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Buzz

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Everything posted by Buzz

  1. Thanks GLynn41 for asking a question I am sure many ponder. Great advice given by experienced players / designers above. Thank you all. I prefer RT play but beyond Company level WeGo works better for me to keep things organized and clear. RT"commanding a battalion" is (IMO) too chopped up with micro pausing for me to get the best understanding of what needs attention and what is developing. As IanL noted, watching the turn at high level and replaying at lower level for action areas helps a lot. I even keep a sheet of paper on a clipboard and a pencil (old school) next to the keyboard to make notes of what needs to be done for the next move. Since you have years of CM play time, you already know "commanding a battalion" in CM is not a quick afternoon game. Pace yourself and as George says "Enjoy the journey " and have fun . Buzz
  2. "....Two expertly crafted campaigns that have been play balanced and vetted by the same guys who work on the content for all our games is definitely not a "couple of maps". Steve Giving the first scenario BSBP 01 Honor a crack and getting spanked by Red AI in some surprising ways. Kudos to the Battle Pack Designer Yep... more than a couple of maps... more like a bargain and I am only on scenario #1! Buzz
  3. Air strikes on enemy mortar batteries another special moment Yes ? and a solid improvement for on map mortars. Buzz
  4. Early CMFI fan from the start for the many unique features. Terrain is more wide open than other titles. Add GL and you get a ton more interesting units to battle with. Just an interesting title as it is IMO Soon... with the most up-to-date TO&E of all WW2 CM games... I am all in again for amore in Italy?? Buzz
  5. Agreed Michael.... Just looked at what I tried to post earlier.... and it got vaporized before it got posted.... Another darn machine issue (all digits accounted for) Have fun with CM tankgeezer and recover quickly and fully. Buzz
  6. You are correct about installer on Mac. Great you have everything running the v4 game engine. Sorry about your accident. Stuff can happen quickly under vehicles. Reading yours made me think of mine......Years ago I got lucky when I was positive I had a gas tank drained and gas line clamped shut. Pull the line and gasoline went flooding down my arm onto my chest and as I tried to slide the creeper and myself from under this monster peeing gasoline on me.... my foot pulled the HOT electric work light off the car... dropped on the floor ... a few inches away the now pool of gasoline under the creeper ... I got VERY LUCKY.... as shop owner was passing by... heard me YELL... and kicked the work light away from the gasoline.... "in the nick or kick of time" Had he not I could have been a crispy critter in a bad way. I got VERY LUCKY.. Heal quickly and fully. Enjoy CM v4... Buzz
  7. Vanir Ausf B is correct ?. You should be good to download directly from Nvidia at this link. Buzz
  8. Great to read your experience rogue189? CMSF is not CMBS for sure. Warfare is more deadly much faster in CMBS. Russians are heck of a challenge in CMBS. Many are hoping to see CMSF brought up to V4.0 some day. Would make CMSF a lot more difficult with all the changes in 4.0 engine. Buzz
  9. Thanks Combatintman. Scenario looks like a fun challenge. Will fire it up as soon as I get current game complete. Buzz
  10. You are welcome Markus544. I am on an Intel Mac most of the time. Hackintosh lets me jump over to Windows side as well. Most of the sound mods I have used work on PC side. Can't say the same for Mac side. Dabbled in adjusting / modifying PC sound mods for Mac side with occasional success. Never have nailed down the exact sound file features required. Buzz
  11. Hi markus544, Listing the features of your system PC / Mac, etc. could help others answer your sound query. Mac vs. PC files need different parameters... and I don't know the answer but others might. We both can learn how to make new intro sounds . Buzz
  12. Welcome borg grunt_GI nails the bulls-eye regarding one of the reasons CMSF V 4.0 is so desirable in the New Engine form.... we want what was great and more new content in V 4.0 goodness? You are correct regarding the volume of work. Looking at a very heavy lift to reach back and bring everything good forward to V 4.0. From a practical business sense, a V 4.0 must be offered as a 'new game' considering the many, many hours invested and the features offered... it really is a new game. I would differ regarding blending CMBS & CMSF for several reasons. (Guessing here... so I could be wrong ) CMSF V4.0 will most likely be focused on bringing that theater into modern game goodness. Mixing CMSF with CMBS would not be wise business / customer wise. These games are both modern but CMBS is really very current. CMSF V4.0 would be fantastic game features but less current machines. That said CMSF V4.0 could be modded to represent many modern military events. I suspect if the business side of CMSF V4.0 made sense ... interest and sales... we could see a NEW MODERN CMSF... after CMSF V4.0... but that would be further down the development road. I am hoping for CMSF V4.0 but do still play the Mac CMSF Bundle and still have fun . This should be a tribute to Battlefront's skill ... especially considering all the FANTASTIC WWII games they offer. CMBN, CMFI, CMRT, CMFB... and the New Modern kick j-azz CMBS . So much game ... i need more time in a day to enjoy Buzz
