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Snow White Sorrow

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  1. What's great about this game is that it uses the Storm Engine - famous for a lot of pirate games from Sea Dogs to City of Abandoned Ships. It's a highly moddable engine that should allow for gigantic community project potential... provided we have access to the game config. files like we do for the Age of Sail variants of this engine.
  2. If this game is as moddable as others with similar engines (Pirates of the Caribbean, City of Abandoned Ships etc), don't fret, we can easily add realistic-styled steering that requires counter-rudder. I'm running a little "Builders' Trials" project that reviews shiphanding on a case by case basis for a Pirates of the Caribbean community expansion. Part of my dissatisfaction is the unrealistic steering. Does a real life captain need to mash down the A key for 5 minutes to turn a galleon? No. Do ships suddenly sail in reverse when they change tack? Obviously not! So realism helps gameplay, not hinders. And this ladies and gentlemen, is the result: "Kriegsfischkutter" Now now, I know what you're thinking, this ain't no advertisement, I'm a plain jane civilian who is adding realistic ship inertia to 170+ ships in 1 month for POTC: New Horizon's next release. If that game uses the Storm engine and this one uses just a more advanced version of it, I just need to get my claws on the relevant code. But first, I need to get this game first... I want it so much!
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