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KabulMentor

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  1. I am all for an expansion kit, with a change in the time line. A Roman, Medevil or early 1800's would be a nice addition.
  2. Resource Problems. Into 400 plus turns on a random map. One turn my resources were $1617.1 (120+ turn), next turn was 1702.9. Iron was 1164.4 (33.6 PT), next turn 1177.3. Oil 360.7 (24.1 PT), next turn was 353.9. Food was 5064.3 (-9.8 PT), next turn 5085.4. Needless to say all 4 resources are off the mark and have been for 100 turns. Yes, I am a little slow to notice it 100 turns later. Still a great game Brit and thanks for all the updates.
  3. Borders for countries. I hate to have a series of units moving thru my lands, waiting for the time to pounch! Overall, still very good game. Engineer units would be a great addition. Railroads to move quicker on large land masses, with engineer units being able to build them and allow them also to be destroyed.
  4. Brit- Its great your respond to these messages, I am sure I am not alone in saying this adds alot to the loyalty factor. I will look forward to some of these new additions and will keep this game on my harddrive for many years ahead.
  5. First off, great game. I read Brit lives in the Denver area, just my luck, I moved to Kabul from Denver, and get a great designer living in Denver. But the point: Any thought to having Mods for different time periods? Roman, Medevil, etc would be great and enhance some strategies. I have not played enough with the Editor to see if this can be done. Overall, great game and will pass the time nicely.
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