Jump to content

The Rusty Gear

Members
  • Posts

    34
  • Joined

  • Last visited

Everything posted by The Rusty Gear

  1. Falken! Fancy meeting you here! Grab me next time we're on Teamspeak and I may be able to help you out! Rusty
  2. How many times does the Chinese capital move? Is it different if I'm playing AoE? Will the capital move back to Beijing if I re-capture it before all other capitals are taken? I realize China is destined to fall, but I'd like to delay the Russians a few more turns . . . . What are the different Chinese capitals (if more than two)? I am about to lose the second capital right by communist China, and need to know where to send my few remaining units, or fail that send everyone out on a suicide charge to weaken the Russians before the fall of China.
  3. The AI always seems to choose India to join early. Is there any advantage to letting India join in it’s own sweet time? I’ve always let them join when they feel like it but in retrospect, that is a lot of MPP’s from India to give up until they join.
  4. Thanks for the lesson. I never knew that was possible! A couple of new strategies have just opened up for me!
  5. This is not the case - I'm playing Axis of Evil so the USSR controls Leningrad, but is an ally of Germany . . .
  6. 1.02, Axis of Evil. I had *just* taken over Gibralter and the associated port. On the AI's turn, THREE battleships went through Gibralter into the Atlantic! The port was at 0, and I thought that would have blocked the ships! It actually worked out for the best as they ran into some subs and got torn up. I held both sides of the passage (Spain had the African coast) Is this a bug or am I misunderstanding something?
  7. Playing Axis of Evil. Germany has Norway and will soon have Sweden. If either Germany or USSR take Finland, does that provide a "supply link"? ie scandanavian cities will grow from 5 supply to 8 supply, or will that not work due to the USSR being "between" Germany and Sweden?
  8. Interesting - What are the rules for "free" units? I also recall a Chinese Corps which was in Burma went over to the English when China Surrendered.
  9. I never noticed any other "Free French" in my game, but under the description of the battleship, it said "France". Would a "Free french" battleship not say "Free France?
  10. No, this was the French Battleship. There was no vichy in this game.
  11. I'm trying axis of evil for the first time. What is are the major differences in activations for the usual Axis minors? Will Finland join automoatically? I assume not Will Turkey be more likely to be Pro Axis now, or is it the same as the regular scenario? What about Hungary, Bulgaria and Romania - Same activation scripts as usual? What about the Dutch East Indies? Is Japan going to declare war on a bunch of Pacific minors and push them towards the axis? Refreshing change - I really have to use a different mindset!
  12. Finishing up my last 1.01 game before upgrading and I noticed some oddities. 1) The UK moved their gov't to Canada after the island was taken. After I took Ottawa, and Canada surrendered, All of Canada belonged to the UK and not Germany! Is this by design ie the UK "takes over" Canada? I thought the only UK territory was Ottawa due to it being surrounded by border markings. 2) The loop from Winnipeg to Calgary . . I sent a tank through and it came out next to Vancouver! Quite a ways from Calgary! Is this by design as well? I'd had to backtrack a few turns to take Calgary. 3) After the surender of the UK, I found a French ?! Battleship hiding in one of the ports in Africa (Meer or something like that) It was the Paris! France Surrendered YEARS before (and no vichy) Is the battleship still there because it was in the UK port when France surrendered? 4) I do like how India, and Australia etc fought on after the UK surrendered! 5) When I landed troops on US soil, there was some very strange behaviour from the AI. The General and Tank group formed went to the gulf and boarded amphib transports! Worse still when I caught the transports, it looked like they were heading for the east coast where I had 6 subs blockading ie it seemed like they were trying to liberate Boston via an amphib assault ? ? ? Maybe they were headed for the UK / Europe / Africa but either way, the AI should have rushed the units to the east coast for defence and not put them in amphib transports There was another note or two I scribbled down, but I forgot the piece of paper at home!
  13. Either that or the fort still belongs to Vichy France and you need to declare war on Vichy to unload your amphibous transport.
