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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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  1. Instructive and interesting video series, Maybe a few more videos covering aspects of modern warfare covering the differences between this and WW2 eg ATGMs drones, APS etc
  2. Th future of armour

    No, I am saying that all members of the team are as important with the caveat that this depends on the tactical situation.. For example, in combat i desert or steppe terrain tanks and mechanized infantry are likely to be more important than leg infantry. In urbban terrain leg infantry is likely to be more useful with the tank playing a more supporting role
  3. Th future of armour

    Arguably tanks are more part of the combined arms team. Infantry supporting tanks is part of that. but it would be more accurate to say this is only one facet of the job
  4. Th future of armour

    This should, by and large, please the tankies
  5. By the Beautiful Blue Dniepr

    Looks interesting Maybe a slightly larger map on the Ukrainian side allowing for a possible armoured counter attack
  6. Future US AFV development

    I seem to have inadvertently started WW3 through starting this thread. Apologies. However being part Swiss I shall remain neutral; and sell arms to both sides making hug profits which I shall keep in my secret bank account - while, like Dr Blofeld stroking my cat - who is not a white Persian by the way
  7. Future US AFV development

    Apparently the Iraqis lost a fair number of M1A1tamks but those would have been the export models lacking the fancy gear http://www.janes.com/article/39550/iraqi-abrams-losses-revealed
  8. Future US AFV development

  9. US conventional warfare capabilities

    Half Swiss on my late Father's side actually. Which means I stay neutral, sell arms to both sides and make huge profits. And gt vry offended if you call me GERMAN!
  10. US conventional warfare capabilities

    I found the issues around lack of training/experience in high intensity warfare most interesting Then the EW challenge. Finally confirmation, at least in terms of leg infantry units the deficiency in AA capability. If these problems also exist in 82nd Airborne, 101st Airmobile then, given these are the Rapid Deployment forces the US military may face a "nasty little Kasserine" in the event of war with Russia or even a second rate army like North Korea.
  11. Obviously, against ground vehicles good hull down positions behind hill crests are best.Note the new hull down command
  12. I recall a very unfortunate incident in one of my early games where I rushed most of a combat team across a large open area without first deploying stinger teams to cover the move. Sure enough the company was caught in flagrante delicto by a pair of Russian Hinds. With ugly results as you might expect! Needless to say I learned a valuabl tactical lesson from that one
  13. This probably applies more to light infantry units like 173rd airborne than to heavy forces although some issues raised in the article may well apply there. In the real world complacency in peace time will be paid for in blood in war http://www.politico.com/story/2017/09/02/army-study-173rd-airborne-brigade-europe-russia-242273 In game terms perhaps scenario designers will have to consider downgrading thE troop quality of at least some US units to take account of relative inexperience in high tech conventional warfare, skills that may have atrophied over years of COIN. Maybe we should be more regularly giving the Russians an EW advantage over US forces early in the war. We can assume that over the opening weeks US forces will learn lessons (at a significant cost) and rduce or remov these penalties later
  14. Future US AFV development

    The fuel hog issue is a well known one. There were also some interesting remarks in the letters section The defensemedianetwork link may be more useful. As usual though it will probably b decided by the bean counters https://www.defensetech.org/2013/12/20/army-to-review-m1-engine-upgrades/
  15. Future US AFV development

    Also this https://www.defensemedianetwork.com/stories/abrams-dieselization-project-a-modest-proposal/