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Sakai007

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Posts posted by Sakai007

  1. 5 MORE POSTS FOR THE SURVEY!! COME ON!!

    (Sheesh, I sound like those public TV guys trying to raise money.):P

    Anybody up for a quick survey? OMG related...

    10 posts +/- if you are interested in sharing.

    Q1. What part of OMG are you most looking forward to playing?

    a. 1st British Airborne up in Arnhem.

    b. The US Airborne divisions

    c. Hell's Highway battles

    d. other, please expound

    Q2. If you've seen the movie "A Bridge Too Far", what was your favorite scene?

    What I am really excited for with OMG is racing XXX Corps north under pressure to relieve the paras. Having both bullets and time as an enemy will be interesting.

    I am only 30 now, but have watched ABTF many times, own it on VHS somewhere around here. When the CO of XXX Corps is briefing his men pre-op and telling them they will have a wonderful story to tell their grand kids, and mighty bored they will be. LoL, nothing from WWII would bore the grand kids it turned out.

  2. It is kind of crazy that BF released this title long before the current Syrian conflict, and the life proceeded to imitate art (minus a western intervention thus far anyway)

    The 'Strength and Faith' scenario that shipped with the base game is a dead ringer for the current conflict though, crazy to think about.

  3. To compare to more modern equipment, my desktop has some very low stats.

    AMD X2 7550 Dual-Core 2.5ghz

    3GB RAM

    EVGA nVidia 9800GT 512MB

    Vista 32-bit

    With this system, I run CMBN cranked all the way up. As far as what I have read, the 9800GT still hangs, but it's like a low end card these days capability wise. I don't see why CMBN would give any somewhat modern integrated graphics system any trouble with that in mind.

  4. I never played a human opponent, and even so I love the game.

    But sometimes I'm a little bit worried that we might forget how horrible real war is. And yeah, I know that I might be considered a sentimental old fart..

    I would love this game even with no H2H option, but since it's there, you're just depriving yourself of what is, IMO, one of the best wargaming experiences you can have period! It's amazing! If you ever feel like taking the plunge, send me an IM and I will play a mission with you. I'm no Patton or Rommel even in my own mind so no worries on that aspect.

    I always try to remember the folks who had to do this for real when I play. I served in my nations armed forces for a time, never saw any combat, and when I show friends of mine who have this game series I am always apprehensive about how they will react. Most all of them are glad there are people out there who are interested enough take the time, get the details as close as is possible. People who actually give a ***t!!!

  5. It's strange, but in this genre graphics are a touchy subject. Many of us happily play larger scale games with simple 2D maps and little counters to move around. The gameplay is what sucks you in.

    At this level of combat, the company size tactical engagement, a 3D environment really adds to the atmosphere. This, IMO, is why the original CM series was as successful as it was. Now, as our 'average' expectations increase with the advances in hardware, the minimum level of graphical fidelity we will accept raises with it.

    I have played most of CM's direct competitors, and I always find myself back 'home' with CM. The combination of graphics, gameplay, and fidelity of the simulation is unmatched IMO.

    Granted, there is no wargamer in existence who doesn't have a little 'gripe' about their favorite game, and I am no exception. I echo the feelings of others about maybe having some more animations. But I constantly remind myself, whining about the little things in CM is like complaining the your mother of pearl spoon has a little chip missing while eating caviar. We have things pretty darn good!

  6. Been playing CMBN PBEM's since the first week I had CMBN (couple weeks after the release) and just started using H2HH two weeks ago with the start of my first matches at The Blitz. Don't know how I ever got by without it!!! Dropbox is great, and took me a while to use that even, but H2HH takes ALL of the hassle out of PBEMs. They should really package both Dropbox and H2HH links/files with every CMBN download to help get the newer folks into playing online. It can be a real challenge to play the AI with the right circumstances and a good scenario designer, but nothing can come close to the experience of playing a live human.

  7. CM:A is like a cult game in a niche community. I love it, might even be my favorite of them all, but there is very little community activity for this title. I love the time period, my absolute favorite to wargame. The weapons are lethal, but the optics aren't evolved like in Shock Force, making fights all the more lethal. Great fun, great fun!

