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Sakai007

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Everything posted by Sakai007

  1. I also had some issues making the jump between game systems. This was back when the CMSF base game was released so I have had the time to work on those It's a matter of using the system enough IMHO. It seems you have to do a lot more manually as far as planning movement (no 'seek hull down', 'shoot n scoot', or 'Move to contact') and to learn the proper way to manipulate waypoints to get a similar effect is a real effort. Now the story is different, as I can't play CMx1 without all the things I prefer in CMx2 just screaming at me. You just can't go wrong buying CMBN, most certainly when you're already a fan of the game. You're really limiting yourself from really getting the CMx2 experience by only playing the CMBN demo. Those missions give you only a taste of the who game. Trust that we wouldn't steer you in the wrong direction
  2. Hello John, It was indeed CMBN I was speaking of. British 2" mortars have WP rounds. If you look at your load outs in American M4's (at the very least) they will show that both regular and WP smoke rounds are on boards. They have the same targeting restrictions as regular smoke rounds (no buildings or hedges targeted directly) but they do indeed carry them. That qualifies as a direct fire weapon I do believe.
  3. I find it odd that we have WP in everything else down to 51mm mortars, but not in all tanks. It is helpful that some of them carry WP as part of their load, but it seems random to which ones get it.
  4. I certainly makes you think a little bit when plotting your advance through off road terrain. I also agree with the idea of campaign designers putting thought into what is possible in between battles during which maintenance can be accomplished.
  5. Wow, I never really considered the danger of operating close to one of these as an infantryman when it engaged an incoming RPG. That, that would certainly ruin your day.
  6. Heh. Funny you say that Mikey, but that was the sole inspiration I had for getting CM:A. I was waiting for CMBN and wanted something.....new to play with in the mean time. What a treat that turned out to be. I only played CMBN hard for a week or so after launch and went back to CM:A for a few more weeks cause I was having so much fun. The Russian forces in CM:A are light on the durability side as far as infantry. Tanks and APC/IFV's this is not the case at all. In fact, after a lot of CM:A play my 'usual' tactics became dependent on having BMP-1 IFVs on hand at all times to saturate with HE while my troops advanced. There is no 2800 rounds of ammo in the APCs for you troops either, so the Ruskie infantry runs out of ammo quickly if you let them sit there and blast. The DRA forces even more so since there is only 440 rounds of AK47 ammo in any APC in game, that is nothing compared to the average of 2800 5.56 rounds allied troops get in CMSF. The Russian airborne are closest to CMSF capability as far as equipment goes. They have grenade launchers, RPG-16s, and RPK74s with a decent ammo load. The squads are still small however, and grenade launcher ammo is always in short supply. If you don't have IFV's to support your attack, you had darn well have some arty. If not, well then things get very difficult very fast. One of the coolest features of CM:A is the active defense system on the best Russian tanks. Given that this is in the 80s it surprises me that no allied or syrian tanks have that or similar systems in 2008. Be that as it may, that feature is one that no other CM game has, and might be one of CM:A's coolest claims to fame!!!
  7. I second what Kettler said! I couldn't agree with you more, and if I could, I would!!! One of the better write ups about the progress in the current wars that I have read, anywhere. If you aren't giving interviews on TV yet, you really should be. In fact, when people ask me about my thoughts on the current conflicts, I will send them here to read that. Really, fine analyses sir!
  8. That's the truth right there! One thing that has made leaps and bounds as far as technique and doctrine these past two decades is insurgent warfare. Maybe not the ideas, but the tools to get them accomplished. IEDs have gone from crude to highly effective ways of area denial and shaping the battle field. It was AK47s and RPGs, now it's AK47s, RPGs, and IEDs.
  9. You can't do it in the scenario builder, only when you deploy at the start of a scenario that you are actually playing.
  10. That they will. I have found that having a jeep where I need my zook team to be can be very unhealthy for the jeep sometimes. I tend to take a good amount of time in my setups and make sure every AT asset I have is armed with all available rounds before I even start the game. I will also drain all the small arms ammo from any vehicles I can at this time. Normally, one squad in each platoon gets designated 'ammo squad' and is the back portion of my "two up - one back" attack formation. Generally this is also the squad that has the Zook as well, ready to provide mass small arms fire and infantry AT support where needed.
