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Bolteg

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  1. I mean, I'm glad BFC had mentioned they put at least some new units for the Red side, but I was expecting more details in the news, along the lines how other three nations' units were described. And when I've read all text, this picture immediately came to my mind :]
  2. Souldierz, I was very impressed how you've pulled a Tactical victory in that first mission. I've tried it numerous time and managed to knock out light vehicles (scimitars included) and some Challengers, but couldn't achieve victory no matter what! Great AAR
  3. Hello guys! I'm not sure if this has already been asked, but I have a question about the trenches in the next CM game. I know BFC decided to make them invisible for the other side, which is good in my opinion, however I don't know how would they work now. In CMSF they were just holes that the scenario designer dig in the editor, they didn't have any bonuses themselves, it was just harder to hit units in those holes, that's all. In CMx1 it was different. Trenches were OBSTACLES then, with huge cover and concealment bonuses, but they also stopped units from fast moving for the same reason of them being an obstacle. That is, OK, I can maybe understand a tank going slower over them in real life in order to not get stuck, but watching how infantry crawled there with a speed of snail was just painful. Trenches meant to be an easy and fast way to move around soldiers on a given position. I hope, I really do hope there will be no speed restrictions for units that are in the trench! Also, having bunkers without any MGs or guns would also be nice, just for infantry to sit there under artillery barrage. Check Alex's first scenario from his Red campaign to know what I'm talking about - there's a nice trench system on Syrian's left flank which is being aimed by British arty in the beginning. You just put your fighters in the bunker and they patiently wait there, safe and sound, and when Blue forces start to advance with their light vehicles, they quickly man their battlestations and rip a new one for Britons.
  4. You see, they don't give a crap about their costumers. "Why?" is a really good question and I don't know the answer. They have a crap PR department (I wouldn't be actually surprised if they don't have PR department at all). This forum section has a lot more action than their whole CMBB + CMSF + CMSF: Afghan section. Snowball is used to release early alpha versions and label them as "final", and then - IF there's an uproar, they use players who actually paid money for their crap localizations that don't work as beta-testers and release patches using their numerous bug reports. They've really mastered this technology: http://uncyclopedia.wikia.com/wiki/Thanks No, no, mate, you didn't understand. It's not like they want to finish Marines patch first, and then put all resources to Afghan development - no. It was just an illustration of how they work. Although they say there will be a patch, everyone perfectly understands there won't be any. They probably release Afghan module at some point, but I'd give them half a year - minimum.
  5. Snowball worker told on their forums more than month ago (10 February) that "we hope that in the next months the situation will change and we could provide some information to the people who are interested in this genre and in this particular game" There's typical Snowball for ya.. They are still working on Marines' patch (the latest patch is 1.10, iirc, in Russian version).
  6. I never play QB against AI. In CMBB, more than half of the games I've played were QB, against the other player, the others were scenarios. In CMBB, we need to decide how many points each of us will have and then pick our forces. Now, you're suggesting that in CMSF I should open a map with editor, place some units with no restrictions (as there's no points in the game), pass the modified map to the other player, who needs to open it with the editor and add his troops with no restrictions. The only limit is his and my honesty. He can have a look at my forces if he's not very fair and I won't know about it. This, and the fact that there's no points, make QB PBEM battles worthless. As it is now, we have to search for good H2h scenarios (which are quite rare, because Blue forces usually still have the advantage) if we want to play a battle, I've never played QB against human and I probably won't ever play it.
  7. Fortunately, there was a cameraman next to you to picture all this for the next new recruits.
  8. Thanks for the bump, Pandur. I think it's extremely rare sight - real fighting soldiers (and even officers) of Soviet Army give honest interviews to a British journalist who doesn't try to show it all as BS a la Rambo III. I've heard about another documentary called "The Soviet Experience", also about the Afghan war, to couldn't find the full version, only 10 minutes of it. If anobody can share, it would be much appreciated!
  9. What is interesting, there's a H2H scenario, British Recce against Syrian recon troops; Brits have about dozen of Jackals, Syrians have 5 BMP-1 with Recon dismounts and 2 ATGMs. I've managed to pull a clear victory against the Red side even on such a small map - Syrians were not reacting fast enough. On other maps I usually use this vehicle as an overwatch, never try to attack with it.
  10. There is no such thing as Kantemirovskaya division anymore. It was reformed to 4th Separate tank Brigade.
  11. Damian, I don't know a lot of things about the tanks, but there is a comment to that video is this guy talks from his ass?.. Or there is actually a possibility that this is in fact a T-64?
  12. Hey there! Thought that some of you might like this film - it was created by British TV channel in the late 1980s, so it's in English and where needed, has English subtitles. It's really good film about the Soviet war in Afghanistan. http://www.megaupload.com/?d=ZW5ILBYD - I hope you will enjoy it.
  13. It's not it? Hmm. Then I can't think of other tanks that looked similar and were KOed in the city itself. Here are the photos of all known destroyed tanks. http://sites.google.com/site/afivedaywar/Home/getanklosses
  14. You're thinking of this tank: - 2 km from Gori
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