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Polo

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Posts posted by Polo

  1. I have decisive argument to do a Kharkov '42 module !

    Or should I say... Kharkiv 1942 ?

    This one if for BFC ! Yes, you could reuse the Black Sea maps to do a Kharkov '42 game ! :D No pain, no cost. You use the CMFI,CMRT & CMBN vehicules and CMBS maps and off you go, finished. Just concentrate on a good campaign.

     

    Polo

  2. Not sure what you mean, BF has already committed to doing the entire eastern front 1941-1945. Steve is after all one of you east front grognards. Patience, they will get there.

     

    I meant "lobbying about where the next East Front game will be" :)

  3. Mostlikely yes. It's not that devs dislike French in general and thus don't wanna put them in the game, hehe. 

     

    I have never said they "dislike the French in general", just that it is not true France was not a dedicated NATO member. Tell me about an action ? (apart from Irak

    2003). Try Yugoslavia, for ex.

     

    Apart from politics, is there no more "lobbying" about next game on the Eastern front?

     

    Polo

  4. Thinking about all this, I think the best location for a East Front game would be KHARKOV 1942.

     

    The soviet offensive was a huge (HUGE) failure, but overall, the fight was locally balanced. The hardware is nicely balanced too, because the German one was outdated, so the "ersatz" solutions would be pretty fun to play with: short barreled Mark III, Short barreled Mark IV, even a handfull of long barreled MkIV F2, some Marders in a really useful (vital ?) role, short barreled StuGs, heavy arty used as AT, outdated 3,7 cm somewhat useless but ubiquitous, even a couple of 7,5cm in the mix.

     

    Even the Soviets had a "funny" mix (in Hobart's meaning of the term I mean): KV1 and T34 of course (but it was only 1/3 of the force !), lots of T60s, 1/5 from lend-lease (Matilda 2, Valentines anybody?), and even some BTs too !!

    I have seen a photo with a Stuart too.

     

    Did I mentionned there was... Romanians? :P

     

    Ok, not totally balanced, though...

     

    Polo

  5. Or the Balton lake offensives https://en.wikipedia.org/wiki/Operation_Spring_Awakening  ( largest German attack in 45), or that 1945 saw the focus of German armoured units back to the east after the failed ardennes offensive.

     

    15 March 1945

    East PzIV 603, PzV 776.

    West PzIV  59, PzV 152.

     

    If the issue is why bother covering Germany getting "crushed" in 45, why would you be interested in covering 40s France being "steamrolled"? 

     

    Yes you get a point here...

     

    About Balaton, according to wikipedia, 31 tanks lost in the operation... what a huge combined arms offensive... And SS again...

    OK anyway Konrad is better, as a module of RT, maybe ? With SS, right...

     

    Polo

  6. Polo, Bagration timeframe was choosen so that work needed on vehicles would be smaller then otherwise ie. most of the German vehicles were already done. Do you still think it was a stupid call? 

     

    I am not really convinced... For example, all the Mark III were available, as well as some Mark II (from the Lynx) and most armored cars too.

    I am not so much for a Citadel game either, but had they chosen this one, they would already have Shermans, jeeps, Churchills in addition to all the Russian Hw.

     

    I apologize for the word "stupid" though. I was not a bad idea, but still, Bagration is all about the Germans being beaten to bits.

     

    Polo

  7. Note Aragorn that mentioning a 500 year treaty anterior to the mere existence of the Netherland as an autonomous country does not really strengthen your point.

    I don't think using Roman army efficieny makes a point for the Italians in 1940 either, for example.

  8. Honestly I wouldn't want to go into a political debate, because that is not the point. But I would say not going to Irak was the right thing to do (easy to say it now, but I am pretty sure most Americans agree on this now), and I would add that I don't think France have particular intersts (seriou$ one$ I mean) in Mali or Central African Republic. I am pretty sure the French wouldn't want to be "alone" there (I mean without their "reliable allies" the Europeans, mostly buying US material etc.) I would also add the Suez crisis, when the NATO "reliable and stable" allies the US stabbed the French and English in the back somewhat, etc.,etc.

    Reality is more complex than mere slogans as you can see.

    Regarding the ships, I agree that was a pretty stupid move, but I think it was a deal done in the context of the Georgian war resolution.