  13. HI borg, It is rather 'mature' now considering all the advances in CM since then but here is the link to an older wish list. CM: Shock Force 2 Wish List - Started by Buzz, March 8, 2013 http://community.battlefront.com/topic/107839-cm-shock-force-2-wish-list/#comment-1415773 I agree... the CM community is amazing? As Combatintman and others have noted... when CMSF V4.0 arrives with original content at the new engine level of play there will be much rejoicing and a renewed interest in building / reworking the New CMSF. Buzz
  14. No idea when CMSF v 4 will arrive. I can say when I purchased the CMSF Mac Big Bundle (on day one it came out) I was kind of blown away at how having all the modules in the CMSF Big Bundle made the game shine like the gem it is?. Adding all the great 'Golden Scenarios" from many years of designers work and I have yet to play everything CMSF Big Bundle has to offer... still a great game. Buzz
  15. Well we are all gonna die... but CMSF V4.0 would give us a BIG smile before we do I am sure CMSF fans have a long list of "x, y and z new stuff" but CMSF V4.0 alone will be a HUGE improvement in terms of game play features alone. Will feel all shiny new with the engine change for sure. CMSF is up near the top of my list but CMBS is really close as well. Buzz
  16. ^^^ Great thing about having critter companions both in City and Country. Not much is going to slip past their attention and ALERT to owner when you are busy doing chores. Buzz
  17. Good point re: tactical battles (at CM scale). Like "cup hooks"... Package for cup hooks ".... misuse can cause serious injury or death..." laywers but I'm only guessing ^^^ This is a feature I also noticed in playing around in the editor for a tactical night battle! Took a while to figure it out... but when I did... pretty cool influence illumination/LOS. Buzz
  18. ^^^ Your understanding is my understanding and correct as far as I 'understand'. Well phrased IanL ? pseudo-Macs are a 'gate way' vice ? to more velomobile, CM, scotch Mac All-in-One 4.0 installer is "easy-peasy" and a fast install. Buzz
  19. ?Depending on the breed ... some will smell you well before you or the dogs can see you.... and can track you very effectively to where you thought you great hiding place was. Buzz
  20. Jammersix, Over 2 years ago you launched your personal crusade demanding BFC fix something Apple BROKE! CMSF 36% hang. At 1st glance your faulty assessment was possibly based on your lack of understanding of facts. Phil responded to you directly to clarify the facts … ——————— Quote: Originally Posted by Jammersix I don't have any problems with any other program, including other games. Even online games, EVE, WoW, everyone except CM seem to have taken this OS in stride. Quote: Phil Culliton - First Second Programmer Your theory would have a lot more weight if it hadn't happened so many times before, to Combat Mission, and only Combat Mission. We use a piece of OpenGL that a lot of folks probably don't, and we use it hard. It should work; it's part of the core OpenGL specification. Apple broke it. I'm not sure what the "theory" in question is supposed to be, but I know precisely what's broken, and I know precisely who broke it and when, and in neither case is it anything remotely like our fault. So: Apple broke a core piece of OpenGL, apparently didn't test for it, and shipped it. They've known about it since January, when I first reported it, and have released at least a couple dozen OS seeds since then, so apparently they have no immediate plans to fix it. We created a workaround for the issue as soon as we discovered it, and will be shipping it in every game we release a patch for, until it's no longer needed. Which party is the problem again? ——————— J6, over many months, myself and others offered you friendly help, advice, guidance to further your ability understand. You refused to understand or accept facts! You offerd plenty of criticism and complaints. Your current comments and demands here appear to confirm your behavior / communication pattern. (IMO) this reveals a idiosyncratic reoccurring loop that only you can patch... or not. Good Luck with that. Buzz
  21. grunt_GI's advice is solid. Another interesting part of the CMSF Bundle = the differences in equipment. You may be surprised when you start playing around with different kits from different countries. Have Fun ?. Enjoy your berfday. Buzz
  22. Congratulations on "Kampfgruppe "von Schroif" release George ? "It is worth noting that the player receives no reinforcements and little in the way of refit in the 72 hour period. Therefore you, the player, have to use your forces wisely, especially your panzergrenadiers. Keep your casualties as low as you can, for as long as you can. The key to success is close co-operation between your SPW, panzergrenadiers and panzers. I am looking forward to the challenge? I am sure you have made it demanding yet inspiring. Thanks to the entire crew of contributors SeinfeldRules, Raptorx7, mjkerner, RepsolCBR, TAKODA. BarbaricCo, olliwa, SlowLarry, Reech, borg, bangalor44, Chudacabra and Combatintman. Buzz
  23. A grenade command would be a cool new feature but I agree with Pete & Ian... throwing a bomb that is designed to kill over X distance and having it miss the window... bounce back .... should have a serious down side for the guys who miss the window. It would in RL. Buzz
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