  8. I find that Snipers make excellent reece assets. A short cover arc is a must until the big show starts since their reach is fairly long with the sniper rifles. It seems that they spot better then regular infantry, and a smaller team is harder to spot.

    All of the tips given here are good ones, I would say write em all down so you can reference it while you play.

  9. My $0.02 on this subject is as follows. CMx1 modeled armored combat beautifully, and infantry combat in an abstract, but fully believable way. CMx2 continues the high fidelity armored combat tradition, but the improvement is not as dramatic as the change in the way infantry are handled. The infantry fight in CMx2 feels so much better then in CMx1, the 1:1 representation of troops makes such a difference IMO. My favorite CMx2 scenarios feature a company of infantry and maybe a platoon of armor, as a reverse to my preference in CMx1 which favored armor over infantry, and much larger numbers of both.

    The CMx2 engine is just begging to be used simulating the ground combat in the PTO. Not only do we have battlegrounds like New Guinea, Guadalcanal, Okinawa, and all of the China-Burma-India area, but many many islands and atolls in the Pacific and Dutch East Indies that all saw battles that were won and lost in the scale CMx2 does so well at. And it's not like a game that is asymmetric in the strength of the forces involved can't be fun. Both CMSF and CMA feature opposing forces where one is far more powerful in firepower then the other. The Japanese towards the end of the war used many of the same tactics used by guerrilla forces today, such as adapting aircraft bombs for use as what we now call IEDs, ambush tactics, and suicide attacks.

    Granted, the folks out there who swoon over fast moving armored thrusts supported by infantry in half tracks might not like the idea, but the game would be awesome. The vicious short range fire fights that typify PTO combat would make for some amazing CM replay moments. And when you do have armor at your disposal, dealing with the almost impossible terrain will force you get the most out of each tank and support the infantry you need to secure victory. The Battle of Okinawa alone could be a base game, with that one island representing almost every type of terrain WWII in the PTO included.

    Again friends, all of this is my opinion and I am welcome to feedback. I am fully aware of Steve and the rest of BF's position on doing any type of PTO game. I think CMA is the closest we're getting to Asia any time soon, I just wish some 3rd party group would come in to pick up the torch like was done for CMA.

  10. One book, well two now that I think of this, I would like made into movies are "Samurai" by Saburo Sakai and "The Jolly Rogers" which was written by Blackburn iirc. We have such amazing CGI capabilities that the air combat scenes could really be done right. Take the air to air scenes from Pearl Harbor, add the good ones from Red Tails, with a historically accurate story (Samurai would be most excellent for that) and you would have the best WWII air arm movie ever made. Heh, Kickstarter here I come!!! ;D

    If no one has mentioned this yet, at the youtube page for the "Grace and Danger" trailer there is a disclaimer that states the footage used isn't even from the movie, but from pre-production days to drum up interest in the movie. I hope their right cause it does look like it could be decent.

  11. Training really came into it's own during WWII, taking a horde of civilians and turning them into 'professional' soldiers in as little time as possible. I think they got basic time down to something like 6 weeks in WWII for infantry. My infantry basic at the same base they used then was 14 weeks, and then there was more training at the unit level before a deployment. This was in 05 before the surge in Iraq, and the rumors then were the time was being shortened again to get more infantrymen into the field quickly. Fear can work both ways. It can really make certain things stick in a mans head, things he needs to remember when he is too scared to really think. Films like this served an important purpose, to at least acclimate a green soldier to the sounds of weapons he has already heard horror stories about. I think the most important line in the whole thing was, "look at your squad leader". When you are in the weeds, look at the guy in charge, he will tell you what to do.

    The thing that struck me was the way they described a weapon as being superior by the number of rounds on target. It only takes a single full rifle caliber round to kill you, just one. So when 17 of 30 hit a two man sized target, I am dead several times already, so is my buddy. Ahh, propoganda....

    I had seen this film before, but it's been a while and I enjoyed this view, thank's for the link!

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