thought it would be worth posting anyway. I hope it's still interesting to someone. If not, please scroll past, I don't want to distract too much from the excellent analysis you all are sharing.
    This is an area where I have a personal interest and some first-hand experience, having lived in China for several years.
    I don't think it is very helpful to describe China (or any authoritarian country) as merely left wing or right wing, in particular when that statement comes from partisans in a democratic country. All too often there is a cynical incentive to try to associate the policies of the authoritarian regime with opposing political factions in the democratic system. I think it's better to assess the policies on their own.
    Xi has overseen several socially conservative policies - for example broadcast restrictions on media featuring tattoos, piercings, effeminate men, same-sex relations and so on. But this is only part of a larger scale censorship effort that has also seen arrests of local citizen reporters and foreign media not only blocked at the Great Firewall but also pushed out of reporting from inside the country at all. He also spearheaded a popular anti-corruption campaign that coincidentally targeted all the senior party officials that might stand against him. And, of course, he removed term limits and will likely get a third term in the upcoming national congress. These are suspiciously autocratic moves, which is worrying in a country that since Deng has at least made a pretense of winding back the power of figureheads and trying to build more of a loyalty to the party as an abstract entity.
    Xi has also allowed a populist rise of nationalism, xenophobia and Islamophobia, and he has put a strong emphasis on increasing national security and modernizing the military. One aspect of this was a revision to the national defense law that expanded the justifications for military actions, and placed more power into a military commission headed up by Xi.
    On the other hand, in the past few years the party has also strengthened government controls over business. Notably it halted the IPO of Ant Financial, often portrayed overseas as a punishment for Jack Ma (co-founder of Alibaba) commenting on excessive regulation, but more likely just because the party wasn't happy that some of these tech giants are a threat to its power. Since then it has also been using anti-monopoly guidelines and other means to regulate major players in industries such as finance, tech and education. It's also hit several high-profile individuals for tax evasion, and for a brief period the official messaging seemed to be that speculation on real estate and the pursuit of excessive wealth was inappropriate, although that seems to have been tempered somewhat due to the COVID-related economic slowdown.
    But a key point running through all of these policies is this: 党政军民学,东西南北中,党是领导一切的 - government, military, society and education - east, west, south, north and center - the party leads everything. And who leads the party? Recently the phrase "with Comrade Xi Jinping at the core" has become more common in the state media. This political structure isn't comparable to democratic countries where there is no singular authority and it's normal to have spirited and open debates on the issues.
    I think the main thing to take away from Chinese politics under Xi is not to figure out if he represents a version of the left or the right in a democratic country, but to understand that his primary motivation is to ensure that the party retains control over every aspect of society. All policies are designed with that goal in mind. In my opinion Xi does have generally nationalist and socially conservative views, but I think he is also mindful that wealth inequality can lead to unrest and the downfall of the party, and that would be the ultimate sin.
    TLDR: what Steve said
    On how this affects the war in Ukraine - both the state media apparatus and the prevailing chatter on social media (which is ultimately shaped by what the state chooses not to censor) is solidly in the camp of this war somehow being a result of NATO expansion and American hegemony. I don't think there is an easy way for the party to publicly roll back its support for Putin. The issue will probably just remain in the current limbo, with the party simply claiming to remain neutral or impartial.
    On what it portends for Taiwan - it's definitely useful for the party to study and learn from this war, but I don't think it will have an impact on its timeline for taking Taiwan. The party has enough problems with zero-COVID and a teetering economy right now - I don't think it is in a position to fast-track any actions. I suspect we might see some more signaling after Xi is confirmed for a third term (second half of this year) and then after the 2024 presidential election in Taiwan, which is likely to be the first where 18-20 year olds can vote (referendum on that later this year). Either way, it's interesting to see how the party has built up the mythology of Taiwan as a wayward little brother who is temporarily misguided and will someday return to the fold. That has benefits in that it creates popular support for "unification", but it might also make a full-blown invasion unpopular. Annexation is surely off the table now, after the PR disaster of Hong Kong 2019. A naval blockade is often suggested as a way to strangle the island, but that might only strengthen its people's resolve. I think if the party is to succeed in its designs on Taiwan, it will need Putin's failed "take the capital in 3 days" strategy to actually work. I would be very interested in a wargame that tackles this scenario.
    Anyway, back to my lurking hole, and thanks again for the fantastic thread.
  15. Like
    warrenpeace got a reaction from purpheart23 in Engine 5 Wishlist   
    My list:
    Little things:
    1) Follow road command
    2)  Adjust fire mission length not just location.
    3)  Better survival skills for routed troops (i.e. hide more, run less)
    4)  SOP type order for what to do at first contact with enemy (important for turn based play).
    5)  Ability to decompile campaign core unit and briefing file.  Important for being able to modify campaigns.
     
    Bigger things:
    1) Combat medics.  Dealing with wounded is not "optional".  An aidman is assigned to every platoon.  Also, the killed to wounded ratio needs to be tweaked.  The ratio seems way off.  Lastly, there should be incentive to try and save wounded in the points calculation.
    2)  Be able to split squads in vehicles.
    3)  Be able to use aquire command as part of order string, i.e. run to vehicle, aquire Javelin, come back.
    4)  Shading to show what terrain a unit can currently see.  I.e. light areas would be potentially visible to Unit.  Would make it a lot easier than using the FIre command tool.
    5)  Some sort of news feed to let you know when important stuff happens. For instance you might get a message that says "Stryker destroyed".  If you click on message it would take you to the right place on the map.  Would be extremely useful in large scenarios.
    6)  Be able to see path that AI will take when clicking on end point.  
    7)  Some sort of way to let the AI headquarters take over part of command.  Would involve accessing part of the AI plan for the scenario editor for a particular formation.
     
