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heatrr

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  1. The oddity that I am attempting to point out is that of the Allied AI in stacking the sheer amount of planes - 11 total - to counter that one lone Axis unit at Godthab.
  2. In my AI testing -- me playing the Axis and the computer AI controlling the Allied -- of this mod, while I am quite pleased with the AI performance, there is one oddity that I observed when the Axis garrisoned Godthab after diplomatically getting Denmark to join the Axis. A link to the screenshot of the oddity is provided: http://i28.tinypic.com/2cdjpnd.jpg
  3. I am playing the axis in my testing of this and from what observations, the computer controlled Allied Algerian navy is able to transit Allied controlled Gibraltar.
  4. I have a possible bug -- if not a bug, definately an AI vs. Human oddity. Still play testing this 'oddity' out a bit more but will post up a screeie showing the 'oddity' very soon. Other than that, game plays fine on AI max settings. Thanks.
  5. Had no problems with Vichy, but then again, when the option came up to agree to the armistice with the French, which invariably would have created Vichy, I opted for "No"....... At any rate, no problems with the mod thus far.
  6. Reboot and resume...the game may have been saved to the point of the crash. Someone else in this thread had a like problem, they asserted resume worked and game ran fine thereafter.
  7. I agree with Nupremal...Scharnhorst and Gneisenau were considered modernized battlecruisers; therefore, most battlecruisers were considered fast battleships. Accordingly, Graf Spree, Lutzow, etc were considered heavy cruisers, Emden and such fell into the classifications of cruisers to light cruisers.
  8. Just downloaded and am currently messing around with.
  9. I may be wrong, but from my experiences, I don't believe subs reduce port numbers....subs reduce, per turn, a random # of supply carried on the nearest convoy route to and from a port.
  10. There is no script that "cedes" a few Eastern Soviet cities in the event of Russia being defeated by Germany....there is only this: After such a script is activated, Japan can enter those cities and defeated Soviet territories under the control of Germany.
  11. You do realize that as the neutral US player/controller, that US ships can be used to block German ports? Talk about one pissed off German/Axis player....
  12. Yes, Hubert, I am running the most updated version. It is a no biggie to me anyhow. Just posted what I did for an fyi.
  13. To hell with diplomacy....I declare war on everyone. Additionally, the US is too placid for the lack of a better word.
  14. Just an update....being the last to post here was made by Hubert on 3/19 and it is now 4/3... Just ran my Malwarebytes and guess what? http://i44.tinypic.com/2hdpuf5.jpg http://i43.tinypic.com/7108kz.jpg Btw, 1) I bought the game; not the demo. 2) I deleted it [the trojan] and SC:GC still works fine.
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