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Buzz

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Posts posted by Buzz

  1. One thing I found - Using an Apple Mouse allowed the norma graphics (Sonoma 14.3) to function a bit longer allowing a slightly easier confirmation of KEY. Despite "flashing graphics" Activation can work. 

    When you copy to your clipboard your Battlefront KEY and mange to see the "PASTE" option in  "flashing graphics" Activation does work. 

    Buzz

  2. 4 hours ago, kohlenklau said:

    That is the usual sign that the patch didn't head to your proper directory. Usually these patches create a new brz and it might even be called v107.brz after the patch number. If that is not there with the other brz's in DATA folder, then try again magic 8 ball.

    Inside the brz file, the new patch came with a new string file.txt and using the wrong one gives you this odd display of unit names and such. 99% sure.

    EDIT: After successful patch, your CMCW home screen should say in bottom right corner v1.07 (99% sure)

    @kohlenklau has a solid suggestion to resolve the issue...

    1 hour ago, kohlenklau said:

    something loading into the game after that last cold war v107.brz file? That COULD be the issue. Not claiming to be a BFCElvis!

    Another…  solid suggestion to resolve the issue...

    1 hour ago, BFCElvis said:

    Oh wow. You have more than just that folder at the top. And they aren't in a Z folder. I'm surprised that your game is running at all.

    @BFCElvis  Bullseye. 

    Buzz

  3. 3 hours ago, rocketman said:

    @Buzz

    Sorry for a bit of off topic, but:

    I'm curious about what you think about using the image scaling feature. I also have a 1440p monitor and wonder which setting you use and what the main difference is than without it? Is it a global setting or can it be used with selected games?

    Hi @rocketman.

    NIS (Nvidia Image Scaling) works well at 1440p.

    I recently purchased an "Asus TUF RTX 3060 Ti Gaming" and replaced a failing Monitor with a "Gigabyte M32Q" -32" 2560 x 1440 QHD SuperSpeed IPS Display 165Hz / 170Hz (OC) Refresh Rate, 0.8ms (MPRT) & 1ms GTG.

    Older Monitor but spot on perfect for the RTX 3060 Ti power.

    When you got to "Nvidia Control Panel - Manage 3D Settings" - Select ON.

    A table of the generated resolutions based on input resolution. The level of image scaling efficiency is related to the GPU you are using & your Monitor (as well as many other settings in "Nvidia Control Panel - Manage 3D Settings" you select.)

    3 hours ago, rocketman said:

    Is it a global setting or can it be used with selected games?

    Both options available. Learned plenty more in the last few weeks.

    Happy to try and consolidate what works in a BFC Message to you or another thread. 

    Buzz

    I can say that with relatively low investments Combat Mission 2022 looks "pretty amazing" with NIS (Nvidia Image Scaling)  set in my current setup. As a Long Time BFC customer (CMBO...CMx2...) CM 2022 never looked better👍

  4. 12 hours ago, Artkin said:

    I have never had performance problems in CMCW with my i5 9600k, and my now rtx 3060 ti

    No performance issues here with any Combat Mission games using an i5 9600k (no overclock) and my recently purchased RTX 3060 ti. Using Nvidia image scaling at 2560x1440 with all settings at best ColdWar looks fantastic.

    Buzz

  5. 37 minutes ago, Battlefront.com said:

    I am pleased to announce that we have just opened up preorders for an amazing Battle Pack for Combat Mission Red Thunder.  Why amazing? 

    Thanks Steve. 🥳 Great News👍

    39 minutes ago, Battlefront.com said:

    As George might say, “all good fun”.

    😀 @George MC  “all good fun” 😀

    From decades of CM play / products -  I suspect Battle Pack for Combat Mission Red Thunder is more accurately like “Massive Good Fun” in WWII.

    George has nailed it 🎯 forever in CM Design and Historical Accuracy.

    Buzz

  6. The  Normandy landings are known by almost everyone studying WWII history. I recently learned of a pivotal battle to secure the La Fière causeway and bridge in France during WWII by watching an excellent documentary presented by The National WWII Museum and Louisiana Public Broadcasting.

    Seize & Secure: The Battle for La Fière

    https://www.nationalww2museum.org/war/seize-secure-battle-la-fiere

    The WWII Media and Education Center at The National WWII Museum has teamed with Louisiana Public Broadcasting to present the new documentary Seize & Secure: The Battle for La Fière. A component of the Museum’s extensive commemoration of the 75th anniversary of D-Day, the film—which captures “probably the bloodiest small unit struggle in the experience of American arms”—makes its broadcast premiere on June 6, 2019, on PBS.

    I was amazed to see and hear the surviving Veterans recount what really happened. Truly detailed accounts of airborne troops, freocius and determined fighting as they held bridges for comrades coming up from the beaches.

    Not sure if the Museum is broadcasting this today 2021 but the website shows a "premier" in about 25 minutes. Hope they do as it is worth a watch.

    Buzz

  7. 5 hours ago, Bil Hardenberger said:

    CM Cold War was our brainchild and has been on our wargame design table, off and on, for eight years now, but now it is a real thing. ....I hope you enjoy the ride, and welcome to the COLD WAR!

    With that level of research and details.... I suspect a LOT of folks are looking forward to this Cold War Ride = Meeting Engagement at Dolbach Heights, 1980 🥳

    Buzz

  8. 6 hours ago, Bulletpoint said:

    Well, hello again thread from 2016. I come from the future with good news.

    It's now 2020, and it is now possible to throw handgrenades into buildings from some distance from the building. Just saw my guys throw two grenades into a building from 10m distance. They decided to do it on their own accord when they spotted enemies there - not sure if it's possible to make them do it by an area fire order.

    Thanks Bulletpoint...

