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krrpt

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  1. This is what I saw after the "AXIS VICTORY" screen. There were half a dozen tactical bombers, fighters and bombers around Guadalajara too. The AI went ahead and let me run amok in the Pacific without much of a reaction.
  2. It is fun. There are a few issues here and there that put a damper on the game the first few times around but once you expect 'em they are not so bad. I'm not shelving the entire game just that particular instance. I do hope that having to have ridiculously overwhelming odds to take a single unit out is one of the items you're tweaking though.
  3. :mad: For this to happen after an all out assault on mainland Japan is pretty damn demoralizing - worse than the Limeys surrendering in Singapore. I'm shelving this one.
  4. Regardless of the tech levels when hitting an HQ with 4 carrier strikes (2 carriers x2), 2 tac bomber strikes, 2 fighter strikes and 1 bomber strike (the second bomber strike keeps the city at 0) followed by 3 infantry attacks and a tank attack (2 strikes) can't knock it out there sure as hell seems to be something wrong. The game requirement of overwhelming odds to kill one unit is a bit annoying.
  5. There is some sort of issue going on here. I've been hitting these units over and over and over for turn after turn without being able to take them out (see screen shot). This is the second game where this had been a problem. In the previous one I controlled Adis Ababa and could not take out that damn HQ for the life of me despite it being surrounded, pounded and without any supply. It magically refit to level 8 every damn turn.
  6. Just to chime on here on subs: I'm noticing the same issue. Subs and cruisers can sit on convey routes totally unmolested. I moved a few subs toward port to upgrade them and ran into destroyers that were apparently just sitting idle a few squares away for multiple turns not bothering to attack the subs.
  7. I've played around with this for a few hours now. Some of these comments and issues are probably covered and/or explained in the manual. 1. I was a bit disappointed that the map scale was cranked down - no doubt to accommodate the shear size of it - from the original SC2. This wouldn't be such an issue if it didn't strip the feel of WW2 style maneuver from the game. This has exacerbated the original SC2's need to pound a single unit with multiple air and ground attacks to knock it out. It feels like a WW1 style war of attrition, especially in France. 2. Speaking of pounding a single unit to knock it out, Norway is a hell of a lot more difficult to take and China is a tough nut to crack (which I expect). 3. It's somewhat annoying that units can't always move into vacant spaces in China (the jungle square north of Foochow from the direction of Shanghai, for example) or attack in certain directions. These are frustrating terrain restrictions in a severely bottlenecked war of attrition. I'll follow up with the manual. 4. Japan can seemingly became a mighty industrial powerhouse quickly by researching industrial production right off the bat. I was swamped with MPPs early on and used them to max out research and use diplomatic influenced to keep the US war entry low. I don't expect I will attack the UK's assets in the east any time soon. I don't need them (yet). It seems odd for Japan to wield such power while Germany is MPP starved. 5. If partisans are turned off the popup informing the user that there is partisan activity still appears. Not perfect but pretty low on the list of annoyances, that's for damn sure. I expect to turn this feature off every time for at this scale the idea of having partisan units seems pretty off. The designers know better than I do, though. I do wish there was a single check box to turn them all off at once. A custom scenario can fix this though, right? 6. I was suspired when Italy went ahead and declared war on Greece without my say so. Don't I control who war is declared on? I guess not. I'm going to guess there is a check box somewhere where I can turn this off. All in all, this is a pretty neat evolution from old school SC2. I'm pleased.
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