Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

The Rusty Gear

Members
  • Content count

    34
  • Joined

  • Last visited

About The Rusty Gear

  • Rank
    Member

Converted

  • Location
    Edmonton, Canada
  1. Falken! Fancy meeting you here! Grab me next time we're on Teamspeak and I may be able to help you out! Rusty
  2. How many times does the Chinese capital move? Is it different if I'm playing AoE? Will the capital move back to Beijing if I re-capture it before all other capitals are taken? I realize China is destined to fall, but I'd like to delay the Russians a few more turns . . . . What are the different Chinese capitals (if more than two)? I am about to lose the second capital right by communist China, and need to know where to send my few remaining units, or fail that send everyone out on a suicide charge to weaken the Russians before the fall of China.
  3. The AI always seems to choose India to join early. Is there any advantage to letting India join in it’s own sweet time? I’ve always let them join when they feel like it but in retrospect, that is a lot of MPP’s from India to give up until they join.
  4. What happened to Gibraltar?

    Thanks for the lesson. I never knew that was possible! A couple of new strategies have just opened up for me!
  5. AOE: Scandanavian Links

    This is not the case - I'm playing Axis of Evil so the USSR controls Leningrad, but is an ally of Germany . . .
  6. 1.02, Axis of Evil. I had *just* taken over Gibralter and the associated port. On the AI's turn, THREE battleships went through Gibralter into the Atlantic! The port was at 0, and I thought that would have blocked the ships! It actually worked out for the best as they ran into some subs and got torn up. I held both sides of the passage (Spain had the African coast) Is this a bug or am I misunderstanding something?
  7. Playing Axis of Evil. Germany has Norway and will soon have Sweden. If either Germany or USSR take Finland, does that provide a "supply link"? ie scandanavian cities will grow from 5 supply to 8 supply, or will that not work due to the USSR being "between" Germany and Sweden?
  8. Final 1.01 observations / bugs

    Interesting - What are the rules for "free" units? I also recall a Chinese Corps which was in Burma went over to the English when China Surrendered.
  9. Final 1.01 observations / bugs

    I never noticed any other "Free French" in my game, but under the description of the battleship, it said "France". Would a "Free french" battleship not say "Free France?
  10. Final 1.01 observations / bugs

    No, this was the French Battleship. There was no vichy in this game.
  11. I'm trying axis of evil for the first time. What is are the major differences in activations for the usual Axis minors? Will Finland join automoatically? I assume not Will Turkey be more likely to be Pro Axis now, or is it the same as the regular scenario? What about Hungary, Bulgaria and Romania - Same activation scripts as usual? What about the Dutch East Indies? Is Japan going to declare war on a bunch of Pacific minors and push them towards the axis? Refreshing change - I really have to use a different mindset!
  12. Finishing up my last 1.01 game before upgrading and I noticed some oddities. 1) The UK moved their gov't to Canada after the island was taken. After I took Ottawa, and Canada surrendered, All of Canada belonged to the UK and not Germany! Is this by design ie the UK "takes over" Canada? I thought the only UK territory was Ottawa due to it being surrounded by border markings. 2) The loop from Winnipeg to Calgary . . I sent a tank through and it came out next to Vancouver! Quite a ways from Calgary! Is this by design as well? I'd had to backtrack a few turns to take Calgary. 3) After the surender of the UK, I found a French ?! Battleship hiding in one of the ports in Africa (Meer or something like that) It was the Paris! France Surrendered YEARS before (and no vichy) Is the battleship still there because it was in the UK port when France surrendered? 4) I do like how India, and Australia etc fought on after the UK surrendered! 5) When I landed troops on US soil, there was some very strange behaviour from the AI. The General and Tank group formed went to the gulf and boarded amphib transports! Worse still when I caught the transports, it looked like they were heading for the east coast where I had 6 subs blockading ie it seemed like they were trying to liberate Boston via an amphib assault ? ? ? Maybe they were headed for the UK / Europe / Africa but either way, the AI should have rushed the units to the east coast for defence and not put them in amphib transports There was another note or two I scribbled down, but I forgot the piece of paper at home!
  13. Either that or the fort still belongs to Vichy France and you need to declare war on Vichy to unload your amphibous transport.
  14. Subs not reducing English ports!

    Ok, so I guess blockading the ports eventually reduced the city to below five which in turn reduced the port to 5? So if I keep the subs parked there the city will eventually be reduced to zero, taking the port anlong with it? I remember stopping the india convoy in india by blockading the Indian port. I *though* it was reduced by 1 each turn, but I could be mistaken.
×