     

    The CMFI with Dragoon is an idea (but: Shermans, Shermans and some more Shermans...), even if I have been a bit disappointed by CMFI so far (small maps mainly). Maybe I should try this awfull Cassino campaign (rocks and paras, lots of arty)

     

    Regarding 1939, I think at least we can play some emulated France '40 with CMAK (using the English only, though), if I remember well, but anyway not having a France '40 campaign in CM ever is a ...shame ;). (please do not mention Vietnam and the Pacifc :D)

     

    You are right about Konrad! It would have been a good idea. Still I am aready playing right at this very moment a campaign with Panthers against T34-85. This is called "Blunting the spear" and it is already in the RT. B)

     

    Polo

  9. Is there any chance of BF releasibng a new Red Thunder module in the near future? This game needs:

     

    1 Waffen SS

    2 Romanians and Hungarians

    7 Winter weather and extension of the period covered to November and December 1944. Possibly up to the end of the war if yu want to do everything in one module

    (...)

     

    I know you are busy with Black Sea but Red Thunder needsttention as well. As do Italy and Normandy! :-)

     

    Well...

    BF managed not doing a France '40 Campaign game on CMx1 despite the games covering from 1939 (earlier?) to 1945.

    BF managed to do a NATO extension for CMSF without including the French despite the hardware being fun to play with (it included the Germans and even the Dutch I think, what a joke...)

    BF managed to do an Italy game without putting the French in it... (indeed we were lucky the Italians were in, BTW)

     

    So if the Romanians and Hungarians get it before the French, I swear I quit. :)

     

    BTW, I think making an East Front game on 1945 is plain stupid... (I would love to see the German campaign) Even 1944 is a bit far fetched imo.

    Note that BF managed to do a Bagration game without a campaign with T-34 in it for the player, which is already a feat.

     

    The game is great (mainly thanks to the big maps and all the experience of previous games), but sometimes the choices are odd.

     

    Polo

  10. Now I am playing with 2.01 on the excellent "Rats du Désert" Villers Bocage map.

    I have those 2 Vickers teams (from HMG Carriers) trying to deploy in tall buildings. In fact the deploy time indicated is 2.3 min and it actually does not seem to really deploy after 3 min+.

    It looks the same as the bug described here, and does not seem to be fixed...

    First question: is it normal that the deploying time is not the usual one (23 s)?

    If not, it is now clearly a bug !

  11. MikeyD, you're right in principle. I have an idea of what would be bocage (even if the second half of the 20th century has seen the "bocage" liberally cut down), and I don't think it is so often so impenetrable for people. I think there is a definitive overuse of bocage type hedges in maps, especially in Caen area maps. (Just an opinion)

    On the over-use of bocage, I would say you don't want your map to look like a maze or a riddle with just one answer.

    I am a big fan of Paper Tigers's work, but as one, I happened to notice in several occasions the sometimes gamey (but often terribly realistic) way the use of those kind of elements tend to channel the troops towards well designed death traps.

    Polo

  12. It is still a pain to find out visually the path across hedges, to find out where the men can cross.

    Is there a way to have they visually enhanced? I remember someone making a mod for it, but cannot find it out in the repository or at GreenAsJade's.

    By the way, does artillery or tank fire really is able to destroy hedge tiles? Even 150mm shells don't seem to manage it.

    Thanks!

  13. As in my memories of them, I agree with Kelly's principles (no gamey pick, I prefer realistic settings and scenarios), I am not such an extremist as he looked to be.

    Anyway, I still think with CMBN, due to the short time frame and rarity principles (I want to keep rarity on), there only a few settings apparently working balanced.

    For example, I was proposed an open map with "mech inf" setting. As appealing as it looked to be, it was grossly unbalanced, as due to rarity limit, the Germans could only buy 3 Pumas as moving gun platforms against at least a dozen of M8 and M8 GMC. (not to speak about planes)

    On the other hand, a "armor" or "mix" setting would probably be grossly unbalanced, this time towards the Germans, they could have a Panther or two, and they are very difficult to kill in long range.

    Any of you have investigated the issue ?

    Polo

  14. Are you sure about this? I seem to recall posts form Steve that stated quite the opposite. The CMBN manual, whilst ambiguous, does also suggest that covered arc affects spotting (see page 84).

    Hiding DOES affect spotting badly (more than in CMx1 afaik)

    On the other hand, I would be intersted to know the answer to Blackcat's question. Even in CMx1, I would tend to think a covered arc allows better spotting in its direction. Any documented answer?

    Polo

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