    It is Spring so time to "Play Ball" and hum those fast handgrenades into buildings:D.

    Buzz

  9. 2 hours ago, danfrodo said:

    THIS IS FUN!!!

    :) And it gets more intense as the battles get bigger. Have fun and Get Some!

    2 hours ago, Bud Backer said:

    After WW2 simulations, CMBS was sure an eye-opener. No longer was it fairly safe to hide in some shrubs... thermal sights FTW! ;)

    :D Yes CMBS is a wee bit more intense. BFC has such a rich palette of WWII kits it makes one really appreciate  how much equipment / tactics have evolved with CM Modern, CMSF2 & CMBS.

    Buzz

  10. 12 hours ago, danfrodo said:

    hey folks, I just picked up CMBS + battle pack -- I was inspired by Bud Backer's excellent comic book series today.  I have experience in all the WW2 titles but also in SF2, so a little modern warfare under my belt.  After any tutorial stuff, where do y'all think a new player should go?  I want to avoid the nastier battles until I get a feel for what I'm doing.  These modern weapons look truly terrifying.

    CMBS + Battle Pack is an excellent purchase and one of my favorites. Modern is fast,lethal and a lot of fun to play. Pretty much if you can spot it you can do some real damage quickly.  Bud Backer's comic book art is excellent.

    7 hours ago, Howler said:

    Play the US side progressing from smallest to largest. Once you have a good feel for the capabilities then play the UKR/RUS. No side spots as well as the US and this will flatten the curve as you come up to speed...

    Good advice from Howler on how to progress and get up to speed on the units capabilities and spotting. Don't jump in the BIG battles 1st... start small and US. 

    Another suggestion is go in the Editor and set up some small scenario testing with limited units and include some night battles in the mix. A lot of CMBS is making sure you know where not to be because avoiding being spotted. With Modern... if you can see it you can probably kill it. Provides a much greater appreciation of all the CM WWII games. I enjoy switching back and forth for the change of pace and unit equipment / tactics needed. 

    Buzz

  11. On 11/4/2019 at 1:45 PM, MikeyD said:

    Steve had posted elsewhere that it takes an average of a year and a half to get a project to completion. But that year and a half  is not a single block of time. If the project gets interrupted by CMSF2, then CMFI R2V, then V4 game engine enhancements, then 'government work' only seen by the staff, then that 'year and a half' gets cut up into separate chunks with long gaps in between. The biggest culprit for the delay is CMFI 'Rome to Victory' module which turned into a nine nation hydra-headed monster. The module is very impressive but geez, it was a struggle. In the meantime, CMRT 'Fire and Rubble' module  has been worked on, and worked, on and worked on some more until there's little left to be worked on.

    Great explanation MikeyD. Thanks

    Looking forward to CMFI R2V...a nine nation hydra-headed mega monster of WWII regions, settings, equipment, troops, etc. . That is going to offer HUGE options with so many detailed services and equipment.

    Buzz

  12. 48 minutes ago, Mord said:

    I've never joined another forum to talk about CM because I can't stand the negativity. I run into people like that in the real world I cut them from my life immediately. I ain't got time for it.  I want the places I join and the people I encounter to enrich my existence not bring me down. I can be miserable on my own I don't need any help.

    Thanks Mord.  Life is too valuable to waste on their destructive drivel.  

    ✅ BFC has a proven history of creating = Being Productive. If the "BFC is run by a bunch of incompetent morons ... should go out of business for this and a bazillion other reasons".... when will the b*tching step forward put their $$$ on the line to PRODUCE something... anything of quality and value? If that ever happened (it will not) the b*tching boys are starting  from the behind.... "20 years of being profitable" and a successful business gives BFC a Heads Up Start... 

    Buzz ... 

  13. "Your most unhappy customers are your greatest source of learning."
    Bill Gates

    Sometimes customers have the greatest ideas... and sometimes not but either way a good business learns from them. Battlefront's track record speaks volumes on your ability to learn, adapt and create entertaining, interesting games that are a great value.

    Shock Force was in a tough spot because far too much had changed to provide a one-size-fits-all $10 Upgrade like we had for the other games.  But we didn't want to make people pay for everything all over again, despite being justified in doing so (2 years of development ain't cheap, after all!).  Which is why we created the inexpensive special Upgrade options that are now available.

    Based on our 10 yeas of experience doing it this way, it's our feeling that we got the balance of elements right.  Or at least right enough ;)

    Steve

    CMSF2 is a clear example getting it right.

    Buzz

  14. Thanks Steve! 

    2019 is shaping up to be rather smart. Grateful CMSF 2 is out and progressing. One of my favorite CM Games. Very much fun leasing to  bring 10 year old scenarios Back into the Future... and make them Better. 

    1 hour ago, Battlefront.com said:

    So for now that's all I can say.  Talk about bigger stuff in the works will come to a forum near you in a few months.

    Excellent Bones✅

    Buzz

  15. 1 hour ago, George MC said:

    Excellent :) My plan works! There are few problems that cannot be overcome by the application of more HE...

    :D👍💥

    12 minutes ago, Ultradave said:

    It's not an easy one. Having play tested this for George, I can say that I got my a$$ handed to me at first, before starting over with a more prudent approach. Slow and steady wins the race. The defenders are well situated to foil any rash moves.

    I have started over in many of George's scenarios :) Part of my learning process ... still underway. 

    13 hours ago, Vet 0369 said:

    Want a real treat? Try playing it as an H2H on PBEM as I am. My opponent, with whom I've been playing PBEM H2H since he introduced me to CMBB close to 20-years ago, chose the scenario and the sides. An AI is a piece of cake compaired to a human mind.

    Challenging 🔥  Most of all, TAKE IT SLOW! Good advice 👍

    Buzz

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