  11. LoL, and I thought I was the only one! I have an old issue of WWII Magazine handy most every time I play. More often then not, when I got to the 'reading room' of the house after I have finished my business I play some more since it's normally some kind of mil history book I am reading at the time. Interesting information presented here!
  12. In the screen shot thread I posted a pic of a Canadian sniper team killing an MG crew member at 425m! It can be done, but as mentioned, this was just letting them pick their own targets, not manually targeting. Also, sniper teams carry binoculars, and without the second soldier (spotter I say) those binoculars would be useless!
  13. Yes, CM:OMG is certainly chuckle worthy! I can't wait to play it, don't get me wrong, but it's funny. I know I might get a little warm for saying this, but I enjoy playing CMSF more then CMBN at the moment at least. There is just so much more stuff flying around, and everything is armed with auto-cannons and/or ATGMs. I would love to see a CM: Fulda Gap or something like that. It's never going to happen, I know, but one can dream a 3rd party will pick up the torch and carry on like Snowball did for CM:Afghanistan.
  14. LoL, just happened to be on the forum at the right time with that. It is strange to get a response within a minute tho! After many, many dead pixel truppen in CMSF and CMBN, I figured this out on my own as well. Coincidentally, I recently discovered what an impact crew training can have on reload times in CMBN, or even straight up fear for virtual lives. In a PBEM w/Bradley Dick I had a MkIV take a hit from a Cromwell and reverse out of LOS. The TC was killed so I ordered the next in line to unbutton so I could see the Cromie when I came back into LOS. I saw him first and fired, shot was ineffective but stunned the crew. In the next 35 seconds or so I hit that tank three times and it exploded. This is with -1 crew member and a Vet crew, +2 morale SS. What a fun time that was to watch.
  15. The weapon is re-loading and unavailable to be used at that moment.
  16. Fire is your only friend here. The more the better. Pretty much just repeating everything said before, but it's good advice. When you are able to have an approximate location on them, plaster the area until your troops are almost there. Split an assault team to use for this, while every weapon in the area keeps their heads down. Once you are in grenade range, stop and area fire where you want to attack. Once the frags are out, rush in and kill the dazed defenders with small arms. That's the ideal scenario, your own results may vary.
  17. Ahh, that did the trick! Thanks a ton Moon!!! I would kiss you but the jar they keep your brain in hasn't been cleaned in a while That and the keep it on the back of the shelf behind Charles and the lack of sunlight doesn't do you any good either All kidding aside, thank you again!
  18. I was able to recover the .exe files but that's all that was in the vault. I just played yesterday and all was good. I moved the files back into the correct folders and now I get just the UK module as showing as installed.
  19. So, I thought I had this figured out when I restored all my .exe files. Well, now when I start the game ONLY the brit module shows up as installed. I can't relicence as all those files were deleted by my anti virus. What do I do???
  20. Lord, why do all of us Yanks have to hate on Montgomery's clothing choices. He is British, might as well be from a different planet as far as clothing goes. Personally, I liked Patton's style of dress. The man was full of himself, and probably a touch insane, just what you need to beat the most battle hardened army in the world at the time. It's kind of scary to think what would have become in Europe if the Ruskies had made a separate peace and all those highly skilled corps from the Eastern Front had reinforced the West before MG.
  21. Wow!!! What an epic CMBN moment right there. It seems to me that the German troops are more willing to toss a grenade, or six, then their allied counterparts. Well, the brits more precisely. I have seen the US toss their fair share of frags, but have only seen the brits do so once. That time is was to kill a Wespe from inside a building. When I assault with them, they never seem to use them. The Germans, well, they throw a ton and they are effective. This is an awesome AAR by the way, love reading it.
  22. Lord yes GhostRider. I play CMSF still almost as much as CMBN. I hate the urban fight, as casualties are always high. It seems I loose them in large numbers when I do loose them at all. I will have like six casualty events, with 3 or 4 down each time. Caution, patience, practice, caution. All this while maintaining the momentum and initiative that the offensive requires. CMSF will have a place on my HD for a long time to come I'm sure.
  23. Too scared to jump, too lazy to hump, MECHANIZED!!!! LoL
  24. Wow, amazing work as always. Been waiting for these, the Achilles is my favorite TD in game. Thank you!
  25. There is always the chance a third party will pick up the torch. Afghanistan needed it too, and while it might not be the most supported game in the world, it's one of my all time favorites.
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