  14. Ok, so I guess blockading the ports eventually reduced the city to below five which in turn reduced the port to 5? So if I keep the subs parked there the city will eventually be reduced to zero, taking the port anlong with it? I remember stopping the india convoy in india by blockading the Indian port. I *though* it was reduced by 1 each turn, but I could be mistaken.
  15. example 1: Lend Lease: Any money sent from the US to the UK is taken from the MPP's available to the US example 2: The Canadian convoy to the UK ie you get all the MPPs generated by Canadian mines etc as well as the MPP's from the convoy. The reason I'm asking is because if a receiving port is captured or reduced in suppply, the Canadian MPP's will "disappear" whereas the US gets to keep the MPP's it is no longer sending and is therefore not "lost"?
  16. They do if they are parked on the little ship symbols outside the port and not just on the convoy line.
  17. Well I played another couple of turns, all of a sudden, the two ports (the one taking in convoys, and the one sending stuff to Russia) dropped to 5! They're still sending and receiving convoys, but maybe the reductions happens on a batch basis ie you have to blockade for 5 turns to get a 5 point drop?
  18. Germany (spain actually) had already forced the surrender of Portugal (thus Timor is already Axis) yet i still got the DE for the Japenese to take over TImor. Seems weird, but I took it as Germany transferring control to Japan, but the wording in the DE did not reflect that. Script oversight perhaps?
  19. Playing with the first patch. I have jammed the sea between England and Ireland with subs (subs on all shipping squares), and I get a message along the lines of "german subs interfere with British shipping" yet both western ports remain at 10! I was hoping to shut down all convoys, but was unable to affect the ports!
  20. DE: Institute Draft in Canada? 1 turn after Canada declares war -There was a lot of debate in Canada about the draft until it was instituted in Nov 1944 - Some politicians wanted an immediate draft upon entry into the war. "Not necessarily conscription, but conscription if necessary". - William Lyon Mackenzie King, Canada's Prime Minister during WWII. No: (Historical - everything as-is) Yes: Canada gets a strength 5 army(?). Cons could be unrest, additional mpps to outfit unit and/or decreased morale for Canadian units. Or how about a wacky one: http://en.wikipedia.org/wiki/Project_Habakkuk DE: Project Habakkuk: Construct Pykecrete Aircraft carrier May 1943 "Lord Mountbatten and Geoffrey Pyke are proposing that a movable island made out of ice and wood pulp (pykecrete) be constructed to be used as an aicraft carrier which will be invulnerable to submarine attack. Should we dedicate the funds to construct this project" Yes: cost 1500 mpp's and either an aircraft carrier with high sub defence (L3 ASW or maybe 5?) be placed in Halifax - maybe with reduced movement if possible . . .) *or* you could place an ice tile somewhere near the French coast that can be used as an airbase? Delivery late 1944. Don't know if that's doable with the game mechanics, but is an interesting idea. . . . . No: nothing happens DE: Activate War Plan Crimson -American occupation of Canada If the Axis land in Canada, this DE will have the US invade and occupy central and eastern Canada. This was part of the US's War Plan Red created in the 20's and updated in the 30's in case of an axis landing in Canada. Yes: Canadain territory and MPPS tranfsered to US, and Canadian Convoy to UK stopped. Cost 500 mpps, and the US also receive under strength corps in a few Canadian cities. There could be diplomatic consequences as well like Mexico swinging towards axis out of fear. Negative reactions from some neutrals etc. Temp morale hit to American and Canadian units. The game has so few late game DE's, this may be an interesting one, especially with the axis of evil campain where a landing is likely.
  21. Excellent! Makes sense that way. I checked my save game and Algiers *was* captured and France surrendered, yet I wasn't offered the option.
  22. Haven't played in a week - I am pretty sure I took Algiers forcing the French surrender. I will check and get back.
  23. I went the path of not creating Vichy France, and I did not get the DE to upgrade the Brest port ? ? Is this an oversight? If not, what's the reasoning behind it?
  24. " France has surrendered, Axis units are in Algiers " Does this mean that DE 503 will fire even if there is a Vichy France? ie if *Vichy* Algiers is taken?
×
×
  • Create New...