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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

wlape3

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About wlape3

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    Senior Member
  • Birthday 07/19/1957

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    Male
  • Location:
    Massachusetts, USA

Converted

  • Location
    Delanson, NY USA
  • Occupation
    Chemical Engineer
  1. Windows 10

    Yes, it works. What problems are you experiencing?
  2. You might try reinstalling the game first as some of the supporting files may have become corrupted. You will need to bring up the version number to the same as before to be able to open the file.
  3. Hi Ace, I'm running Win 7 Ultimate and Win 10 Pro on another machine and had no problems unpacking the mod on either one. If you can post some more information on your system and the software/anti-virus/etc you are running,I'm one of us on the forum can help you. And yes, it is a great mod! Will
  4. Hi Battlefield, Thanks for sharing your mod and please take the time to pat yourself on the back for a job well done! The new sprites are very spritely indeed and I do very much like some of the unit properties you have changed. The corps having two strikes works very well. The additional graphics also add to the flavor of the mod without imposing additional burdens. The AI is also more aggressive than I've seen in other mods although it is still rather easy to sink the British fleet piecemeal in the the North Sea. Changing the deployments to concentrate the fleet in the northern area of Britain (per historical) may help to remedy this some. More later after I've completed a few games. Very snappy response times too! Will
  5. In the US we refer to this sort of thing as "the lights are on but nobody is home". In other words, whomever reviews and approves these things is not paying much attention. This seems to be the case with much of the SC2 franchise as there is a distinct drop off in activity. Unfortunately, the dearth of information on SC3 is troubling also. Makes me wonder if it it's all worth the wait and I suspect I'm not the only one pondering this question.
  6. Perhaps it has not been approved yet?
  7. Any time frame for posting to the repository?
  8. Patches are usually inclusive. If you are viewing them from the Battlefront site the description should say what is included and what is not.
  9. Yes, they do run with Win 10. I'm on build 10130 and have had no issues so far with AOD. I have not had to make any adjustments to the compatibility settings either. It should run right out of the box. As with Win Vista/7/8 you will have to run the program as an administrator. Just set this in the compatibility tab. Will
  10. Had the same problem myself and the helpdesk sorted it out for me within a few days. This takes a while because the retention policies were different in 2010 and you need to be issued a new license to download the exe. I'll be trying out SCII on my laptop using the Win10 technical preview soon. Hopefully, it will be an easy adaptation.
  11. Aod 1.04?

    Any one want to start a pool on when we will see more than just a hot fix for AOD? My guess is this thread will over a year old before AOD 1.04 sees the light of day, if ever...
  12. Aod 1.04?

    Seems like the whole thing is on the back burner with the heat turned way down.:confused:
  13. I've seen the first part of the extended series. It's a little different than most documentary - docudramas on the subject but its well done and well worth checking out. Don't know if it's available yet on DVD or blu-ray but I will buy it if it is!
  14. Thanks Hubert! Works just like it should.
  15. After executing the 1.3.2 hotfix I can no longer run the editor. It crashes with a delphi error (Exception code: 0x0eedfade). It may also be related to a number of updates to Windows 7 which have come out lately. It will no longer run on Windows 8.1 as well. Is anyone else experiencing this issue? The game engine runs as normal. Will
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