  16. Upvote
    warrenpeace got a reaction from HerrTom in Engine 5 Wishlist   
    My list:
    Little things:
    1) Follow road command
    2)  Adjust fire mission length not just location.
    3)  Better survival skills for routed troops (i.e. hide more, run less)
    4)  SOP type order for what to do at first contact with enemy (important for turn based play).
    5)  Ability to decompile campaign core unit and briefing file.  Important for being able to modify campaigns.
     
    Bigger things:
    1) Combat medics.  Dealing with wounded is not "optional".  An aidman is assigned to every platoon.  Also, the killed to wounded ratio needs to be tweaked.  The ratio seems way off.  Lastly, there should be incentive to try and save wounded in the points calculation.
    2)  Be able to split squads in vehicles.
    3)  Be able to use aquire command as part of order string, i.e. run to vehicle, aquire Javelin, come back.
    4)  Shading to show what terrain a unit can currently see.  I.e. light areas would be potentially visible to Unit.  Would make it a lot easier than using the FIre command tool.
    5)  Some sort of news feed to let you know when important stuff happens. For instance you might get a message that says "Stryker destroyed".  If you click on message it would take you to the right place on the map.  Would be extremely useful in large scenarios.
    6)  Be able to see path that AI will take when clicking on end point.  
    7)  Some sort of way to let the AI headquarters take over part of command.  Would involve accessing part of the AI plan for the scenario editor for a particular formation.
     
  17. Upvote
    warrenpeace got a reaction from RMM in Engine 5 Wishlist   
    My list:
    Little things:
    1) Follow road command
    2)  Adjust fire mission length not just location.
    3)  Better survival skills for routed troops (i.e. hide more, run less)
    4)  SOP type order for what to do at first contact with enemy (important for turn based play).
    5)  Ability to decompile campaign core unit and briefing file.  Important for being able to modify campaigns.
     
    Bigger things:
    1) Combat medics.  Dealing with wounded is not "optional".  An aidman is assigned to every platoon.  Also, the killed to wounded ratio needs to be tweaked.  The ratio seems way off.  Lastly, there should be incentive to try and save wounded in the points calculation.
    2)  Be able to split squads in vehicles.
    3)  Be able to use aquire command as part of order string, i.e. run to vehicle, aquire Javelin, come back.
    4)  Shading to show what terrain a unit can currently see.  I.e. light areas would be potentially visible to Unit.  Would make it a lot easier than using the FIre command tool.
    5)  Some sort of news feed to let you know when important stuff happens. For instance you might get a message that says "Stryker destroyed".  If you click on message it would take you to the right place on the map.  Would be extremely useful in large scenarios.
    6)  Be able to see path that AI will take when clicking on end point.  
    7)  Some sort of way to let the AI headquarters take over part of command.  Would involve accessing part of the AI plan for the scenario editor for a particular formation.
     
  18. Like
    warrenpeace reacted to scottie in Engine 5 Wishlist   
    Campaigns and campaign map.
    (I know its never going to happen due to the complexity though , we have been over this a few times over the years)
  19. Like
    warrenpeace reacted to luigim in Engine 5 Wishlist   
    In Engine 5 I'd like MORE PERFORMANCE:
    1. LESS LOADING AND SAVING TIME (VERY ANNOYING)
    2. MORE FPS PERFORMANCE AT LONG DISTANCE OF DETAIL (because a long draw distance, for trees, buildings, it's useful for situational awareness...)
  20. Like
    warrenpeace reacted to Whiterider in Engine 5 Wishlist   
    1-A customizable random map generator. For sure, this option will attract QB lovers, CMX1 geeks and casual players. It´s a win-win for both developers and customers.
    2-Very tiny quick battles (half points of the minimun). Since many people enjoy small battles (actually "tiny battles" are not so tiny)  it should be a nice addition and not difficult to make.
     
  21. Like
    warrenpeace reacted to purpheart23 in Engine 5 Wishlist   
    UI/briefing scaling please, I"m getting old and my eyes are failing and this 1440 res makes it really hard to read briefings.
  22. Upvote
    warrenpeace reacted to Pelican Pal in Here is What I Dont Understand about BF?   
    You have an issue like the Engine 4 upgrade (paid) essentially breaking infantry interaction with fortifications for months on end. Not that fortifications are that fleshed out in CM, but the community response was very measured. "Haters" as a group seem largely fictitious outside of like 1-2 actual people. Especially so if you ignore the time period directly around the original CM:SF release. Which I can sympathize with to an extant because man... that release.

    What CM is, is a game system that is pretty close to being fantastic but is often just pretty good. Which is in many ways is more frustrating than if it were just crap.

    - There is a powerful scenario editor that lets you do a lot

    However, it is just weak enough to prevent designers from easily doing really interesting things.

    -  CM has pretty solid 1:1 design

    Except that commitment to 1:1 can often result in unrealistic situations. Like personnel in a half-track sitting bolt upright when hunkering down slightly would save them from being hit, or weird LOS issues.

    - CM has some fun campaigns

    Yet, with rare exceptions, they don't feel particularly connected.

    - CM has pretty good content

    If you are interested in a very specific setting/time period you are likely going to have to wait years to see it.
     
    CM does a lot right, which makes what it does poorly all the more annoying.
     
  23. Like
    warrenpeace got a reaction from DerKommissar in Save Paul!   
    I made this scenario to honor my step-father who was a 19 year old aid-man during this battle (just turned 93).  It is based on a battle faught by the CCR of the 5th armored division on November 25, 1944.   I have made a little sub-game in which the player can get points for not getting Paul killed and using him to treat wounded soldiers (no cheating!).   I would appreciate feedback.
    Save Paul!.btt
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