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Jonny(FGM)

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About Jonny(FGM)

  • Birthday 03/04/1988

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  1. I've had this before, just move the mortar and it should resolve it. Probably a bug though
  2. Im sure I've seen friendly fire casualties caused by .30cal, only when such rounds were bursting on trees though
  3. I think its in the repository, the other mission from the demo is anyway
  4. Just did a quick test A squad will throw grenades on target order but only once they have expended all rifle grenades/zooks I personally think they should put it back to how it was in CMSF
  5. The main big difference is that MTC would never tire out troops, hunt will tire troops out quite quickly in CMx2
  6. Oh yes, saving private ryan, that well heralded, verified documentary that should be the cornerstone for any historically accurate normandy game
  7. Hamachi is likely to be your problem. If you use the free version you get a very low priority of bandwidth on the hamachi servers
  8. Define "fast internet" How did you guys connect to each other, do you both go direct from your PC into a modem and as such just use a direct IP address or do you use a client such as Hamachi This isn't likely to be a graphics issue, as far as i'm aware no graphical information is sent in multiplayer. Go to these 2 websites http://www.speedtest.net/ http://pingtest.net/ And run a test on each and let us know the results
  9. I have both having an uber PC rocks, although it still sometimes gets sluggish so i'll turn the model quality down as far as improved on the fly. I do tend to run 2 screens at a time though.
  10. Perhaps the size isn't random, but the strength of the bocage is? certain spots of bocage are set to be weaker and will blow a vehicle sized hole every time. Best way i've found to get a vehicle sized hole in one charge is to blast diagonally across an existing mini gap in the bocage
  11. I believe we had official word from BF on this that KO'd vehicles offer inf cover but not vehicles
  12. LOS shouldn't be abstracted. Sometimes it can give dodgy results against buildings as LOS is calculated from/to the centre of the buildings, so even if your troops can spot 1 edge of a building if they cant plot LOS to the centre you cant order them to target it (altho if they spot a unit they can and will shoot at it) Could you provide screenshots?
  13. WEGO is the future, despite being uh the past Seriously RT is virtually impossible on anything bigger than a CO size for most players, for me on anything more than platoon lol
  14. The base game only covers up to end of august 44 so that would be why that one is not in there
  15. Ok first of all I personally do not like the panelled interface of the CMx2 engine, the amount of times i've accidentally bailed out vehicle crewes when i've meant to face them, jeez. However it really annoys me to see people throwing a little bitch fit about the game being broken when they simply havn't figured it out You don't need to zoom in to find this info out. If you go over to the S panel you can see if the hide/unbutton command is selected and see it that way. Also if a unit is hiding it will tell you in the green text over on the left hand side. So now a 10 man squad can target 10 individual targets at once in theory in the CMx2 engine, how easy would it be to track what is happening with all those red lines flying about the screen? There are kill stats in the game, you just can't see them until the end of the scenario, if you havn't noticed these it suggests you havn't even bothered to play a scenario until the end. If you are referring to the kill stats that you could get mid game in CMx1, I never really used them as they wern't exactly accurate. Huh? But the main reason CMx1 had moveable waypoints was that if you deleted a waypoint and replotted it you would incur a time penalty which is now no longer the case in CMx2. It can be a bit of a pain i grant you but does it really matter? You do have such a tool, you can check LOS from any action point on the map what more do you want? [/rant over]
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